Fix Dodging and Iframing and damage dealing.
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@ -1,6 +1,6 @@
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name: TwosideKeeper
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name: TwosideKeeper
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main: sig.plugin.TwosideKeeper.TwosideKeeper
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main: sig.plugin.TwosideKeeper.TwosideKeeper
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version: 3.7.0r1
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version: 3.7.0r2
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commands:
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commands:
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money:
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money:
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description: Tells the player the amount of money they are holding.
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description: Tells the player the amount of money they are holding.
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@ -2658,7 +2658,6 @@ public class GenericFunctions {
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}
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}
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public static void subtractHealth(final LivingEntity entity, double dmg) {
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public static void subtractHealth(final LivingEntity entity, double dmg) {
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if (!entity.hasPotionEffect(PotionEffectType.GLOWING) && entity instanceof Player) {
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if (entity.getHealth()>dmg) {
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if (entity.getHealth()>dmg) {
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entity.setHealth(entity.getHealth()-dmg);
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entity.setHealth(entity.getHealth()-dmg);
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} else {
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} else {
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@ -2669,7 +2668,6 @@ public class GenericFunctions {
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entity.damage(Integer.MAX_VALUE);
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entity.damage(Integer.MAX_VALUE);
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}
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}
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}
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}
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}
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public static boolean isViewingInventory(Player p) {
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public static boolean isViewingInventory(Player p) {
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PlayerStructure pd = PlayerStructure.GetPlayerStructure(p);
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PlayerStructure pd = PlayerStructure.GetPlayerStructure(p);
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@ -2690,6 +2688,8 @@ public class GenericFunctions {
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player.removePotionEffect(PotionEffectType.REGENERATION);
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player.removePotionEffect(PotionEffectType.REGENERATION);
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player.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION,200,9));
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player.addPotionEffect(new PotionEffect(PotionEffectType.REGENERATION,200,9));
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aPlugin.API.damageItem(player, player.getEquipment().getItemInMainHand(), 20);
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aPlugin.API.damageItem(player, player.getEquipment().getItemInMainHand(), 20);
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aPlugin.API.sendCooldownPacket(player, player.getEquipment().getItemInMainHand(), TwosideKeeper.REJUVENATE_COOLDOWN);
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aPlugin.API.sendCooldownPacket(player, player.getEquipment().getItemInMainHand(), TwosideKeeper.REJUVENATE_COOLDOWN);
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pd.last_rejuvenate = TwosideKeeper.getServerTickTime();
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pd.last_rejuvenate = TwosideKeeper.getServerTickTime();
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}
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}
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}
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}
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@ -3823,6 +3823,44 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
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@EventHandler(priority=EventPriority.LOW,ignoreCancelled = true)
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@EventHandler(priority=EventPriority.LOW,ignoreCancelled = true)
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public void entityHitEvent(EntityDamageByEntityEvent ev) {
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public void entityHitEvent(EntityDamageByEntityEvent ev) {
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double dmg = 0.0;
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double dmg = 0.0;
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if (ev.getEntity() instanceof Player) {
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Player p = (Player)ev.getEntity();
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if (p.hasPotionEffect(PotionEffectType.GLOWING)) {
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ev.setCancelled(true);
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}
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double dodgechance = GenericFunctions.CalculateDodgeChance(p);
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if (ev.getCause()==DamageCause.THORNS &&
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GenericFunctions.isRanger(p)) {
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dodgechance=1;
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p.setHealth(p.getHealth()-0.25);
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p.playSound(p.getLocation(), Sound.ENCHANT_THORNS_HIT, 0.8f, 3.0f);
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}
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PlayerStructure pd = (PlayerStructure)playerdata.get(p.getUniqueId());
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if (pd.fulldodge) {
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pd.fulldodge=false;
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}
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if (Math.random()<=dodgechance) {
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//Cancel this event, we dodged the attack.
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p.playSound(p.getLocation(), Sound.ENTITY_PLAYER_ATTACK_SWEEP, 3.0f, 1.0f);
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log("Triggered Dodge.",3);
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for (int i=0;i<p.getEquipment().getArmorContents().length;i++) {
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ItemStack equip = p.getEquipment().getArmorContents()[i];
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if (ArtifactAbility.containsEnchantment(ArtifactAbility.GRACEFULDODGE, equip)) {
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p.addPotionEffect(
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new PotionEffect(PotionEffectType.GLOWING,
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(int)(GenericFunctions.getAbilityValue(ArtifactAbility.GRACEFULDODGE, equip)*20),
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0)
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);
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}
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}
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p.setNoDamageTicks(10);
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ev.setCancelled(true);
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}
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}
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if (!ev.isCancelled()) {
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if (ev.getEntity() instanceof LivingEntity) {
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if (ev.getEntity() instanceof LivingEntity) {
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dmg = NewCombat.applyDamage((LivingEntity)ev.getEntity(), ev.getDamager());
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dmg = NewCombat.applyDamage((LivingEntity)ev.getEntity(), ev.getDamager());
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log(GenericFunctions.GetEntityDisplayName(ev.getDamager())+ChatColor.GRAY+"->"+
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log(GenericFunctions.GetEntityDisplayName(ev.getDamager())+ChatColor.GRAY+"->"+
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@ -3845,6 +3883,7 @@ public class TwosideKeeper extends JavaPlugin implements Listener {
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}
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}
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} //Negative damage doesn't make sense. We'd apply it normally.
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} //Negative damage doesn't make sense. We'd apply it normally.
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}
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}
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}
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@EventHandler(priority=EventPriority.LOW,ignoreCancelled = true)
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@EventHandler(priority=EventPriority.LOW,ignoreCancelled = true)
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public void onLightningStrike(LightningStrikeEvent ev) {
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public void onLightningStrike(LightningStrikeEvent ev) {
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