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75 lines
1.7 KiB
75 lines
1.7 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2020 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_NOISE_H
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#define SOLOUD_NOISE_H
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#include "soloud.h"
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#include "soloud_misc.h"
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namespace SoLoud
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{
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class Noise;
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class NoiseInstance : public AudioSourceInstance
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{
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public:
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NoiseInstance(Noise *aParent);
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~NoiseInstance();
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virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
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virtual bool hasEnded();
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public:
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float mOctaveScale[10];
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Misc::Prg mPrg;
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};
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class Noise : public AudioSource
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{
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public:
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enum NOISETYPES
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{
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WHITE = 0,
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PINK,
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BROWNISH,
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BLUEISH
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};
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Noise();
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void setOctaveScale(float aOct0, float aOct1, float aOct2, float aOct3, float aOct4, float aOct5, float aOct6, float aOct7, float aOct8, float aOct9);
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void setType(int aType);
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virtual ~Noise();
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public:
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virtual AudioSourceInstance *createInstance();
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float mOctaveScale[10];
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};
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};
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#endif
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