diff --git a/TwosideKeeper.jar b/TwosideKeeper.jar index 018ba1f..4eae0f9 100644 Binary files a/TwosideKeeper.jar and b/TwosideKeeper.jar differ diff --git a/src/sig/plugin/TwosideKeeper/CustomDamage.java b/src/sig/plugin/TwosideKeeper/CustomDamage.java index 623c9e2..74534f5 100644 --- a/src/sig/plugin/TwosideKeeper/CustomDamage.java +++ b/src/sig/plugin/TwosideKeeper/CustomDamage.java @@ -760,7 +760,7 @@ public class CustomDamage { p.setHealth(p.getMaxHealth()); GenericFunctions.RevivePlayer(p,p.getMaxHealth()); ItemStack[] hotbar = GenericFunctions.getBaubles(p); - GenericFunctions.RandomlyBreakBaubles(p, hotbar); + GenericFunctions.RandomlyBreakBaubles(p); SoundUtils.playLocalSound(p, Sound.ENTITY_GENERIC_EAT, 1.0f, 1.0f); pd.lastrevivecandyconsumed=TwosideKeeper.getServerTickTime(); aPlugin.API.sendCooldownPacket(p, Material.GOLDEN_APPLE, 400); @@ -1758,7 +1758,9 @@ public class CustomDamage { p.isOnGround() && p.getLocation().getY()>=0 && p.getLocation().add(0,0,0).getBlock().getLightLevel()<=7) { dodgechance+=0.01*ArtifactUtils.getArtifactTier(it); } - dodgechance+=(ArtifactAbility.calculateValue(ArtifactAbility.DODGE, ArtifactUtils.getArtifactTier(it), ArtifactAbility.getEnchantmentLevel(ArtifactAbility.DODGE, it))/100d); + if (ArtifactAbility.containsEnchantment(ArtifactAbility.DODGE, it)) { + dodgechance+=(ArtifactAbility.calculateValue(ArtifactAbility.DODGE, ArtifactUtils.getArtifactTier(it), ArtifactAbility.getEnchantmentLevel(ArtifactAbility.DODGE, it))/100d); + } /*ItemStack equip = p.getEquipment().getArmorContents()[i]; if (GenericFunctions.isRanger(p) && equip!=null diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/ArtifactAbility.java b/src/sig/plugin/TwosideKeeper/HelperStructures/ArtifactAbility.java index fccc0c7..4476e05 100644 --- a/src/sig/plugin/TwosideKeeper/HelperStructures/ArtifactAbility.java +++ b/src/sig/plugin/TwosideKeeper/HelperStructures/ArtifactAbility.java @@ -28,123 +28,123 @@ public enum ArtifactAbility { //Weapon Abilities DAMAGE("Strike","Improves Base Damage by [VAL]",new double[]{1.0,1.5,2.0,2.5,3.0,3.5,4.0,4.5,5.0,5.5,6.0,6.5,7.0,8.0,9.0,10.0}, - new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC), + new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC,1), ARMOR_PEN("Piercing","[VAL]% of your damage is ignored by resistances. ([PENDMG] damage)",new double[]{0.4,0.8,1.2,1.6,2.0,2.4,2.8,3.2,3.6,4.0,4.4,4.8,5.2,5.7,6.4,7.5}, - new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC), + new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC,1), EXECUTION("Execute","Deals [VAL] extra damage for every 20% of target's missing health.",new double[]{0.3,0.45,0.6,0.75,0.9,1.05,1.2,1.35,1.50,1.65,1.80,1.95,2.10,2.40,2.70}, - new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC), + new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.4},100,1,UpgradePath.BASIC,1), LIFESTEAL("Lifesteal","Heals [VAL]% of the damage dealt to targets back to your health pool.",new double[]{0.2,0.3,0.6,0.7,0.8,0.9,1.1,1.3,1.4,1.5,1.6,1.8,2.1,2.6,2.8,3.5}, - new double[]{1.0,1.0,0.9,0.9,0.8,0.8,0.75,0.75,0.7,0.7,0.6,0.6,0.5,0.5,0.4},100,1,UpgradePath.WEAPON), + new double[]{1.0,1.0,0.9,0.9,0.8,0.8,0.75,0.75,0.7,0.7,0.6,0.6,0.5,0.5,0.4},100,1,UpgradePath.WEAPON,1), CRITICAL("Critical","[VAL]% chance to deal critical strikes.",new double[]{1.0,1.25,1.5,1.75,2.0,2.25,2.50,2.75,3.0,3.25,3.50,3.75,4.00,4.25,4.50}, - new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.825,0.8,0.75,0.7,0.65,0.6,0.55,0.5},100,1,UpgradePath.WEAPON), + new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.825,0.8,0.75,0.7,0.65,0.6,0.55,0.5},100,1,UpgradePath.WEAPON,1), CRIT_DMG("Crit Damage","Critical Strikes deal [200VAL]% damage.",new double[]{0.5,1.0,2.0,4.0,6.0,10.0,15.0,19.0,22.0,26.0,30.0,35.0,40.0,45.0,60.0}, - new double[]{3.0,2.9,2.8,2.7,2.6,2.5,2.4,2.3,2.2,2.1,2.0,1.8,1.6,1.4,1.0},100,1,UpgradePath.WEAPON), + new double[]{3.0,2.9,2.8,2.7,2.6,2.5,2.4,2.3,2.2,2.1,2.0,1.8,1.6,1.4,1.0},100,1,UpgradePath.WEAPON,1), HIGHWINDER("Highwinder","While moving fast or sprinting, you deal [VAL] extra damage for every 1m of speed.",new double[]{0.18,0.225,0.27,0.315,0.36,0.405,0.45,0.495,0.54,0.61,0.79,0.99,1.30,1.70,2.50}, - new double[]{0.675,0.65,0.625,0.6,0.575,0.55,0.525,0.5,0.475,0.45,0.425,0.4,0.375,0.35,0.30},100,15,UpgradePath.WEAPON), + new double[]{0.675,0.65,0.625,0.6,0.575,0.55,0.525,0.5,0.475,0.45,0.425,0.4,0.375,0.35,0.30},100,15,UpgradePath.WEAPON,1), //Bow Abilities MARKSMAN("Marksman","Increases headshot hitbox size by [VAL]% .",new double[]{10.0,15,20,25,30,35,40,45,50,55,60,70,80,90,100}, - new double[]{1.0,0.975,0.95,0.875,0.85,0.825,0.8,0.775,0.75,0.725,0.70,0.675,0.65,0.55,0.45},10,15,UpgradePath.BOW), + new double[]{1.0,0.975,0.95,0.875,0.85,0.825,0.8,0.775,0.75,0.725,0.70,0.675,0.65,0.55,0.45},10,15,UpgradePath.BOW,1), SIEGESTANCE("Siege Stance",ChatColor.GRAY+"[Unimplemented] Activate by Sneaking for three seconds. Sneak again to de-activate.\n\n" + "Applies Slowness V and Resistance VI. While in Siege Stance you fire clusters of 7 arrows per shot. Each arrow deals [VAL] damage.",new double[]{3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0,3.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.BOW), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.BOW,1), ARROWSHOWER("Arrow Shower",ChatColor.GRAY+"[Unimplemented] Shift-Left Click to activate. Applies Slowness X for three seconds while firing arrows into the sky and onto enemies in a large area in front of you. Each arrow deals [VAL] damage.",new double[]{0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7,0.7}, - new double[]{0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4},100,1000,UpgradePath.BOW), + new double[]{0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4,0.4},100,1000,UpgradePath.BOW,1), TARGETING("Targeting",ChatColor.GRAY+"[Unimplemented] Left-click a mob to target them. Fire arrows to release homing missiles at your target. Each missile explodes and deals [VAL] damage.",new double[]{10,10,10,10,10,10,10,10,10,10}, - new double[]{0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3},100,1000,UpgradePath.BOW), + new double[]{0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3,0.3},100,1000,UpgradePath.BOW,1), ENDERTURRET("Ender Turret",ChatColor.GRAY+"[Unimplemented] Place Eyes of Ender in your hotbar to use as ammo. Each eye fired launches forward and upward before releasing a barrage of homing missiles that lock onto enemy targets. Each missile explodes and deals [VAL] damage.",new double[]{25,25,25,25,25,25,25,25,25,25}, - new double[]{0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5},100,1000,UpgradePath.BOW), + new double[]{0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5,0.5},100,1000,UpgradePath.BOW,1), //Armor abilities DAMAGE_REDUCTION("Defense","Increases Base Damage reduction by [VAL]%\n\n"+PlayerMode.RANGER.getColor()+PlayerMode.RANGER.getName()+" Mode "+ChatColor.WHITE+" only receives half the effect.",new double[]{1.0,1.5,2.0,2.5,3.0,3.5,4.0,4.5,5.0,5.1,5.2,5.25,5.3,5.35,5.5}, - new double[]{2.2,2.1,2.0,1.9,1.8,1.7,1.6,1.55,1.5,1.475,1.45,1.425,1.4,1.35,1.3},100,1,UpgradePath.ARMOR), + new double[]{2.2,2.1,2.0,1.9,1.8,1.7,1.6,1.55,1.5,1.475,1.45,1.425,1.4,1.35,1.3},100,1,UpgradePath.ARMOR,1), HEALTH("Health","Increases Maximum Health by [VAL].\n\n"+PlayerMode.RANGER.getColor()+PlayerMode.RANGER.getName()+" Mode "+ChatColor.WHITE+" only receives half the effect.",new double[]{0.35,0.70,1.05,1.40,1.70,2.0,2.3,2.6,2.9,3.0,3.1,3.2,3.3,3.4,3.6}, - new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.75,0.7,0.675,0.65,0.625,0.6,0.55,0.5},100,1,UpgradePath.ARMOR), + new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.75,0.7,0.675,0.65,0.625,0.6,0.55,0.5},100,1,UpgradePath.ARMOR,1), HEALTH_REGEN("Regeneration","Regenerates an extra [VAL] health every 5 seconds.",new double[]{0.03125,0.0625,0.09375,0.125,0.15625,0.1875,0.29166666666666666666666666666667,0.33333333333333333333333333333333,0.375,0.4,0.42,0.44,0.46,0.48,0.55}, - new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.475,0.45,0.425,0.4},100,1,UpgradePath.ARMOR), + new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.475,0.45,0.425,0.4},100,1,UpgradePath.ARMOR,1), STATUS_EFFECT_RESISTANCE("Resistance","When a debuff is applied, there is a [VAL]% chance to remove it.",new double[]{3,3.5,4,4.5,5,5.5,6,6.5,7,7.1,7.2,7.3,7.4,7.45,7.5}, - new double[]{4.0,3.85,3.70,3.55,3.40,3.25,3.10,2.95,2.80,2.775,2.75,2.725,2.7,2.675,2.65},100,1,UpgradePath.ARMOR), + new double[]{4.0,3.85,3.70,3.55,3.40,3.25,3.10,2.95,2.80,2.775,2.75,2.725,2.7,2.675,2.65},100,1,UpgradePath.ARMOR,1), SHADOWWALKER("Shadow Walker","Increases your speed in dark areas. Damage Reduction increases by [VAL]% in dark areas. Dodge chance increases by [DODGEVAL]% in dark areas.",new double[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}, - new double[]{1.5,1.4,1.3,1.2,1.1,1.0,0.9,0.8,0.7,0.65,0.625,0.6,0.585,0.565,0.55},100,10,UpgradePath.ARMOR), + new double[]{1.5,1.4,1.3,1.2,1.1,1.0,0.9,0.8,0.7,0.65,0.625,0.6,0.585,0.565,0.55},100,10,UpgradePath.ARMOR,1), SURVIVOR("Survivor","Taking fatal damage will not kill you and instead consumes this ability, removes all debuffs, and restores your health by [VAL]%"+TemporarySkill(true),new double[]{4,4.25,4.5,4.75,5,5.5,6,6.5,7,7.5,8,8.5,9,9.5,10}, - new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},10,25,UpgradePath.ARMOR), + new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},10,25,UpgradePath.ARMOR,1), DODGE("Dodge","You have a [VAL]% chance to dodge incoming damage from any damage source.",new double[]{0.1,0.125,0.15,0.175,0.225,0.25,0.275,0.3,0.325,0.35,0.375,0.4,0.45,0.5,0.55}, - new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.45,0.35,0.25,0.2},100,40,UpgradePath.ARMOR), + new double[]{1.0,0.95,0.9,0.85,0.8,0.75,0.7,0.65,0.6,0.55,0.5,0.45,0.35,0.25,0.2},100,40,UpgradePath.ARMOR,1), GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability."+LevelCost(10),new double[]{0.1,0.105,0.11,0.115,0.12,0.125,0.13,0.135,0.14,0.145,0.15,0.155,0.165,0.18,0.2}, - new double[]{1.8,1.79,1.78,1.77,1.76,1.75,1.74,1.73,1.72,1.71,1.70,1.69,1.67,1.65,1.62},10,40,UpgradePath.ARMOR), + new double[]{1.8,1.79,1.78,1.77,1.76,1.75,1.74,1.73,1.72,1.71,1.70,1.69,1.67,1.65,1.62},10,40,UpgradePath.ARMOR,10), //Sword abilities PROVOKE("Provoke","Your attacks provoke enemies for [VAL] seconds.",new double[]{3.0,3.5,4.0,4.5,5.0,5.5,6.0,6.5,7.0,7.5,8.0,8.5,9.0,9.5,10.0,10.5,11.0,11.5,12.0,15.0}, - new double[]{3.0,2.9,2.8,2.7,2.6,2.5,2.4,2.3,2.2,2.1,2.0,1.9,1.8,1.7,1.6,1.5,1.4,1.3,1.2,1.1},100,10,UpgradePath.SWORD), + new double[]{3.0,2.9,2.8,2.7,2.6,2.5,2.4,2.3,2.2,2.1,2.0,1.9,1.8,1.7,1.6,1.5,1.4,1.3,1.2,1.1},100,10,UpgradePath.SWORD,1), COMBO("Belligerent","[VAL]% more damage for each successive strike on a mob. Resets after 2 seconds of no combat.",new double[]{1.0,1.2,1.4,1.6,1.8,2.0,2.2,2.4,2.6,2.8,3.0,3.25,3.5,4.0,5.5}, - new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.825,0.8,0.75,0.7,0.65,0.6,0.55,0.5},100,40,UpgradePath.SWORD), + new double[]{1.0,0.975,0.95,0.925,0.9,0.875,0.85,0.825,0.8,0.75,0.7,0.65,0.6,0.55,0.5},100,40,UpgradePath.SWORD,1), //Pickaxe abilities SCAVENGE("Scavenge",ChatColor.GRAY+"[Unimplemented] Breaks off resources from armor. [VAL]% chance per hit.",new double[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.PICKAXE), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.PICKAXE,1), MINES("Land Mine",ChatColor.GRAY+"[Unimplemented]While in combat, throw your pickaxe to send land mines towards your enemies. On contact they deal [VAL] damage.",new double[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.PICKAXE), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.PICKAXE,1), //Shovel abilities SUPPRESS("Suppression","Suppresses a mob on hit for [VAL] seconds.\n\n" + "Suppression prevents movement, attacking, exploding, and teleportation."+LevelCost(10),new double[]{0.1,0.12,0.14,0.16,0.18,0.2,0.22,0.24,0.26,0.28,0.3,0.34,0.38,0.42,0.5}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},10,10,UpgradePath.SHOVEL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},10,10,UpgradePath.SHOVEL,10), ERUPTION("Eruption","Sneak while Left-clicking a mob to damage mobs for [VAL] damage and knock them up. The eruption also destroys the ground beneath you.",new double[]{11.0,12.0,13.0,14.0,16.0,18.0,20.0,23,26.0,29,32.0,35.0,37.5,39.5,50}, - new double[]{1.0,0.925,0.85,0.775,0.7,0.625,0.55,0.475,0.45,0.425,0.4,0.375,0.35,0.325,0.3},100,40,UpgradePath.SHOVEL), + new double[]{1.0,0.925,0.85,0.775,0.7,0.625,0.55,0.475,0.45,0.425,0.4,0.375,0.35,0.325,0.3},100,40,UpgradePath.SHOVEL,1), EARTHWAVE("Earth Wave","While in mid-air, right-click to instantly slam into the ground and launch soft blocks. This attack ignores fall damage. The larger the fall, the larger the wave.\n\nDeals [VAL] damage to every enemy hit by the wave. Deals double damage and knocks up on soft blocks.",new double[]{10,12,14,16,18,20,22,24,26,30,35,40,45,50,70}, - new double[]{2.4,2.2,2.0,1.9,1.8,1.7,1.6,1.5,1.4,1.2,1.1,1.0,0.9,0.8,0.7},100,100,UpgradePath.SHOVEL), + new double[]{2.4,2.2,2.0,1.9,1.8,1.7,1.6,1.5,1.4,1.2,1.1,1.0,0.9,0.8,0.7},100,100,UpgradePath.SHOVEL,1), //Axe abilities BREAKDOWN("Break Down",ChatColor.GRAY+"[Unimplemented] Breaks down armor on mobs. Each hit has a [VAL]% chance to remove a piece of armor from a mob.",new double[]{3,3,3,3,3,3,3,3,3,3}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.AXE), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.AXE,1), BUTCHERY("Butchery",ChatColor.GRAY+"[Unimplemented] Broken down armor have a [VAL]% chance to drop onto the ground.",new double[]{10,10,10,10,10,10,10,10,10,10}, - new double[]{0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8},100,1000,UpgradePath.AXE), + new double[]{0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8,0.8},100,1000,UpgradePath.AXE,1), //Scythe abilities AOE("Area of Effect","Deals damage to targets up to [VAL]m from the main target hit.",new double[]{0.4,0.45,0.5,0.55,0.6,0.65,0.70,0.75,0.80,0.85,0.90,0.95,1.00,1.05,1.10}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,0.9,0.7,0.5},100,1,UpgradePath.SCYTHE), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,0.9,0.7,0.5},100,1,UpgradePath.SCYTHE,1), DEATHMARK("Death Mark","Applies a Death Mark stack to enemies hit. Death mark stacks last for 5 seconds, and refresh on each hit.\n\nMarks can be detonated at any time by right-clicking. Targets killed with Death Mark resets the cooldown. Targets not killed lose half their Death Mark stacks.\n\n Each death mark stack applied deals [VAL] true damage.",new double[]{0.2,0.4,0.6,0.8,1.0,1.2,1.4,1.6,1.8,2.0,2.5,3.0,3.5,4.0,5.0}, - new double[]{0.6,0.575,0.55,0.525,0.5,0.475,0.45,0.425,0.4,0.375,0.35,0.325,0.3,0.275,0.25},100,10,UpgradePath.SCYTHE), + new double[]{0.6,0.575,0.55,0.525,0.5,0.475,0.45,0.425,0.4,0.375,0.35,0.325,0.3,0.275,0.25},100,10,UpgradePath.SCYTHE,1), CRIPPLE("Cripple","Every 10 death marks applied on a monster increases damage dealt from all damage sources by [VAL]%.",new double[]{1,2,3,4,5,6,7,8,10,12}, - new double[]{0.3,0.3,0.27,0.27,0.24,0.24,0.21,0.21,0.18,0.18},100,1000,UpgradePath.SCYTHE), + new double[]{0.3,0.3,0.27,0.27,0.24,0.24,0.21,0.21,0.18,0.18},100,1000,UpgradePath.SCYTHE,1), //General abilities AUTOREPAIR("Auto Repair","1% chance every second to repair [VAL] durability to the artifact item\n\nThe item must be sitting in your hotbar or must be equipped for this ability to work. This ability is less effective with no sunlight!",new double[]{3,3.5,4,4.5,5,5.5,6,6.5,7,7.5,8,8.5,9,10,15}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},10,1,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},10,1,UpgradePath.ALL,1), GREED("Greed","Increases Drop rate by [VAL]% . Health is halved, health regeneration is halved. Each kill has a [GREEDCHANCE]% chance to consume the Greed buff."+TemporarySkill(true),new double[]{1,2,3,4,5,7,9,11,13,15,17,19,25,35,50}, - new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},10,10,UpgradePath.ALL), + new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},10,10,UpgradePath.ALL,1), GROWTH("Growth","Recovers 20% Potential to your Artifact."+TemporarySkill(false),new double[]{100,100,100,100,100,100,100,100,100,100}, - new double[]{2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0},1,10,UpgradePath.ALL), + new double[]{2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0,2.0},1,10,UpgradePath.ALL,1), /*REMOVE_CURSE("Remove Curse",ChatColor.GRAY+"[Unimplemented] Removes a level of a curse from the Artifact.",new double[]{-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0,-1.0}, new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},1,1000,UpgradePath.ALL),*/ PRESERVATION("Preservation","Potential decays [VAL]% slower.",new double[]{1.0,1.25,1.5,1.75,2.0,2.25,2.5,2.75,3.0,3.25,3.50,3.75,4.0,4.25,4.5}, - new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},20,1,UpgradePath.ALL), + new double[]{0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0},20,1,UpgradePath.ALL,1), /*EXP_MULT("Mega XP",ChatColor.GRAY+"[Unimplemented] Increases experience dropped from monsters by [VAL]% .",new double[]{5,5,5,5,5,5,5,5,5,5,5,5,5,5,5}, new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,1000,UpgradePath.ALL),*/ //Bad stuff REDUCEDMG("Weakness","[VAL]% Decrease in Base Damage.",new double[]{8,8,8,8,8,8,8,8,8,8}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,3,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,3,UpgradePath.ALL,1), REDUCEDEF("Imperil","[VAL]% Decrease in Damage Reduction",new double[]{8,8,8,8,8,8,8,8,8,8}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL,1), LIFE_REDUCTION("Health Cut","[VAL]% decrease in maximum health.",new double[]{30,30,30,30,30,30,30,30,30,30}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL,1), LOWER_DEFENSE("Debilitate","[VAL]% decrease in damage reduction.",new double[]{30,30,30,30,30,30,30,30,30,30}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,5,UpgradePath.ALL,1), TELEPORT("Teleport","[VAL]% chance to teleport the player to a random location on artifact experience gain.",new double[]{3,3,3,3,3,3,3,3,3,3}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,10,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,10,UpgradePath.ALL,1), DRAINING("Draining","[VAL]% chance to remove a level of experience on artifact experience gain.",new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,10,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,10,UpgradePath.ALL,1), NOREGEN("Weary","No health regenerates.",new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,15,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,15,UpgradePath.ALL,1), STARVATION("Starvation","[VAL]% chance to cause [HUNGERVAL] seconds of Hunger on experience gain.",new double[]{5,5,5,5,5,5,5,5,5,5}, - new double[]{0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1},100,15,UpgradePath.ALL), + new double[]{0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1,0.1},100,15,UpgradePath.ALL,1), BURN("Flammable","All burn damage deals x[VAL] damage.",new double[]{4.0,4.0,4.0,4.0,4.0,4.0,4.0,4.0,4.0,4.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,25,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},100,25,UpgradePath.ALL,1), FROZEN("Frozen","Player will be inflicted with increasing levels of slowness and fatigue until finally frozen and killed.",new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},1,45,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},1,45,UpgradePath.ALL,1), PETRIFICATION("Petrification","Player will be inflicted with increasing levels of slowness and fatigue until finally petrified and killed.",new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0}, - new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},1,45,UpgradePath.ALL), + new double[]{1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0},1,45,UpgradePath.ALL,1), ; @@ -156,8 +156,9 @@ public enum ArtifactAbility { int maxlv; int requirement; UpgradePath upgrade; + int apcost; - ArtifactAbility(String name, String desc, double[] baseval, double[] decayval, int maxlv, int requirement, UpgradePath upgrade) { + ArtifactAbility(String name, String desc, double[] baseval, double[] decayval, int maxlv, int requirement, UpgradePath upgrade, int apcost) { this.name=name; this.desc=desc; this.baseval=baseval; @@ -167,6 +168,7 @@ public enum ArtifactAbility { AwakenedArtifact.ability_map.put(this,this.name); AwakenedArtifact.name_map.put(this.name,this); this.upgrade=upgrade; + this.apcost=apcost; } private static String LevelCost(int i) { @@ -176,6 +178,10 @@ public enum ArtifactAbility { private static String TemporarySkill(boolean knockoff) { return "\n\n"+ChatColor.RED+"Consumes 1 Max AP Point"+((knockoff)?" when knocked off.":""); } + + public int getAPCost() { + return this.apcost; + } public String GetName() { return this.name; @@ -455,7 +461,7 @@ public enum ArtifactAbility { int level = getEnchantmentLevel(ability,item); //Make sure this item is compatible with the enchantment being applied. if (isCompatibleWithUpgrade(item,ability.upgrade)) { - if (AwakenedArtifact.getAP(item)>0) { + if (AwakenedArtifact.getAP(item)>=ability.getAPCost()) { if (ability.GetMaxLevel()>level && ability.GetMinLevel()<=AwakenedArtifact.getLV(item)) { //This is allowed. Proceed. item = applyEnchantment(ability,level+1,item); @@ -502,12 +508,14 @@ public enum ArtifactAbility { public static TextComponent DisplayAbility(ArtifactAbility ability, double playerdmgval, ItemStack targetitem, int slot) { boolean unlocked=true; String lockedreason = ""; - if (AwakenedArtifact.getLV(targetitem)=ability.GetMaxLevel()) { + if (AwakenedArtifact.getLV(targetitem)=ability.GetMaxLevel() || AwakenedArtifact.getAP(targetitem)=ability.GetMaxLevel()) { lockedreason=ChatColor.GRAY+""+ChatColor.ITALIC+"Your Artifact has reached the maximum level for this ability!"; + } else if (AwakenedArtifact.getAP(targetitem)0) { + inv.setItem(i, GenericFunctions.addHardenedItemBreaks(bauble, -1)); + } else { + p.sendMessage(ChatColor.GOLD+""+ChatColor.BOLD+"Unlucky! "+ChatColor.RESET+ChatColor.DARK_RED+"Your "+ChatColor.YELLOW+((bauble.hasItemMeta() && bauble.getItemMeta().hasDisplayName())?bauble.getItemMeta().getDisplayName():GenericFunctions.UserFriendlyMaterialName(bauble))+ChatColor.DARK_RED+" has broken!"); + inv.setItem(i, new ItemStack(Material.AIR)); + } + SoundUtils.playLocalSound(p, Sound.ENTITY_ITEM_BREAK, 1.0f, 1.0f); + } else { + p.sendMessage(ChatColor.GOLD+""+ChatColor.BOLD+"Unlucky! "+ChatColor.RESET+ChatColor.DARK_RED+"Your "+ChatColor.YELLOW+((bauble.hasItemMeta() && bauble.getItemMeta().hasDisplayName())?bauble.getItemMeta().getDisplayName():GenericFunctions.UserFriendlyMaterialName(bauble))+ChatColor.DARK_RED+" has broken!"); + inv.setItem(i, new ItemStack(Material.AIR)); + SoundUtils.playLocalSound(p, Sound.ENTITY_ITEM_BREAK, 1.0f, 1.0f); + } + } + } + } + } } - } - private static void BreakBauble(Player p, int i) { + /*private static void BreakBauble(Player p, int i) { ItemStack item = p.getInventory().getContents()[i]; if (GenericFunctions.isHardenedItem(item)) { int breaks = GenericFunctions.getHardenedItemBreaks(item); if (breaks>0) { - p.getInventory().setItem(i,GenericFunctions.addHardenedItemBreaks(item, -1)); + p.getInventory().setItem(i,); return; } } p.getInventory().setItem(i, new ItemStack(Material.AIR)); SoundUtils.playLocalSound(p, Sound.ENTITY_ITEM_BREAK, 1.0f, 1.0f); p.sendMessage(ChatColor.GOLD+""+ChatColor.BOLD+"Unlucky! "+ChatColor.RESET+ChatColor.DARK_RED+"Your "+ChatColor.YELLOW+((item.hasItemMeta() && item.getItemMeta().hasDisplayName())?item.getItemMeta().getDisplayName():GenericFunctions.UserFriendlyMaterialName(item))+ChatColor.DARK_RED+" has broken!"); - } + }*/ public static void deAggroNearbyTargets(Player p) { //List monsters = getNearbyMobs(p.getLocation(),8); diff --git a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java index c73f904..37bbfe3 100644 --- a/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java +++ b/src/sig/plugin/TwosideKeeper/HelperStructures/ItemSet.java @@ -466,14 +466,9 @@ public enum ItemSet { lore.add(ChatColor.DARK_AQUA+" 5 - "+ChatColor.WHITE+" Boosts All Modes of Ranger"); lore.add(ChatColor.WHITE+" +50% Armor Penetration"); lore.add(ChatColor.WHITE+" +15 Damage"); - lore.add(ChatColor.GRAY+" "); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Close Range Mode:"); - lore.add(ChatColor.GRAY+" Increases Tumble Invincibility from"); - lore.add(ChatColor.GRAY+" 1 -> 1.5 seconds"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Sniper Mode:"); - lore.add(ChatColor.GRAY+" Increases Critical Damage by +100%"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Debilitation Mode:"); - lore.add(ChatColor.GRAY+" Increases Armor Penetration by +50%."); + lore.add(ChatColor.YELLOW+" Close Range Mode: "+ChatColor.WHITE+"Tumble Invincibility increased by 0.5s"); + lore.add(ChatColor.YELLOW+" Sniper Mode: "+ChatColor.WHITE+"+100% Critical Damage"); + lore.add(ChatColor.YELLOW+" Debilitation Mode: "+ChatColor.WHITE+"+50% Armor Penetration"); }break; case DARNYS: { lore.add(ChatColor.GOLD+""+ChatColor.ITALIC+"Set Bonus:"); @@ -487,14 +482,9 @@ public enum ItemSet { lore.add(ChatColor.DARK_AQUA+" 5 - "+ChatColor.WHITE+" Boosts All Modes of Ranger"); lore.add(ChatColor.WHITE+" +50% Armor Penetration"); lore.add(ChatColor.WHITE+" +15 Damage"); - lore.add(ChatColor.GRAY+" "); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Close Range Mode:"); - lore.add(ChatColor.GRAY+" Increases Tumble Invincibility from"); - lore.add(ChatColor.GRAY+" 1 -> 1.5 seconds"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Sniper Mode:"); - lore.add(ChatColor.GRAY+" Increases Critical Damage by +100%"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Debilitation Mode:"); - lore.add(ChatColor.GRAY+" Increases Armor Penetration by +50%."); + lore.add(ChatColor.YELLOW+" Close Range Mode: "+ChatColor.WHITE+"Tumble Invincibility increased by 0.5s"); + lore.add(ChatColor.YELLOW+" Sniper Mode: "+ChatColor.WHITE+"+100% Critical Damage"); + lore.add(ChatColor.YELLOW+" Debilitation Mode: "+ChatColor.WHITE+"+50% Armor Penetration"); }break; case ALIKAHN: { lore.add(ChatColor.GOLD+""+ChatColor.ITALIC+"Set Bonus:"); @@ -504,14 +494,9 @@ public enum ItemSet { lore.add(ChatColor.DARK_AQUA+" 5 - "+ChatColor.WHITE+" Boosts All Modes of Ranger"); lore.add(ChatColor.WHITE+" +50% Armor Penetration"); lore.add(ChatColor.WHITE+" +15 Damage"); - lore.add(ChatColor.GRAY+" "); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Close Range Mode:"); - lore.add(ChatColor.GRAY+" Increases Tumble Invincibility from"); - lore.add(ChatColor.GRAY+" 1 -> 1.5 seconds"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Sniper Mode:"); - lore.add(ChatColor.GRAY+" Increases Critical Damage by +100%"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Debilitation Mode:"); - lore.add(ChatColor.GRAY+" Increases Armor Penetration by +50%."); + lore.add(ChatColor.YELLOW+" Close Range Mode: "+ChatColor.WHITE+"Tumble Invincibility increased by 0.5s"); + lore.add(ChatColor.YELLOW+" Sniper Mode: "+ChatColor.WHITE+"+100% Critical Damage"); + lore.add(ChatColor.YELLOW+" Debilitation Mode: "+ChatColor.WHITE+"+50% Armor Penetration"); }break; case LORASAADI:{ lore.add(ChatColor.GOLD+""+ChatColor.ITALIC+"Set Bonus:"); @@ -522,14 +507,9 @@ public enum ItemSet { lore.add(ChatColor.DARK_AQUA+" 5 - "+ChatColor.WHITE+" Boosts All Modes of Ranger"); lore.add(ChatColor.WHITE+" +50% Armor Penetration"); lore.add(ChatColor.WHITE+" +15 Damage"); - lore.add(ChatColor.GRAY+" "); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Close Range Mode:"); - lore.add(ChatColor.GRAY+" Increases Tumble Invincibility from"); - lore.add(ChatColor.GRAY+" 1 -> 1.5 seconds"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Sniper Mode:"); - lore.add(ChatColor.GRAY+" Increases Critical Damage by +100%"); - lore.add(ChatColor.GRAY+" "+ChatColor.WHITE+"Debilitation Mode:"); - lore.add(ChatColor.GRAY+" Increases Armor Penetration by +50%."); + lore.add(ChatColor.YELLOW+" Close Range Mode: "+ChatColor.WHITE+"Tumble Invincibility increased by 0.5s"); + lore.add(ChatColor.YELLOW+" Sniper Mode: "+ChatColor.WHITE+"+100% Critical Damage"); + lore.add(ChatColor.YELLOW+" Debilitation Mode: "+ChatColor.WHITE+"+50% Armor Penetration"); }break; case GLADOMAIN:{ lore.add(ChatColor.GOLD+""+ChatColor.ITALIC+"Set Bonus:"); diff --git a/src/sig/plugin/TwosideKeeper/PlayerStructure.java b/src/sig/plugin/TwosideKeeper/PlayerStructure.java index 5b1cd3c..8e4b4f0 100644 --- a/src/sig/plugin/TwosideKeeper/PlayerStructure.java +++ b/src/sig/plugin/TwosideKeeper/PlayerStructure.java @@ -300,6 +300,7 @@ public class PlayerStructure { applyCooldownToAllTypes(p,"SWORD",GenericFunctions.GetRemainingCooldownTime(p, last_strikerspell, TwosideKeeper.LINEDRIVE_COOLDOWN)); aPlugin.API.sendCooldownPacket(p, Material.SHIELD, GenericFunctions.GetRemainingCooldownTime(p, last_rejuvenate, TwosideKeeper.REJUVENATE_COOLDOWN)); aPlugin.API.sendCooldownPacket(p, Material.SKULL_ITEM, GenericFunctions.GetRemainingCooldownTime(p, lastlifesavertime, TwosideKeeper.LIFESAVER_COOLDOWN)); + aPlugin.API.sendCooldownPacket(p, Material.CHORUS_FLOWER, GenericFunctions.GetRemainingCooldownTime(p, lastlifesavertime, TwosideKeeper.LIFESAVER_COOLDOWN)); aPlugin.API.sendCooldownPacket(p, Material.WATCH, GenericFunctions.GetRemainingCooldownTime(p, icewandused, TwosideKeeper.ICEWAND_COOLDOWN)); aPlugin.API.sendCooldownPacket(p, Material.RAW_FISH, GenericFunctions.GetRemainingCooldownTime(p, lastcandyconsumed, 40)); aPlugin.API.sendCooldownPacket(p, Material.GOLDEN_APPLE, GenericFunctions.GetRemainingCooldownTime(p, lastrevivecandyconsumed, 200)); diff --git a/src/sig/plugin/TwosideKeeper/TwosideKeeper.java b/src/sig/plugin/TwosideKeeper/TwosideKeeper.java index f44b2c0..68b2a5e 100644 --- a/src/sig/plugin/TwosideKeeper/TwosideKeeper.java +++ b/src/sig/plugin/TwosideKeeper/TwosideKeeper.java @@ -2751,10 +2751,12 @@ public class TwosideKeeper extends JavaPlugin implements Listener { }},1); TwosideShops.RemoveSession(ev.getPlayer()); givePlayerMoney(ev.getPlayer(), -amt*shop.GetUnitPrice()); - if (Bukkit.getPlayer(shop.GetOwner())!=null) { - givePlayerMoney(Bukkit.getPlayer(shop.GetOwner()), amt*shop.GetUnitPrice()); - } else { - givePlayerMoney(shop.GetOwner(), amt*shop.GetUnitPrice()); + if (!shop.GetOwner().equalsIgnoreCase("admin")) { + if (Bukkit.getPlayer(shop.GetOwner())!=null) { + givePlayerMoney(Bukkit.getPlayer(shop.GetOwner()), amt*shop.GetUnitPrice()); + } else { + givePlayerMoney(shop.GetOwner(), amt*shop.GetUnitPrice()); + } } } else { ev.getPlayer().sendMessage("You do not have enough money to buy that many (You can buy "+ChatColor.GREEN+(int)(getPlayerMoney(ev.getPlayer())/shop.GetUnitPrice())+ChatColor.WHITE+" of them)! Please try again.");