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57 lines
1.7 KiB
57 lines
1.7 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2013-2015 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_FFTFILTER_H
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#define SOLOUD_FFTFILTER_H
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#include "soloud.h"
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namespace SoLoud
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{
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class FFTFilter;
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class FFTFilterInstance : public FilterInstance
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{
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float *mTemp;
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float *mInputBuffer;
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float *mMixBuffer;
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unsigned int mOffset[MAX_CHANNELS];
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FFTFilter *mParent;
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public:
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virtual void fftFilterChannel(float *aFFTBuffer, unsigned int aSamples, float aSamplerate, time aTime, unsigned int aChannel, unsigned int aChannels);
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virtual void filterChannel(float *aBuffer, unsigned int aSamples, float aSamplerate, time aTime, unsigned int aChannel, unsigned int aChannels);
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virtual ~FFTFilterInstance();
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FFTFilterInstance(FFTFilter *aParent);
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FFTFilterInstance();
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};
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class FFTFilter : public Filter
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{
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public:
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virtual FilterInstance *createInstance();
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FFTFilter();
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};
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}
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#endif
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