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#pragma once
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#include "olcPixelGameEngine.h"
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#define PI 3.14159
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class CONSTANT{
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public:
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static vf2d BAR_SQUARE_SIZE;
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static Pixel HEALTH_COLOR;
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static Pixel RANGE_COLOR;
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static Pixel ATKSPD_COLOR;
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static Pixel MOVESPD_COLOR;
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static Pixel PROCEDURE_COLOR;
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static Pixel MOVE_LINE_COL;
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static vf2d UNSELECTED;
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static vi2d TILE_SIZE;
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static vi2d WORLD_SIZE;
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static float SCROLL_BOUNDARY;
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static float DEATH_FADE_TIME;
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static Pixel ATTACKER_TARGET_COL;
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static Pixel ATTACKER_ATTACK_COL;
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static Pixel HEALER_TARGET_COL;
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static Pixel HEALER_ATTACK_COL;
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static float DEBUFFICON_LIFETIME;
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static float COLLECTION_WAIT_TIME;
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static int MEMORY_ALLOCATOR_COST;
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static float UNIT_BUILD_TIME;
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static int STARTING_RESOURCE_COUNT;
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static Pixel MESSAGE_BOX_DEFAULT_BACKCOL;
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static std::string MEMORY_ALLOCATOR_BOX_DISPLAY_STRING;
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static std::string MEMORY_ALLOCATOR_BOX_HEADER_STRING;
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};
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