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#include "olcPixelGameEngine.h"
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#include "olcSoundWaveEngine.h"
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#include "olcPGEX_TransformedView.h"
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#include "Unit.h"
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#include "Constant.h"
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#include "Image.h"
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#include "DeathAnimation.h"
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#include "olcPGEX_AudioListener.h"
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#include "olcPGEX_AudioSource.h"
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struct Letter{
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vf2d pos;
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float spd;
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char c;
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};
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class VirusAttack : public olc::PixelGameEngine
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{
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class CollectionPoint{
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public:
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vf2d pos;
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Renderable img;
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Sprite*originalCollectionPointImg;
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MemoryType type;
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vf2d randomOffset;
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float rot;
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CollectionPoint(PixelGameEngine*pge,vf2d pos,float rot,Renderable&collectionPointImg,MemoryType type);
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void Update(PixelGameEngine*pge,Renderable&matrixImg);
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};
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private:
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std::vector<std::shared_ptr<Unit>>units;
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std::vector<std::unique_ptr<CollectionPoint>>collectionPoints;
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std::vector<std::unique_ptr<DeathAnimation>>deathAnimations;
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std::map<Image,std::unique_ptr<Renderable>>IMAGES;
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olcPGEX_AudioListener AL;
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Audio AS_Test,explosion;
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Audio*bgm;
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TileTransformedView game;
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float matrixTimer=0;
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float updatePixelsTimer=0;
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const std::array<char,16>matrixLetters={'0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F',};
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std::vector<Letter>activeLetters;
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vf2d startingDragPos=CONSTANT::UNSELECTED;
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void HandleDraggingSelection();
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void DrawSelectionRectangle();
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void HandleRightClickMove();
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void CollisionChecking(std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
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void IdentifyClosestTarget(std::weak_ptr<Unit>&closestUnit,float&closestDist,std::shared_ptr<Unit>u,std::shared_ptr<Unit>u2);
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vf2d GetWorldMousePos();
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void HandlePanAndZoom(float fElapsedTime);
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void DrawMinimap();
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void HandleMinimapClick();
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void InitializeImages();
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void UpdateMatrixTexture(float fElapsedTime);
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void RenderCollectionPoints(CollectionPoint*cp);
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void RenderFogOfWar();
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void InitializeSounds();
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public:
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VirusAttack();
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public:
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bool OnUserCreate() override;
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bool OnUserUpdate(float fElapsedTime) override;
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};
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