Add in no cooldown attacking to remove the AoE.

This commit is contained in:
sigonasr2 2016-06-25 22:12:13 -05:00
parent 4c20ce325f
commit 1e47221bde

View File

@ -670,6 +670,7 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
setPlayerMaxHealth(ev.getPlayer()); setPlayerMaxHealth(ev.getPlayer());
ev.getPlayer().getScoreboard().getTeam(ev.getPlayer().getName().toLowerCase()).setSuffix(createHealthbar(((ev.getPlayer().getHealth())/ev.getPlayer().getMaxHealth())*100,ev.getPlayer())); ev.getPlayer().getScoreboard().getTeam(ev.getPlayer().getName().toLowerCase()).setSuffix(createHealthbar(((ev.getPlayer().getHealth())/ev.getPlayer().getMaxHealth())*100,ev.getPlayer()));
ev.getPlayer().getAttribute(Attribute.GENERIC_ATTACK_SPEED).setBaseValue(0.000000000001D);
} }
@EventHandler(priority=EventPriority.LOW) @EventHandler(priority=EventPriority.LOW)
@ -4825,6 +4826,7 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
} }
p.setMaxHealth(hp); p.setMaxHealth(hp);
p.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(hp);
if (!p.isDead()) { if (!p.isDead()) {
p.setHealth(p.getHealth()); p.setHealth(p.getHealth());
} }