sigonasr2 18aff61a01 ->Server is now backed up with an Incremental Backup system. This allows
recovery of lost data down to an hour in precision if anything were to
go wrong without using ridiculous amounts of hard drive space.
->Gladomain Lifesaver cooldown increased from 3 minutes -> 5 minutes.
->Critical Chance % on Moonshadow's set base crit increased from
10%->15%, crit increase per tier 5%->7%.
->All damage that is meant to be true damage in Minecraft once again
deals true damage. This includes Poison, Wither, Fall Damage, Fire
Damage, Void Damage, Contact, Suffocation, Falling Blocks.
->Fixed a bug where players leaving and rejoining would cause all glows
to become white due to not properly resetting glow color.
->Fixed a bug where some damage events did not use custom death
messages.
->Added isArrowQuiver() and getArrowQuiverContents() to API.
->'Greed' artifact ability now has a chance to knock off per kill. The
chance a level of Greed gets knocked off has been increased
significantly.
->Wolfsbane and Alustine sets added to the Slayer set arsenal. Both of
these are weaker tiers of Moonshadow and Gladomain, but have their own
unique properties.
->Gladomain and Moonshadow sets drop at Hellfire and Deadly tiers
respectively now.
->Dawntracker main stat changed from Health to "Health taken per hit",
going down with higher tiers.
->Dawntracker 4-piece set bonus changed from Damage bonus to Health
bonus.
->Panros base Damage stat buffed significantly.
->Jamdak 4-Piece set bonus now grants absorption health for each
successful dodge.
->Lorasaadi Damage set bonus values significantly increased.
->Custom arrow damage has been changed from a multiplier to a flat
damage bonus. Diamond-Tipped arrows increase base damage by 15,
Hand-made arrows increase base damage by 5.
->Explosion arrow base damage increased from 40 -> 60 damage.
->Piercing arrows have been added. Piercing arrows provide similar
damage to Handmade arrows, but have infinite speed and hits all targets
aimed in a line. See /craft for the crafting recipe.

->Arrow Quivers have been redone. All old item quivers will
automatically convert to the new type. Arrow Quivers only shoot from
your off-hand now.
--- When Arrow Quivers are equipped in the off-hand, you can press the
'swap items' key to change which arrow is fired from the Arrow Quiver's
inventory. In addition, you can hold shift while pressing the 'swap' key
to toggle the opposite way.
--- Arrow Quiver modes will automatically switch when you run out of
arrows in one mode.
--- Collecting arrows will attempt to place them back in your arrow
quiver's inventory if possible.
--- Right-clicking Arrow Quivers will pull up to 64 arrows at a time
from your Arrow Quiver's current mode.
--- Shift-Clicking a Quiver when not holding anything in your off-hand
will now automatically equip it there.

->Custom Arrows work with the Infinity enchantment! For each level of
Infinity, there's a 10% increased chance of the arrow remaining in your
inventory when fired. This applies to all non-standard arrows.
->Custom Tipped Arrows display their duration properly when linked now.
->The chance of Infinity getting knocked off of a Bow has been increased
significantly.
->Rangers can now hold either a Bow or a Quiver in either hand to be
considered in Ranger mode.
->Rangers now have an active ability for Sniping and Debilitation mode
as well.
--- Sniping Mode Active: Arrow Barrage - 2 Minute Cooldown: The player
becomes still as they fire 26 piercing shots extremely quickly in the
direction they are facing. All arrows from Arrow Barrage ignore no
damage ticks.
--- Debilitation Mode Active: Siphon - 35 Second Cooldown: Can be used
when at least 1 poisoned target is nearby. Deals (Poison Level x 10)
True Damage and Slows all targets the same level as the number of poison
stacks applied to nearby targets for 15 seconds, and grants 4 Absorption
health (2 hearts) to the Ranger per poison stack. Refreshes Poison
duration on all nearby poisoned targets.
->Toggling between Bow modes shows the proper cooldown for that mode.
->Base Dodge Chance increased on all Ranger Set Pieces.
->Important Action Bar messages now have priority over the auto-updating
action bar buff indicator to make action bar sensitive actions more
clear.
->The Absorption Potion Effect now re-applies all base absorption hearts
once every 30 seconds.
->Future Life Vial drops have Absorption effect nerfs applied
appropriately.
->Hellfire Spiders now have a cooldown on their Web Throw. (4 seconds)
->Higher tier Cave Spiders (which do not naturally spawn yet) will apply
Poison 3 (Dangerous), Poison 4 (Deadly), or Poison 5 (Hellfire).
->Higher tier Wither Skeletons will apply Wither 3 (Dangerous), Wither 4
(Deadly), or Wither 5 (Hellfire).
->Hits made with Highwinder now stay on-screen for a moment, allowing
you to see how much the last damage value from Highwinder was.
->Buying back or picking up a shield when not holding anything will
automatically place the shield in your holding hand instead of your
off-hand, putting you in Defender mode.
->Buying back or picking up a quiver will automatically place it in your
off-hand if nothing is already there.
->All buff displays now show up as regular numbers instead of roman
numerals.
->Monster AI has been improved to no longer get stuck while being
directly in front of you.
->Wither Skeletons that spawn in the Nether now have a very high chance
of being Deadly or Hellfire tier.

Barbarian Mode has been released!
==============
->Defined by wielding an axe in both the main hand and the offhand.
->Barbarians swing their off-hand by right-clicking.
->Barbarians gain 2 HP (1 Heart) per 1% of Damage reduction.
->When Barbarians are hit, they take damage as if they had 0% Damage
reduction.
->Barbarians deal 20% more damage for every 20% of an enemy's missing
health.
->Barbarians gain Bonus Lifesteal stacks as they hit enemies. Each stack
increases Lifesteal by 1%, up to a cap of 100% extra Lifesteal. The
stacks refresh every hit, but wear off after 5 seconds.
->Barbarians do not instantly take full damage when hit. Instead, the HP
is stored in a 'Damage Pool' and distributed every second.
->If Barbarians have points in their 'Damage Pool', they will take up to
15 damage every second. The amount taken goes down by wearing Barbarian
gear.
->When a monster is killed by a Barbarian, the amount of remaining
damage in their Damage Pool is divided by 4.
->Barbarians automatically consume Rotten Flesh and Spider Eyes that are
picked up. Each one heals for 1% of their health. Rotten Flesh and
Spider Eyes in a Barbarian's inventory will automatically be consumed as
the Barbarian gets hungry.
->Barbarians build up Weapon Charges in two ways: +1 Charge for
attacking an enemy with the main hand weapon and +2 Charges for taking
damage.
->Barbarians have 70% knockback resistance.
->Barbarians can release their Weapon Charges by using a variety of
commands:
->Right-Click (Costs 10 Charges): Power Swing - Swing your off-hand
weapon to deal an attack with +100% Lifesteal and +100% Crit Chance
bonus. Gives 10 Bonus Lifesteal stacks.
->Shift Left-Click (Costs 30 Charges): Forceful Strike - Hit all enemies
in a line in front of you, dealing double damage and suppressing them
for 3 seconds.
->Shift Right-Click (Costs 30 Charges): Sweep Up - Performs a sweeping
attack which knocks up and damages all enemies within a 4m radius of
you. Doubles your Bonus Lifesteal stacks. Lifesteal effects are doubled
during this attack.
->Swap Item Key (100 Charges Minimum, Costs ALL Charges): Barbarian's
Rage - Converts your missing health into Absorption Hearts and applies
powerful buffs. This ability is stronger the more stacks consumed.
	Barbarian's Rage: 
	-- Strength Level: +1 per 10 charges
	-- LifeSteal: +1% per 2 charges
	-- Speed V
	-- 100% Knockback Resistance
	-- Duration of Rage: +1 second per 10 charges
	-- +2 seconds of invulnerability per 100 charges
	During Rage you gain double the number of Bonus Lifesteal stacks. You
do not gain Weapon Charges during Barbarian's Rage.
->Leaping Strike: Barbarians that take fall damage deal triple the
damage taken from the fall as damage to all enemies nearby. The range of
this attack increases based on how fast the Barbarian falls.
->Mock: Press the drop key to perform a Mock attack to all enemies near
you. Affected enemies become aggro'd to the Barbarian for 15 seconds and
receive 2 stacks of Weakness that lasts 15 seconds. This can stack up to
Weakness VI. 20 second cooldown.


->Fixed a bug where overworld Enderman would deal damage equal to an End
Enderman.
->Fixed a bug where certain monsters that were suppressed still
performed attacks.
->Fixed a bug where Slayers would get the remove stealth effect / sound
for every single hit regardless if they were stealthed or not.
->Fixed a bug allowing Slayers to perform Assassinate on dead targets.
->Fixed a bug where deaths would not keep your inventory, leading to
dropped items on the ground and nothing to buy back.
->Fixed a bug causing the Yellow Glass to not consistently appear when
an Elite Zombie performs the Leap attack.
->Fixed a bug causing regular arrow shots from bows to always hit
targets when looking at them, regardless if you are actually aiming the
arrow properly or not.
->Fixed a bug preventing players from being hit by multiple unique
damage sources at the same time.
->Fixed a bug causing Debilitation mode to not apply the first stack of
poison with a normal hit. (Clarification: Only further stacks of poison
require headshots.)
->Fixed a bug where mobs would ignore aggro rules when hitting each
other.
->Added convertPotionEffectsToLore() to API.
->Added PlayerTumbleEvent() for plugin event listening. - Called each
time a player performs Tumble. Cancellable.
->Added PlayerDodgeEvent() for plugin event listening. - Called each
time a player successfully dodges an attack. Cancellable.
->Added PlayerLineDriveEvent() for plugin event listening. - Called each
time a player performs a Line Drive. Cancellable.
2016-09-18 21:50:41 -05:00
Description
v3 of TwosideKeeper plugin. Compatible with Minecraft v1.9.2. Now being retired. A Bukkit Plugin designed to improve the server experience for other players while adding in new conveniences and features.
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