#include "Constant.h"

vf2d CONSTANT::BAR_SQUARE_SIZE={1,4};
Pixel CONSTANT::HEALTH_COLOR={235, 210, 52};
Pixel CONSTANT::RANGE_COLOR={52, 235, 89};
Pixel CONSTANT::ATKSPD_COLOR={140, 21, 13};
Pixel CONSTANT::MOVESPD_COLOR={11, 135, 212};
Pixel CONSTANT::PROCEDURE_COLOR={212, 11, 162};

Pixel CONSTANT::MOVE_LINE_COL={147, 252, 66};

vf2d CONSTANT::UNSELECTED={-99,-99};

vi2d CONSTANT::TILE_SIZE={24,24};

float CONSTANT::SCROLL_BOUNDARY=72;

float CONSTANT::DEATH_FADE_TIME=1;

Pixel CONSTANT::ATTACKER_TARGET_COL={196, 101, 0, 196};
Pixel CONSTANT::ATTACKER_ATTACK_COL={171, 0, 0, 220};

Pixel CONSTANT::HEALER_TARGET_COL={0, 134, 230, 196};
Pixel CONSTANT::HEALER_ATTACK_COL={91, 222, 104, 220};

float CONSTANT::DEBUFFICON_LIFETIME=0.8;

float CONSTANT::COLLECTION_WAIT_TIME=8;

int CONSTANT::MEMORY_ALLOCATOR_COST=5;

float CONSTANT::UNIT_BUILD_TIME=10;
int CONSTANT::STARTING_RESOURCE_COUNT=5;

Pixel CONSTANT::MESSAGE_BOX_DEFAULT_BACKCOL=VERY_DARK_GREEN;

std::string CONSTANT::MEMORY_ALLOCATOR_BOX_DISPLAY_STRING="Creates a memory allocator, which are used for making new units.\n\nCosts 5 resources.";
std::string CONSTANT::MEMORY_ALLOCATOR_BOX_HEADER_STRING="Memory Allocator";

Pixel CONSTANT::INCREASE_VALUE_COLOR={7, 223, 247};
Pixel CONSTANT::DECREASE_VALUE_COLOR={201, 30, 30};

float CONSTANT::RESTART_BUTTON_HOLD_TIME=2.5;