Fix Ranger tumble.

This commit is contained in:
sigonasr2 2016-07-20 05:41:40 -05:00
parent 4eae40adc8
commit 1db2164c3b
4 changed files with 31 additions and 26 deletions

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@ -1,6 +1,6 @@
name: TwosideKeeper name: TwosideKeeper
main: sig.plugin.TwosideKeeper.TwosideKeeper main: sig.plugin.TwosideKeeper.TwosideKeeper
version: 3.6.2r2 version: 3.6.2-rangersop
commands: commands:
money: money:
description: Tells the player the amount of money they are holding. description: Tells the player the amount of money they are holding.

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@ -1956,7 +1956,7 @@ public class GenericFunctions {
+ ChatColor.GRAY+"You have immunity to all Thorns damage.\n" + ChatColor.GRAY+"You have immunity to all Thorns damage.\n"
+ ChatColor.WHITE+"Shift-Left Click to change Bow Modes.\n" + ChatColor.WHITE+"Shift-Left Click to change Bow Modes.\n"
+ ChatColor.GRAY+"- Close Range Mode (Default): \n" + ChatColor.GRAY+"- Close Range Mode (Default): \n"
+ ChatColor.WHITE+" You gain the ability to deal headshots from any distance, even directly onto an enemy's face. (Old headshot behavior)\n" + ChatColor.WHITE+" You gain the ability to deal headshots from any distance, even directly onto an enemy's face. Each kill made in this mode gives you 100% dodge chance for the next hit taken. You can tumble and gain invulnerability for 1 second by pressing shift + left-click.\n"
+ ChatColor.GRAY+"- Sniping Mode: \n" + ChatColor.GRAY+"- Sniping Mode: \n"
+ ChatColor.WHITE+" Headshot collision area increases by x3. Headshots will deal an extra x0.25 damage for each headshot landed, up to a cap of 8 stacks. Each stack also increases your Slowness level by 1.\n" + ChatColor.WHITE+" Headshot collision area increases by x3. Headshots will deal an extra x0.25 damage for each headshot landed, up to a cap of 8 stacks. Each stack also increases your Slowness level by 1.\n"
+ ChatColor.GRAY+"- Debilitation Mode:\n" + ChatColor.GRAY+"- Debilitation Mode:\n"
@ -2586,4 +2586,29 @@ public class GenericFunctions {
return -1; return -1;
} }
} }
public static void PerformDodge(Player p) {
if (p.isSneaking() && p.isOnGround() && GenericFunctions.isRanger(p) &&
GenericFunctions.getBowMode(p.getEquipment().getItemInMainHand())==BowMode.CLOSE) {
PlayerStructure pd = (PlayerStructure)TwosideKeeper.playerdata.get(p.getUniqueId());
if (pd.last_dodge+100<=TwosideKeeper.getServerTickTime()) {
pd.last_dodge=TwosideKeeper.getServerTickTime();
aPlugin.API.sendCooldownPacket(p, p.getEquipment().getItemInMainHand(), 100);
aPlugin.API.sendCooldownPacket(p, p.getEquipment().getItemInMainHand(), 100);
p.playSound(p.getLocation(), Sound.ENTITY_DONKEY_CHEST, 1.0f, 1.0f);
int dodgeduration = 20;
if (GenericFunctions.HasFullRangerSet(p)) {
dodgeduration=60;
}
p.setVelocity(p.getLocation().getDirection().multiply(1.4f));
p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION,dodgeduration,0));
p.addPotionEffect(new PotionEffect(PotionEffectType.SPEED,dodgeduration,2));
p.addPotionEffect(new PotionEffect(PotionEffectType.GLOWING,dodgeduration,0));
}
}
}
} }

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@ -1809,31 +1809,9 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
} }
//Check for a roll attempt here. //Check for a roll attempt here.
if ((ev.getAction()==Action.LEFT_CLICK_AIR || ev.getAction()==Action.LEFT_CLICK_BLOCK || if ((ev.getAction()==Action.LEFT_CLICK_AIR || ev.getAction()==Action.LEFT_CLICK_BLOCK)) {
ev.getAction()==Action.PHYSICAL)) {
Player p = ev.getPlayer(); Player p = ev.getPlayer();
if (p.isSneaking() && p.isOnGround() && GenericFunctions.isRanger(p) && GenericFunctions.PerformDodge(p);
GenericFunctions.getBowMode(p.getEquipment().getItemInMainHand())==BowMode.CLOSE) {
PlayerStructure pd = (PlayerStructure)playerdata.get(p.getUniqueId());
if (pd.last_dodge+100<=getServerTickTime()) {
pd.last_dodge=getServerTickTime();
aPlugin.API.sendCooldownPacket(p, p.getEquipment().getItemInMainHand(), 100);
aPlugin.API.sendCooldownPacket(p, p.getEquipment().getItemInMainHand(), 100);
p.playSound(p.getLocation(), Sound.ENTITY_DONKEY_CHEST, 1.0f, 1.0f);
int dodgeduration = 20;
if (GenericFunctions.HasFullRangerSet(p)) {
dodgeduration=60;
}
p.setVelocity(p.getLocation().getDirection().multiply(1.4f));
p.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION,dodgeduration,0));
p.addPotionEffect(new PotionEffect(PotionEffectType.SPEED,dodgeduration,2));
p.addPotionEffect(new PotionEffect(PotionEffectType.GLOWING,dodgeduration,0));
}
}
} }
//Check for a Scythe right click here. //Check for a Scythe right click here.
@ -3842,6 +3820,8 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
ev.setDamage(DamageModifier.RESISTANCE,0); ev.setDamage(DamageModifier.RESISTANCE,0);
ev.setDamage(DamageModifier.ARMOR,0); ev.setDamage(DamageModifier.ARMOR,0);
GenericFunctions.PerformDodge(p);
//log("Player dealt "+ev.getDamage(),2); //log("Player dealt "+ev.getDamage(),2);
if (m.getType()==EntityType.ZOMBIE && if (m.getType()==EntityType.ZOMBIE &&