You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
VirusAttack/olcCodeJam2023Entry/soloud_fader.h

63 lines
1.7 KiB

/*
SoLoud audio engine
Copyright (c) 2013-2014 Jari Komppa
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef SOLOUD_FADER_H
#define SOLOUD_FADER_H
#include "soloud.h"
namespace SoLoud
{
// Helper class to process faders
class Fader
{
public:
// Value to fade from
float mFrom;
// Value to fade to
float mTo;
// Delta between from and to
float mDelta;
// Total time to fade
time mTime;
// Time fading started
time mStartTime;
// Time fading will end
time mEndTime;
// Current value. Used in case time rolls over.
float mCurrent;
// Active flag; 0 means disabled, 1 is active, 2 is LFO, -1 means was active, but stopped
int mActive;
// Ctor
Fader();
// Set up LFO
void setLFO(float aFrom, float aTo, time aTime, time aStartTime);
// Set up fader
void set(float aFrom, float aTo, time aTime, time aStartTime);
// Get the current fading value
float get(time aCurrentTime);
};
};
#endif