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69 lines
948 B
69 lines
948 B
9 months ago
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#include "pixelGameEngine.h"
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using namespace olc;
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#define WIDTH 640
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#define HEIGHT 480
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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public:
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olc::Key last;
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bool OnUserCreate() override
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{
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std::cout<<"Test"<<std::endl;
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ConsoleShow(olc::Key::A);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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std::cout<<"Test 4"<<std::endl;
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ConsoleCaptureStdOut(true);
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std::cout<<"Test 2"<<std::endl;
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ConsoleCaptureStdOut(false);
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std::cout<<"Test 3"<<std::endl;
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std::cout<<"A"<<std::endl;
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Clear(BLACK);
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DrawString({0,0},std::to_string(last));
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return true;
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}
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bool OnUserDestroy()override{
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return true;
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}
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void GetAnyKeyPress(olc::Key pressed)override{
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last=pressed;
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}
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};
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enum Direction{
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RIGHT,
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DOWN,
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LEFT,
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UP
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};
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struct Data{
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int x,y;
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};
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int main()
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{
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Example demo;
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if (demo.Construct(640, 480, 4, 4))
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demo.Start();
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return 0;
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}
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