NPE check for bed location.
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@ -43,7 +43,7 @@ public class DeathManager {
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p.setVelocity(new Vector(0,0,0));
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CustomDamage.removeIframe(p);
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Location loc = p.getLocation();
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loc.setY(p.getBedSpawnLocation().getY());
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if (p.getBedSpawnLocation()!=null) {loc.setY(p.getBedSpawnLocation().getY());}
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p.teleport(loc);
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}},1);
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PlayerStructure pd = PlayerStructure.GetPlayerStructure(p);
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