Fix Custom Arrows + Item Cube History not fully saving closed cubes.
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@ -145,6 +145,7 @@ public class CustomDamage {
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if (headshotdmg!=0.0) {headshot=true;}
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dmg += headshotdmg;
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dmg += addMultiplierToPlayerLogger(damager,target,"Bow Drawback Mult",dmg * calculateBowDrawbackMultiplier(weapon,damager,target));
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dmg += addMultiplierToPlayerLogger(damager,target,"Custom Arrow Mult",dmg * calculateCustomArrowMultiplier(weapon,damager,target));
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}
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}
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} else {
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@ -188,6 +189,20 @@ public class CustomDamage {
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return dmg;
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}
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private static double calculateCustomArrowMultiplier(ItemStack weapon, Entity damager, LivingEntity target) {
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double mult = 0.0;
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if (damager instanceof TippedArrow) {
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TippedArrow a = (TippedArrow)damager;
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if (a.hasMetadata("QUADRUPLE_DAMAGE_ARR")) {
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mult += 4.0;
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}
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if (a.hasMetadata("DOUBLE_DAMAGE_ARR")) {
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mult+=2.0;
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}
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}
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return mult;
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}
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private static void addToPlayerRawDamage(double damage, LivingEntity target) {
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if (target instanceof Player) {
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Player p = (Player)target;
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@ -38,8 +38,8 @@ public class ItemCubeWindow {
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Inventory temp = Bukkit.getServer().createInventory(p, inv_size, "Item Cube #"+itemcubeid);
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pd.opened_another_cube=true;
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TwosideKeeper.openItemCubeInventory(temp);
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pd.opened_another_cube=false;
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InventoryView newinv = p.openInventory(temp);
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pd.opened_another_cube=false;
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pd.isViewingItemCube=true;
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p.playSound(p.getLocation(),Sound.BLOCK_CHEST_OPEN,1.0f,1.0f);
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} else {
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