More Elite Monster fixes.
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@ -149,7 +149,7 @@ public class EliteMonster {
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}
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private void retargetInAir() {
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if (Math.random()<=0.2) {
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if (Math.random()<=0.04) {
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Player p = ChooseRandomTarget();
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//p.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION,20*5,-31));
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p.addPotionEffect(new PotionEffect(PotionEffectType.JUMP,20*5,-1));
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@ -256,7 +256,11 @@ public class EliteMonster {
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m.addPotionEffect(new PotionEffect(PotionEffectType.DAMAGE_RESISTANCE,Integer.MAX_VALUE,8),true);
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m.addPotionEffect(new PotionEffect(PotionEffectType.FIRE_RESISTANCE,Integer.MAX_VALUE,8),true);
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//m.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION,Integer.MAX_VALUE,2),true);
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ItemStack helm = new ItemStack(Material.GOLD_HELMET);
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ItemStack helm = new ItemStack(Material.GOLD_SWORD);
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m.getEquipment().setItemInMainHand(helm);
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m.getEquipment().setItemInMainHand(Loot.GenerateMegaPiece(helm.getType(), true, true, 1));
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m.getEquipment().setItemInMainHandDropChance(1.0f);
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helm = new ItemStack(Material.GOLD_HELMET);
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m.getEquipment().setHelmet(helm);
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m.getEquipment().setHelmet(Loot.GenerateMegaPiece(helm.getType(), true, true, 1));
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m.getEquipment().setHelmetDropChance(1.0f);
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