Compass..
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@ -323,30 +323,28 @@ public enum MonsterDifficulty {
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TwosideKeeper.log("Adding "+gen_loot.toString()+" to loot table.", 4);
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TwosideKeeper.log("Adding "+gen_loot.toString()+" to loot table.", 4);
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droplist.add(gen_loot);
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droplist.add(gen_loot);
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double randomness = Math.random();
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double randomness = Math.random();
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if (isBoss) {
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if (this==MonsterDifficulty.HELLFIRE || this==MonsterDifficulty.ELITE) {
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if (this==MonsterDifficulty.HELLFIRE || this==MonsterDifficulty.ELITE) {
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if (randomness<=0.5) {
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if (randomness<=0.5) {
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ItemStack hunters_compass = new ItemStack(Material.COMPASS);
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ItemStack hunters_compass = new ItemStack(Material.COMPASS);
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hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
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hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
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ItemMeta m = hunters_compass.getItemMeta();
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ItemMeta m = hunters_compass.getItemMeta();
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m.setDisplayName(ChatColor.RED+"Hunter's Compass");
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m.setDisplayName(ChatColor.RED+"Hunter's Compass");
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List<String> lore = new ArrayList<String>();
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List<String> lore = new ArrayList<String>();
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lore.add("A compass for the true hunter.");
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lore.add("A compass for the true hunter.");
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lore.add("Legends tell of hunters that have");
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lore.add("Legends tell of hunters that have");
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lore.add("come back with great treasures and");
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lore.add("come back with great treasures and");
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lore.add("much wealth from following the.");
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lore.add("much wealth from following the.");
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lore.add("directions of the guided arrow.");
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lore.add("directions of the guided arrow.");
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lore.add("");
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lore.add("");
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lore.add("You may need to calibrate it by");
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lore.add("You may need to calibrate it by");
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lore.add("holding it first.");
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lore.add("holding it first.");
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lore.add("");
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lore.add("");
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lore.add("The compass appears to be slightly");
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lore.add("The compass appears to be slightly");
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lore.add("unstable...");
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lore.add("unstable...");
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m.setLore(lore);
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m.setLore(lore);
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hunters_compass.setItemMeta(m);
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hunters_compass.setItemMeta(m);
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hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
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hunters_compass.addUnsafeEnchantment(Enchantment.LUCK, 1);
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droplist.add(hunters_compass);
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droplist.add(hunters_compass);
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}
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}
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}
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}
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}
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randomness = Math.random();
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randomness = Math.random();
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