Ranger mode and Bow arrow shooting fixed, while still preventing them
from being hit by Strikers. Obey hidden flags with item description.
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@ -26,6 +26,7 @@ import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemFlag;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.BannerMeta;
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import org.bukkit.inventory.meta.BlockStateMeta;
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@ -125,6 +126,7 @@ public class WorldShop {
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if (item.getType()==Material.ENCHANTED_BOOK) {
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if (item.getItemMeta() instanceof EnchantmentStorageMeta) {
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EnchantmentStorageMeta e = (EnchantmentStorageMeta)item.getItemMeta();
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if (!e.getItemFlags().contains(ItemFlag.HIDE_ENCHANTS)) {
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for (int i=0;i<Enchantment.values().length;i++) {
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if (e.hasStoredEnchant((Enchantment.values()[i]))) {
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message+="\n"+ChatColor.GRAY+getRealName(Enchantment.values()[i])+" "+toRomanNumeral(e.getStoredEnchantLevel(Enchantment.getByName(Enchantment.values()[i].getName()))); //This is an enchantment we have.
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@ -132,6 +134,7 @@ public class WorldShop {
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}
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}
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}
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}
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if (item.getType()==Material.WRITTEN_BOOK) {
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if (item.getItemMeta() instanceof BookMeta) {
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BookMeta book = (BookMeta)item.getItemMeta();
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@ -143,6 +146,7 @@ public class WorldShop {
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if (item.getType()==Material.POTION || item.getType()==Material.SPLASH_POTION || item.getType()==Material.LINGERING_POTION) {
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if (item.getItemMeta() instanceof PotionMeta) {
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PotionMeta pot = (PotionMeta)item.getItemMeta();
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if (!pot.getItemFlags().contains(ItemFlag.HIDE_POTION_EFFECTS)) {
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List<PotionEffect> effects = pot.getCustomEffects();
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for (int i=0;i<effects.size();i++) {
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@ -215,7 +219,7 @@ public class WorldShop {
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}
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}
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}
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}
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}
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@ -5375,6 +5375,7 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
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}
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}
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}
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arr.setCustomName("HIT");
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}
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}
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}
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@ -5399,7 +5400,6 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
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ev.getProjectile().getType()==EntityType.TIPPED_ARROW)) {
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//Now we know this is a player who shot a regular old arrow.
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final Player p = (Player)ev.getEntity();
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ev.getProjectile().setCustomName("HIT");
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//We need to give one back to them.
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if (ev.getProjectile().getType()==EntityType.ARROW) {
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//This was an arrow quiver. We need to verify that, check the player's inventory for one.
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