Game project I am working on for #olcCodeJam2020!
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TheGreatConversion/game.js

443 lines
16 KiB

var canvas;
const IMAGE_CONVEYOR = new Image();
IMAGE_CONVEYOR.src ="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAANCAYAAADISGwcAAAACXBIWXMAAADGAAAAxgGwdJvFAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAAAj5JREFUOI2l1V1IU2Ecx/Hv2dnOfKlIirpRb3xJyJokBFl04bVeF0QvFhKGiImGWzrdUDY0dFik2Jt0YQVGRBJBb2Io5lstMs2yi6LoSgqlbWc753TVbJ0zJfe7/H84D7/n/C8ewTc4pGGQsBzCIlmNaA2TsUiSoRnFFA/mX0/x9O4tQ5sefsbk88eG9mLwHu8mxhIvADDY18vIw/u6uaao9Pu8+EeGdaZEwtzwNPHBP514AU3TGOj2Mfrogc5UReFmu5uZ8VGdheUQV9x2Ft76EysAUFKyn4HLnUwNPYmZS1aJ4uJC+rzNvH81GWNbtqZhs2Vx1W3n8/xsYgWqqw9RWnqA/k4Pb0ZXfrkgCDQ3naJoXz7XWs7H3NZiEWlvqyRvRwY9zjq+fvq4/gKCIFBTc5jNaRu4c/ECocCvqImiCYfjGGZRoN/nRVWUqCUlSTQ2liEHA9zualt/gUhEoaGhl6WlIGUON9bklKiFQjL19m4wmTlR78IkilFbXg5gd/SQsnETR2sb455vXquAy3Wd8YlZyp0esncVROeaqlJbd4m5uS9UtHaQkZ0bNTkUpqqqk2/ff1Dp7WJbesb/F1BVFYCxlzOcdLjJLShcMU1FlsP4/QucdrWRmZMX893i4k+CssKZ1g62p2euesG4K9A0DZMocvyck517i/5FLJKVcqeHrHybzpJTU6lo6SA9K5e1EreAIAgcOVvP7qKDOhPNZsrsLnJse3T2p9jfK1ktQry3QIlEEM3GG1qvGeU3ALjbp7CJK1kAAAAASUVORK5CYII="
const IMAGE_ARROW = new Image();
IMAGE_ARROW.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAcAAAAPCAYAAAAoAdW+AAAACXBIWXMAAAC/AAAAvwFipAVzAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAAAPZJREFUGJV1z7FKxTAUBuCfJE2gSxHnPkCb1QdwcxRHB90EFycxlK4X2pR08g0cBCc38QHcndri3P0iOpTamHAXKdZ7/cfzcTj/QVmW1/gnhBCyquv6aidSSr845yut9fmuze80TSMhxK0x5niBAMAYg5QyopTeGWMOFwgAnHNIKSNCyGNVVQcLBAAhBJIk2WOMPRdFkS4QAMIwRBzH+0EQ3G/hMAzo+35trT1d4DiO6Lpu7b0/yvP8bcZpmtC27bv3/kQp9ToXstaiaZoPa+2ZUuplfsV7z9q2/XTOXWZZ9vT7DHPOBd77G6XUw99y0FpfbA1/sgGJmFq8ighWbQAAAABJRU5ErkJggg=="
const IMAGE_BOT = new Image();
IMAGE_BOT.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAUCAYAAADskT9PAAAACXBIWXMAAAD6AAAA+gGwPyXsAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAABEBJREFUSInFVmtMWmcYfg4HVCqNJigQGgqyg1ZdEEVGvdSNxS5t0WVrq/1htm5Ll1QTsyW7xW7J9nPL9sOkW0zWrjUmJs6mjbZbZ9ZuWsdivSIY8YIBBHoEodYYhmgPuB/TDi8oS0z2/Dp5L8/znvc97/k+AnHgqFSarZLLjytEIkrA41G8xMR0Nkkmc0iSBwBPw+EAEw7/FVhZ8c0HAjPTXq91yGa7N+xwTO7FTcRyKIVCwSm1uk4pkbyokcm0lFDIjafYDcx4vcsDdvtDk9v9oGt4uMns9c7HVYAsNTW1uqjow8q8vDdKMzMP/xfRWDBYrXPdFsuNWybT56MOx2LMAqq1Wl2NVtv4qkql3A/hrbg9Ompu7e9/v72/v3vDRm481JeXv/vxyZNXSihKFp20wjD4xWxGs8GA3ywWrDAMFAIBCGJz85hIBD/09uLrri60Dw7C5vNByucjhfvv5LJEIuHzYnElgIVBu30EWO/Am0VFFZ/o9c05YjE/mvQnkwn1ra1w+P2bxPRKJW7U1YGbkAAAWFpehr6xEQardVNcEoeDTysq0KDXg2SxntmnPJ4nX965805zX18HKRQKkz87ceJmMUVJopO/6OzExZYWLAaDyBGLUavToSwzExNzcxh1uWD3+3FGrQYAvHXtGu6azTjM5+Obc+dQrdGATZIYc7vx+8QERmZncVqtBpv8p+FpPB6Xw2arelyu62RdWVnDRZ3ubHRLjU4nzl+9CgLAV1VVaLlwAS9nZ0OXnY1KlQodRiPOFhbiqFwOgiCQxuPB6vWio74e5Tk5UEokqNJoUKpQ4K7ZjEmPB7ojRyBLS3umQQmFaR6fL0S019b2Vmk0x7AFv46PIxAK4fT6W26dNzuqpbth/NEjLAaDKFEotvnaBwYesHlc7o6r9kpubkzSeMUBIPfQoZg+XlKSlIW1tbjJ9h0EscYKhELO/0s/sLzsZPfbbPfPFBYeYxEx/8rbMOZ2o2dyEs6FBQRXVyFOTUWWSISKvDwkcThxcUTW1jDicHQRYrH4wJXq6pFTSmVWPImdRiNeu3x5R18xReHPS5fiKuBns3miorGxgEXTdLB9YOADC00/jifR5HLF9FloGisMsyfHpMfz5ObwcAOAELlOaiUikYUMgaAk/eDBA7sla+VyrDIMnobDYCIRhCMRPCcQoJii8G1NDeTp6buKW2j68Xfd3R9939PTBmw5jCrV6tK3i4oaXy8o2L78+4BOo9Hc1tf3XtvQUM+GjYwOmJ6bcw5arT/SS0vhBA5HKuPzU/dD+I/pabrFYLje1Nt7/r7FsumSEvPTzxeJ0svz82vzJJKXXsjI0CqEwl1HsxVWrzfYb7M9NDmdPbfHxpqmadq/U1xcu1eYkZFVIJUezxIIFIKUFEVyYiKfzWLx2OtXMiYcDjCRSCAQCvl9S0szU/Pz1pHZ2XtDdvvUXtx/AzR1oqBDHOfbAAAAAElFTkSuQmCC"
const IMAGE_BRANCH = new Image();
IMAGE_BRANCH.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAB4AAAAcCAYAAAB2+A+pAAAACXBIWXMAAAC/AAAAvwFipAVzAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAABK5JREFUSIm1ls1rG0cYh59dSdGHv+TdBCRa2wQhhVqy40JIDoHaJK1JQijpISEUCqW3/AG999ZTb6VQeigtPbRpUvqRthAntO4ph1LT4KxsOR+yrdhJrcqKVitZu9rdHlarWIolHIf+QKCdeed9dn4z887C3hQBrgGfAn17zPHcehsoAnbjlwXe+D+BEvC1C5yYmLBjsZgLt4DPgIHdJhN2Gfc68DnwcigUsk+dOiXEYjEAFhcXmZmZsavVqgCsA5eAH14UHAA+AN4HxEQiwfT0NMFgsCVI0zRu3LhBJpNxm75tvMC/ewGngMvAK36/3z558qSQTCa7vmU6nebmzZvu7HPAO8DvO8V6OuR4F/geiA4NDXH+/HlhZGSkKxQgGo0yOjoqFItFCoVCfwO8D/gDZx90BAeAj4APAd+xY8c4c+YMwWCQgYEBarVaV3A4HEYUReLxOOFwmGw2K1iW9RpwGvgNKOwETgDXgTeDwaB97tw5YWJiAo/HgyzLiKJItVrtCu7t7aWnpwdd15FlmUQiITx8+BBN014C3sOx//Z28FvAL8BwNBrlwoULQiQSQRRFJEkiFotRKpXQNK0ruKenh8OHD1MulzFNE5/Px/j4OIIgkMvl9jU4SWDGA3zcsNd/9OhRzp49SyAQaELj8TiyLLO2trYr8NDQEAcOHEBVVQzDwDRNhoeHiUajZLNZ2zCMJHBaBF4FmJqaYnJyElEUm/bG43EkSeoK20k+n4+xsTFkWW4evYMHDzI1NeWeoqwIXAUoFosAeDweJEkikUjsCerK6/UyNjaGJEmEQiEAlpeX3e6fROA7wF5aWkIQBAYHBzl06BDhcHjPUFcej4dUKkUoFMLr9fLgwQNwSuyvIk6Rn9M0jdXVVXRdJ5fLYVlWt5y7kmVZZDIZdF1neXmZSqUC8CewJjZirgIsLS1RKpXY2NhAUZQXgluWRTqdJp/PUyqVuH//vtv1M4ALvgJOwQen9ubzeebn5zFN87mhpmmiKAr5fB5VVQG4d++e230NwNt4yACKqqqjjx49IhKJoGkatm1z584d2mv0rVu3WFlZwe/3c/z4cfbv398CTafTFAoFyuUyAKqqsrGxAc7t9Re0Vq4IMBkKhXDrsmEY1Ot1SqUSpmm6a0QwGOTIkSP09fUxOztLKpUCnHNcKBQoFAotZ15RFNfqy8CP8NRqaNidTqexbbvZWKlU2NzcbLFclmUEQaBWq9Hf398y23YoPF1CnIuHdvBt4O8nT56Qy+VaBlYqFTRNQxCe3qJzc3MoisKJEyeabaqqNl1xVS6X3XybOHfBM2CALwHm5+dp19bWVssuf/z4MdPT0/j9/mabYRjPjFtYWHAdvALoncBfAcbi4iK6rtNNyWSyxYFOWlhYcP9+s729HfwPcN0wDO7evds1Yfu676Riscj6+rqbd7YbGOAL2Nnu7RofHycQCHSNaZttfXuf95loZ7tvrqysDKqqSl/f7r/XTdPEMAwsy0LX9e3gy+2xnRbpE+CSz+fD4+n0WQaiKGJZFvV6nXq93ilsFRjBuRya2mnG4Nh90TCM9p3aC/jaYlUcGzWcXVsFtoAaUMEpkXbbGP4DeoT7jGhhWUQAAAAASUVORK5CYII="
const IMAGE_QUESTIONMARK = new Image();
IMAGE_QUESTIONMARK.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABIAAAAgCAYAAAAffCjxAAAACXBIWXMAAAO7AAADuwGu9yalAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAAAgtJREFUSInVlM2rMVEAxp8zXqYJsZGPha8hJIqyUFI2KPHf+K9YyV8wxUIiFpY+k4gFM8nn3MVbc++5uIbexX2f3fOcM79z5jlnhpTLZfl0OmGxWGA+n2O1WmG9XkMURRyPR8iyDJZlYTAYYLPZ4PF44PP5wDAMvor4/X55OBzifD5DrfR6PTKZDEKh0CcIgKya8E3RaBTZbBaEEPz5PkgIgcVigdFoBMdxuF6v2G63WCwWN7vu9XrgOA7pdPoviGEYeL1ehMNhuFwusCx7s/rhcECn00Gj0cDlclHyVquFUCgEEolE5GQyCZPJpOp1hsMhqtUqZPmzkXg8Diafz6uGAFBO7avG4zGYB/N/lNPppPxut3sPpNPpbrK3QJIkUV6v178Hmk6nlHc4HK+DlsslRqMRlQUCgddA+/0etVqNOnq73Q6e529v9iNJkoRKpYLNZqNkWq0WuVwOANSBJpMJ6vU6RFFUMo1Gg0KhAIvF8hwkSRIEQUC/36dylmVRKpXgdruV7C7ocrmg3W6j2WzieDxSYzabDcViEWazmcrvggRBQKvVojKdTodUKoV4PA5CyM0zd0HX65XyPM8jm83CYDDcmw5A5c1OJBI/QlSD1Oj3ge6W7XA4qP/zs34egoLBIILB4Es7+k86GgwG2G63irdardR3pRrU7XYxm80UH4vFnoJ+X0f/DPQBTWisRXkNpbwAAAAASUVORK5CYII="
const IMAGE_WRITER = new Image();
IMAGE_WRITER.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAACXBIWXMAAACgAAAAoAFdfrujAAAAGXRFWHRTb2Z0d2FyZQB3d3cuaW5rc2NhcGUub3Jnm+48GgAAAOhJREFUWIVjZCARhDX17njy4Ys5NjklYYHlS6rzs0gxj4VUB7z+/J352aevAtjkeDnYSTWOgYlkHVQGow4YdcCoA0YdMOAOYIxtm3T61ddvrETr+P9f6eefv7zYpNhZWN4yMDI8IdYoMW6u3yx337xXwVW2kwGEoZgo8Jnv54cBj4JRB4w6gEVfUmSOojD/f2I1fPv9J+z9tx/y2OREuLkusLMw7SbWLD42VkZGYhXDgGNpy+777z+5YJNTFxOavrOtgqQ24YBHwagDRh0w6oBRBwy4A0juHYvycv79+ffvB6xy3JwkOwAAdhs7qElosC8AAAAASUVORK5CYII="
const WAITING = 0;
const RUNNING = 1;
const REVIEWING = 2;
const TESTING = 3;
const FINISH = 4;
const UP = 0;
const RIGHT = 1;
const DOWN = 2;
const LEFT = 3;
const RED = "R";
const BLUE = "B";
const GREEN = "G";
const YELLOW = "Y";
const PURPLE = "P";
const PINK = "PI";
const BLACK = "BL";
const GRAY = "GR";
const ALIVE = 0;
const DEAD = 1;
const DONE = 2;
var BOT_X = -1
var BOT_Y = -1
var BOT_DIR = RIGHT
var BOT_STATE = ALIVE
var BOT_TAPE = "RB"
var BOT_QUEUE = []
var BELTDOWN = {type:"BELT",direction:DOWN/*,direction2 - defines a secondary direction. For two belts at once.*/}
var BELTRIGHT = {type:"BELT",direction:RIGHT}
var BELTUP = {type:"BELT",direction:UP}
var BELTLEFT = {type:"BELT",direction:LEFT}
var BRANCHDOWN = {type:"BRANCH",direction:DOWN,color1:RED,color2:BLUE} //color 1 points clockwise(right), color 2 points counter-clockwise(left)
var BRANCHLEFT = {type:"BRANCH",direction:LEFT,color1:RED,color2:BLUE}
var BRANCHRIGHT = {type:"BRANCH",direction:RIGHT,color1:RED,color2:BLUE}
var BRANCHUP = {type:"BRANCH",direction:UP,color1:RED,color2:BLUE}
var WRITERDOWN = {type:"WRITER",direction:DOWN,color:RED/*overwrite - if turned on, the writer overwrites the current tape position instead of appending.*/}
var WRITERLEFT = {type:"WRITER",direction:LEFT,color:RED}
var WRITERRIGHT = {type:"WRITER",direction:RIGHT,color:RED}
var WRITERUP = {type:"WRITER",direction:UP,color:RED}
var GRID_W = 32
var GRID_H = 32
var GRID_X = 20
var GRID_Y = 20
var LAST_MOUSE_X=0;
var LAST_MOUSE_Y=0;
var lastGameUpdate = 0;
var gameSpeed = 1000/1;
var gameState=RUNNING;
var gameStage=0;
var LEVEL0 = [
[{},{},{},{},{},],
[{},{},{},{},{},],
[{},{},{},{},{},],
[{},{},{},{},{},],
[{},{},{},{},{},],]
var LEVEL1 = [
[{},{},{...BELTDOWN},{...BELTLEFT},{...BELTLEFT},],
[{},{},{},{},{...BELTUP},],
[{},{...BELTDOWN},{},{},{...BELTUP},],
[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTRIGHT},{...BELTUP},],
[{},{},{},{},{},],]
var LEVEL2 = [
[{},{},{},{},{},],
[{},{...BELTRIGHT},{},{},{},], //BLUE
[{},{...BRANCHRIGHT},{},{},{},],
[{},{...BELTRIGHT},{},{},{},], //RED
[{},{},{},{},{},],]
var LEVEL3 = [
[{},{},{},{},{},],
[{},{...WRITERUP,overwrite:true},{},{},{},],
[{},{...WRITERDOWN},{},{},{},],
[{},{...BELTRIGHT},{},{},{},],
[{},{},{},{},{},],]
var LEVEL4 = [
[{},{},{},{},{},],
[{},{},{},{},{},],
[{},{...BELTRIGHT,direction2:DOWN},{},{},{},],
[{},{},{...BELTUP,direction2:LEFT},{},{},],
[{},{},{},{},{},],]
var STAGE1 = {
name:"The First Stage!",
objective:"Accept all bots",
level:createGrid(5,5,4,2),
start:{x:0,y:2},
accept:(tape)=>true}
var STAGE2 = {
name:"Blue Blue",
objective:"Accept only Blue Bots",
level:createGrid(5,5,4,2),
start:{x:0,y:2},
accept:(tape)=>{
for (var i=0;i<tape.length;i++) {
if (tape[i]!=="B") {
return false;
}
}
return true;
}
}
var gameGrid= []
function createGrid(width=5,height=5,exitX=4,exitY=2) {
var grid = []
for (var i=0;i<width;i++) {
var row = []
for (var j=0;j<height;j++) {
row.push({})
}
grid.push(row)
}
grid[exitY][exitX]={type:"EXIT"}
return grid
}
function resetGame() {
gameGrid=[]
gameState=WAITING
BOT_X=-1
BOT_Y=-1
BOT_DIR=RIGHT
BOT_STATE=ALIVE
BOT_TAPE="RB"
BOT_QUEUE=[]
lastGameUpdate=0
}
function generateBotQueue() {
if (gameState===TESTING) {
//Iterate up to...15 RED/BLUE combinations.
var MAX_VALUE=1000
var startingValue=0
while (startingValue<MAX_VALUE) {
var tape=ConvertNumberToTape(startingValue++)
//console.log(tape)
var wrongBot=false //Set to true if a bot that's supposed to pass fails, or a bot that's supposed to fail passes.
var isSupposedToBeAccepted=gameStage.accept(tape)
var result=getSimulatedBotResult(tape)
if (result===isSupposedToBeAccepted) {
wrongBot=false;
} else {
wrongBot=true;
}
if (wrongBot) {
BOT_QUEUE.push(tape)
}
if (BOT_QUEUE.length===3) {
break;
}
}
}
}
function getSimulatedBotResult(tape) {
var simulatedBoard = deepCopy(gameGrid)
resetBot(gameStage.start.x,gameStage.start.y,TESTING,tape)
const MAX_ITERATIONS=10000
var iterations=0
while (iterations<MAX_ITERATIONS) {
runBot(true)
//renderGame()
if (gameState===REVIEWING) {
//console.log("Rejected")
return false
}
if (gameState===FINISH) {
//console.log("Accepted")
return true
}
iterations++
}
return false
}
function ConvertNumberToTape(val) {
var remainingVal = val
var tape = ""
while (remainingVal>0) {
var mask = remainingVal&1
if (mask===1) {
tape="B"+tape
} else {
tape="R"+tape
}
remainingVal=remainingVal>>>1
}
return tape;
}
function runBot(testing) {
//console.log(new Date().getTime())
if (lastGameUpdate<new Date().getTime()||testing) {
lastGameUpdate=new Date().getTime()+gameSpeed
//console.log("Update")
var nextSquare = {}
switch (BOT_DIR) {
case UP:{
nextSquare = gameGrid[--BOT_Y][BOT_X];
BOT_DIR=(nextSquare.direction2 &&
(nextSquare.direction2===UP||nextSquare.direction2===DOWN))?nextSquare.direction2:nextSquare.direction
}break;
case LEFT:{
nextSquare = gameGrid[BOT_Y][--BOT_X];
BOT_DIR=(nextSquare.direction2 &&
(nextSquare.direction2===RIGHT||nextSquare.direction2===LEFT))?nextSquare.direction2:nextSquare.direction
}break;
case RIGHT:{
nextSquare = gameGrid[BOT_Y][++BOT_X];
BOT_DIR=(nextSquare.direction2 &&
(nextSquare.direction2===RIGHT||nextSquare.direction2===LEFT))?nextSquare.direction2:nextSquare.direction
}break;
case DOWN:{
nextSquare = gameGrid[++BOT_Y][BOT_X];
BOT_DIR=(nextSquare.direction2 &&
(nextSquare.direction2===UP||nextSquare.direction2===DOWN))?nextSquare.direction2:nextSquare.direction
}break;
}
if (nextSquare.direction!==undefined||nextSquare.type==="EXIT") {
switch (nextSquare.type) {
case "BRANCH":{
//console.log("Branch found")
if (BOT_TAPE[0]===nextSquare.color1) {
//console.log("Matches color1")
//Move towards left side of the branch.
BOT_DIR = LeftOf(nextSquare.direction)
ConsumeTape()
} else
if (BOT_TAPE[0]===nextSquare.color2) {
//console.log("Matches color2")
//Move towards left side of the branch.
BOT_DIR = RightOf(nextSquare.direction)
ConsumeTape()
}
}break;
case "WRITER":{
if (nextSquare.overwrite) {
OverwriteTape(nextSquare.color)
} else {
AppendTape(nextSquare.color)
}
BOT_DIR = nextSquare.direction
}break;
case "EXIT":{
gameState=FINISH
BOT_STATE=DONE
}break;
}
//console.log("Direction is now "+BOT_DIR)
} else {
gameState = REVIEWING
BOT_STATE = DEAD
}
//if (!testing){renderGame()}
}
}
function resetBot(x,y,state,tape) {
gameState=state
BOT_STATE = ALIVE
BOT_DIR = RIGHT
BOT_TAPE=tape
placeBot(x,y)
}
function placeBot(x,y) {
BOT_X = x
BOT_Y = y
}
function setupGame() {
canvas = document.createElement("canvas");
canvas.width=568
canvas.height=320
document.getElementById("game").appendChild(canvas)
canvas.addEventListener("mousemove",updateMouse)
canvas.addEventListener("touchmove",updateMouse)
//gameGrid = [...createGrid(5,5)]
}
function loadLevel(level,botx,boty) {
placeBot(botx,boty)
gameGrid = deepCopy(level)
}
function loadStage(stage) {
//gameGrid=deepCopy(stage.level)
loadLevel(stage.level,stage.start.x,stage.start.y)
gameStage=stage
}
function deepCopy(arr) {
var newarr = []
for (var i=0;i<arr.length;i++) {
newarr[i] = []
for (var j=0;j<arr[i].length;j++) {
newarr[i][j]={...arr[i][j]}
}
}
return newarr
}
function step() {
if (gameState===RUNNING) {
runBot()
}
}
function updateMouse(e) {
//console.log(getMousePos(canvas,e))
e.preventDefault()
var mousepos = getMousePos(canvas,e)
LAST_MOUSE_X=mousepos.x
LAST_MOUSE_Y=mousepos.y
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
function renderGame() {
var displayGrid = []
displayGrid = deepCopy(gameGrid)
if (BOT_X!==-1&&BOT_Y!==-1) {
displayGrid[BOT_Y][BOT_X]["BOT"]=true
}
/*console.log("Tape: "+BOT_TAPE)
console.log(displayGrid)*/
}
function colorToHex(r,g,b) {
function hex(col) {
function toHex(val) {
switch (Math.floor(val)) {
case 10:{
return "a";
}break;
case 11:{
return "b";
}break;
case 12:{
return "c";
}break;
case 13:{
return "d";
}break;
case 14:{
return "e";
}break;
case 15:{
return "f";
}break;
default:{
return String(Math.floor(val));
}
}
}
var placeValue1=col%16;
var placeValue2=col/16;
return toHex(placeValue2)+toHex(placeValue1)
}
return "#"+hex(r)+hex(g)+hex(b);
}
function drawImage(x,y,img,ctx,degrees){
//context.clearRect(0,0,canvas.width,canvas.height);
ctx.save();
ctx.translate(x,y);
ctx.rotate(degrees*Math.PI/180);
ctx.drawImage(img,-img.width/2,-img.height/2);
ctx.restore();
}
function draw() {
var ctx = canvas.getContext("2d")
if (Math.random()<0.01) {
ctx.fillStyle="#a3adab"
} else {
ctx.fillStyle="#b5c4c1"
}
ctx.fillRect(0,0,canvas.width,canvas.height)
renderGame()
for (var y=0;y<=gameGrid.length;y++) {
ctx.moveTo(GRID_X, GRID_Y+GRID_H*y);
ctx.lineTo(GRID_X+GRID_W*gameGrid.length, GRID_Y+GRID_H*y);
}
for (var x=0;x<=gameGrid.length;x++) {
ctx.moveTo(GRID_X+GRID_W*x, GRID_Y);
ctx.lineTo(GRID_X+GRID_W*x, GRID_Y+GRID_H*gameGrid.length);
}
ctx.fillStyle="#000000"
ctx.stroke();
//drawImage(0,0,IMAGE_CONVEYOR,ctx,0)
drawImage(LAST_MOUSE_X,LAST_MOUSE_Y,IMAGE_ARROW,ctx,0)
}
function ConsumeTape() {
BOT_TAPE=BOT_TAPE.substring(1)
}
function AppendTape(col) {
BOT_TAPE+=col
}
function OverwriteTape(col) {
BOT_TAPE=col+BOT_TAPE.substring(1)
}
function LeftOf(dir) {
return (dir+1)%4
}
function RightOf(dir) {
if (dir===0) {dir=4}
return (dir-1)%4
}