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75 lines
2.3 KiB
75 lines
2.3 KiB
1 year ago
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/*
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SoLoud audio engine
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Copyright (c) 2013-2018 Jari Komppa
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#ifndef SOLOUD_WAV_H
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#define SOLOUD_WAV_H
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#include "soloud.h"
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struct stb_vorbis;
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namespace SoLoud
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{
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class Wav;
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class File;
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class MemoryFile;
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class WavInstance : public AudioSourceInstance
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{
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Wav *mParent;
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unsigned int mOffset;
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public:
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WavInstance(Wav *aParent);
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virtual unsigned int getAudio(float *aBuffer, unsigned int aSamplesToRead, unsigned int aBufferSize);
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virtual result rewind();
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virtual bool hasEnded();
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};
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class Wav : public AudioSource
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{
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result loadwav(MemoryFile *aReader);
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result loadogg(MemoryFile *aReader);
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result loadmp3(MemoryFile *aReader);
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result loadflac(MemoryFile *aReader);
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result testAndLoadFile(MemoryFile *aReader);
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public:
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float *mData;
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unsigned int mSampleCount;
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Wav();
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virtual ~Wav();
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result load(const char *aFilename);
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result loadMem(const unsigned char *aMem, unsigned int aLength, bool aCopy = false, bool aTakeOwnership = true);
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result loadFile(File *aFile);
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result loadRawWave8(unsigned char *aMem, unsigned int aLength, float aSamplerate = 44100.0f, unsigned int aChannels = 1);
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result loadRawWave16(short *aMem, unsigned int aLength, float aSamplerate = 44100.0f, unsigned int aChannels = 1);
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result loadRawWave(float *aMem, unsigned int aLength, float aSamplerate = 44100.0f, unsigned int aChannels = 1, bool aCopy = false, bool aTakeOwnership = true);
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virtual AudioSourceInstance *createInstance();
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time getLength();
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};
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};
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#endif
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