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#pragma once
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#include "olcPixelGameEngine.h"
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#include "olcPGEX_TransformedView.h"
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#include "Constant.h"
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#include "MemoryType.h"
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struct DebuffIcon{
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Renderable*icon;
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Renderable*redXIcon;
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vf2d pos;
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float lifetime=CONSTANT::DEBUFFICON_LIFETIME;
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void Update(float fElapsedTime);
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void Draw(TileTransformedView&game);
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};
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struct ResourceGainIcon{
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Renderable*icon;
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MemoryType type;
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vf2d pos;
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float lifetime=CONSTANT::DEBUFFICON_LIFETIME;
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void Update(float fElapsedTime);
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void Draw(TileTransformedView&game);
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};
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