Graceful Dodge properly stacks when it's on multiple pieces of gear.
Graceful Dodge now costs 10 levels per point.
->Graceful Dodge properly applies Night Vision when activated.
->Critical Damage scaling has been fixed to scale properly from 200%
instead of 0%.
DODGE("Dodge","You have a [VAL]% chance to dodge incoming damage from any damage source.",newdouble[]{0.1,0.125,0.15,0.175,0.225,0.25,0.275,0.3,0.325,0.35,0.375,0.4,0.45,0.5,0.55},
GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability.",newdouble[]{0.5,0.55,0.6,0.65,0.7,0.75,0.8,0.9,1.0,1.05,1.1,1.2,1.3,1.4,1.5},
GRACEFULDODGE("Graceful Dodge","Whenever a dodge occurs, you will gain [VAL] seconds of invulnerability."+LevelCost(10),newdouble[]{0.1,0.105,0.11,0.115,0.12,0.125,0.13,0.135,0.14,0.145,0.15,0.155,0.165,0.18,0.2},