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#pragma once
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#include "olcPixelGameEngine.h"
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#include "Unit.h"
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namespace util{
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float random(float range);
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void ApplyMatrixEffect(PixelGameEngine*pge,Renderable&r,Renderable&originalImg,Renderable&matrixImg);
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bool CanAfford(Resources&resources,std::vector<Memory>&unitCosts);
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int GetHealthCost(std::vector<Memory>&unitCosts);
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int GetAtkSpdCost(std::vector<Memory>&unitCosts);
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int GetMoveSpdCost(std::vector<Memory>&unitCosts);
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int GetRangeCost(std::vector<Memory>&unitCosts);
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int GetProcedureCost(std::vector<Memory>&unitCosts);
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}
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