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165 lines
7.1 KiB
165 lines
7.1 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2013-2015 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_INTERNAL_H
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#define SOLOUD_INTERNAL_H
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#include "soloud.h"
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namespace SoLoud
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{
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// SDL1 back-end initialization call
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result sdl1_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// SDL2 back-end initialization call
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result sdl2_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// SDL1 "non-dynamic" back-end initialization call
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result sdl1static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// SDL2 "non-dynamic" back-end initialization call
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result sdl2static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// OpenAL back-end initialization call
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result openal_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// Core Audio driver back-end initialization call
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result coreaudio_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// OpenSL ES back-end initialization call
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result opensles_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// PortAudio back-end initialization call
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result portaudio_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// WinMM back-end initialization call
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result winmm_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 4096, unsigned int aChannels = 2);
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// XAudio2 back-end initialization call
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result xaudio2_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// WASAPI back-end initialization call
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result wasapi_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 4096, unsigned int aChannels = 2);
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// OSS back-end initialization call
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result oss_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// PS Vita homebrew back-end initialization call
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result vita_homebrew_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// ALSA back-end initialization call
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result alsa_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// JACK back-end initialization call
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result jack_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// MiniAudio back-end initialization call
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result miniaudio_init(SoLoud::Soloud* aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// nosound back-end initialization call
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result nosound_init(SoLoud::Soloud* aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// null driver back-end initialization call
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result null_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);
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// Deinterlace samples in a buffer. From 12121212 to 11112222
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void deinterlace_samples_float(const float *aSourceBuffer, float *aDestBuffer, unsigned int aSamples, unsigned int aChannels);
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// Interlace samples in a buffer. From 11112222 to 12121212
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void interlace_samples_float(const float *aSourceBuffer, float *aDestBuffer, unsigned int aSamples, unsigned int aChannels);
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// Convert to 16-bit and interlace samples in a buffer. From 11112222 to 12121212
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void interlace_samples_s16(const float *aSourceBuffer, short *aDestBuffer, unsigned int aSamples, unsigned int aChannels);
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};
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#define FOR_ALL_VOICES_PRE \
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handle *h_ = NULL; \
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handle th_[2] = { aVoiceHandle, 0 }; \
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lockAudioMutex_internal(); \
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h_ = voiceGroupHandleToArray_internal(aVoiceHandle); \
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if (h_ == NULL) h_ = th_; \
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while (*h_) \
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{ \
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int ch = getVoiceFromHandle_internal(*h_); \
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if (ch != -1) \
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{
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#define FOR_ALL_VOICES_POST \
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} \
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h_++; \
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} \
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unlockAudioMutex_internal();
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#define FOR_ALL_VOICES_PRE_3D \
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handle *h_ = NULL; \
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handle th_[2] = { aVoiceHandle, 0 }; \
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h_ = voiceGroupHandleToArray_internal(aVoiceHandle); \
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if (h_ == NULL) h_ = th_; \
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while (*h_) \
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{ \
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int ch = (*h_ & 0xfff) - 1; \
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if (ch != -1 && m3dData[ch].mHandle == *h_) \
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{
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#define FOR_ALL_VOICES_POST_3D \
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} \
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h_++; \
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}
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#define FOR_ALL_VOICES_PRE_EXT \
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handle *h_ = NULL; \
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handle th_[2] = { aVoiceHandle, 0 }; \
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mSoloud->lockAudioMutex_internal(); \
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h_ = mSoloud->voiceGroupHandleToArray_internal(aVoiceHandle); \
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if (h_ == NULL) h_ = th_; \
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while (*h_) \
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{ \
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int ch = mSoloud->getVoiceFromHandle_internal(*h_); \
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if (ch != -1) \
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{
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#define FOR_ALL_VOICES_POST_EXT \
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} \
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h_++; \
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} \
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mSoloud->unlockAudioMutex_internal();
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#define FOR_ALL_VOICES_PRE_3D_EXT \
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handle *h_ = NULL; \
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handle th_[2] = { aVoiceHandle, 0 }; \
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h_ = mSoloud->voiceGroupHandleToArray(aVoiceHandle); \
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if (h_ == NULL) h_ = th_; \
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while (*h_) \
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{ \
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int ch = (*h_ & 0xfff) - 1; \
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if (ch != -1 && mSoloud->m3dData[ch].mHandle == *h_) \
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{
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#define FOR_ALL_VOICES_POST_3D_EXT \
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} \
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h_++; \
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}
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#endif
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