Fixed Debuff Resistance.

This commit is contained in:
sigonasr2 2016-08-31 20:16:10 -05:00
parent 7eb8114e0d
commit 1e90b76a98
2 changed files with 1 additions and 1 deletions

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@ -3741,7 +3741,7 @@ public class GenericFunctions {
PlayerStructure pd = PlayerStructure.GetPlayerStructure(p); PlayerStructure pd = PlayerStructure.GetPlayerStructure(p);
double removechance = CustomDamage.CalculateDebuffResistance(p); double removechance = CustomDamage.CalculateDebuffResistance(p);
if (removechance>0) { if (removechance>0) {
if (!pd.lasteffectlist.containsAll(p.getActivePotionEffects())) { if (pd.lasteffectlist.size()<p.getActivePotionEffects().size()) {
int level=0; int level=0;
PotionEffectType type=null; PotionEffectType type=null;
for (PotionEffect pe : p.getActivePotionEffects()) { for (PotionEffect pe : p.getActivePotionEffects()) {