Left Shifter
Right Shifter
Bit Repair
Memory Swapper
Corrupter (Randomly destroys bits)

"Memory Collection Point" Attach collectors to them (Unit attaches to pipe)
Memory Structure (Allocators)
RAM Bank (Creates new Memory Structures) has its own rate of creation based on Procedure amount.

Range: 2 Points = 1 Tile (24 pixels) 1 Point = 12 Pixels
Attack Speed: 1/(AtkSpd/2) attacks per second

Range/Attack indicators

System has limited resources, both sides fight for resources.
Add Bar
Quantify Resource Limits

Start off w/5 of each resource.

Player build Memory Allocators using Resources.
(HEALTH,RANGE,ATKSPD,MOVESPD,PROCEDURE)
Memory Allocator costs 1/1/1/1/1.

Day 4 Visuals/Clarity
	Line Follow Indicators
	Attacking Lines
	Buff/Debuff Indicators
Day 5 Enemy AI / Resource Management + Collectors
	Memory Allocator Platforms
	Enemy AI
Day 6 Multiple Levels
Day 7 Tutorializing
	Hotkeys
Day 8 Customized Units
Day 9 Sounds/Music - Timer (Speedrun) Difficulty Selection

Tutorial
(Grey out non-important bars)

Level 1: Basic Unit and Controls, move units towards enemy unit
Level 2: Introduce another Unit
Level 3: 
Level 4: 
Level 5: 
Level 6: 

(Introduce one unit at a time)

Memory Limits

Minimap
Pause / Slow down time (Hotkeys to speed up/slow down time)

Stage 1
Stage 2
Stage 3
Stage 4
Stage 5 - Hacking a Network


Potential Songs:
1 Pixel

Space - Cosmos (Tutorials?)

Space - Gravity (Ambient 1)
1 Epic Boss Battles (Cut for loop) (Ambient 2)
3 Epic Boss Battles (Cut end for loop) (Ambient 3)


1 Glorious Venture (Ending theme?)