TwosideKeeper/.classpath

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/AutoPluginUpdate.jar"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/GlowAPI_v1.4.4.jar"/>
<classpathentry kind="lib" path="D:/Documents/Test Server/spigot-1.9.2-R0.1-SNAPSHOT.jar"/>
+>Rejuvenation no longer applies Regeneration X for 10 seconds, but instead heals 5 HP (2.5 Hearts) every 0.5 seconds for 10 seconds. +>Critical Rate of Wolfsbane trinkets increased from 2+(1*tier)% to 3+(2*tier)%. +>Crit Damage of Moonshadow trinkets increased from 3+(2*tier)% to 6+(3*tier)%. +>Lorasys Set has been revamped to gain power based on total tier level of trinkets. +>Dawntracker Set now has a 6 piece set bonus. +>Artifact calculations have been revamped. In short: Multipliers were nerfed, base damage / flat numbers were buffed. This also improves the calculation speed of artifact abilities internally. Most artifact abilities now go up to Level 10000, requiring a lot more grinding for levels than before. +>The proper item pickup animation now plays when picking up items. (A visual effect that was never added back in.) >Fixed application of potion effects to prevent unnecessary overriding with potion effects that are clearly superior to current buffs. >Fixed a bug causing Artifacts to take away 10% of total Potential per level up, instead of 10% of remaining Potential per level up. >Fixed a bug allowing players to use the swap key on a Bauble Pouch to gain 10 extra Health when swapping to Slayer mode. >Drops from suppressed mobs now appear immediately instead of after a delay. >Fixed localization of Prismarine, Prismarine Bricks, Dark Prismarine. >Fixed a bug preventing multiple items from being picked up at the same time due to automatic pickup. >Fixed a bug causing Cooldown Reduction to make successful assassinations increase the cooldown of Assassinate instead of resetting it. >Fixed a bug causing Regeneration multipliers to not properly multiply base regeneration. ->Line Drive no longer goes through walls or solid areas.
2017-01-24 01:34:49 -06:00
<classpathentry kind="lib" path="D:/Documents/Test Server/plugins/aPlugin (95).jar"/>
<classpathentry kind="output" path="bin"/>
</classpath>