Fix loot modifications to only apply to Leather / Ranger gear.
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@ -139,7 +139,10 @@ public class SigDrop extends Drop{
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//Turn it into the appropriate piece if necessary.
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item = MonsterDifficulty.ConvertSetPieceIfNecessary(item, set);
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int tierbonus = GetTierBonusBasedOnDifficulty(diff);
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int tierbonus=0;
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if (item.getType().name().contains("LEATHER")) {
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GetTierBonusBasedOnDifficulty(diff);
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}
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item = Loot.GenerateSetPiece(item, set, isHardened, tierbonus);
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} else {
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