Fix the pause button
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parent
9b6169f2f1
commit
e0ea72f800
36
game.js
36
game.js
@ -126,21 +126,27 @@ var MENU = {
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}
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}
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function runGameSimulation(){
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function runGameSimulation(){
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gameState=TESTING
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if (gameState!==PAUSED) {
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generateBotQueue()
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gameState=TESTING
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//console.log(BOT_QUEUE)
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generateBotQueue()
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if (BOT_QUEUE.length>0) {
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//console.log(BOT_QUEUE)
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BOT_TAPE=BOT_QUEUE[0]
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if (BOT_QUEUE.length>0) {
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} else {
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BOT_TAPE=BOT_QUEUE[0]
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BOT_TAPE="BR"
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} else {
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BOT_TAPE="BR"
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}
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BOT_STATE=ALIVE
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gameState=WAITING
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BOT_X=gameStage.start.x
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BOT_Y=gameStage.start.y
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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BOT_DIR=RIGHT
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gameState=RUNNING
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if (gameSpeed===-1) {
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gameSpeed=1000/1
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}
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}
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}
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BOT_STATE=ALIVE
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gameState=WAITING
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BOT_X=gameStage.start.x
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BOT_Y=gameStage.start.y
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BOT_PREVX=BOT_X
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BOT_PREVY=BOT_Y
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BOT_DIR=RIGHT
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gameState=RUNNING
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gameState=RUNNING
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for (var i=0;i<MENU.buttons.length;i++) {
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for (var i=0;i<MENU.buttons.length;i++) {
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if (MENU.buttons[i].img===IMAGE_PLAY) {
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if (MENU.buttons[i].img===IMAGE_PLAY) {
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@ -690,7 +696,7 @@ function renderGame(ctx) {
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drawImage(GRID_X+GRID_W*gameStage.start.x+16+GRID_W/2,
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drawImage(GRID_X+GRID_W*gameStage.start.x+16+GRID_W/2,
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GRID_Y+GRID_H*gameStage.start.y+16+GRID_H/2,
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GRID_Y+GRID_H*gameStage.start.y+16+GRID_H/2,
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IMAGE_ENTRANCE,ctx,0)
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IMAGE_ENTRANCE,ctx,0)
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if (BOT_X!==undefined&&(gameState===RUNNING||gameState==REVIEWING||gameState==FINISH)) {
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if (BOT_X!==undefined&&(gameState===RUNNING||gameState===PAUSED||gameState==REVIEWING||gameState==FINISH)) {
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var movedDiff = {x:BOT_X-BOT_PREVX,y:BOT_Y-BOT_PREVY}
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var movedDiff = {x:BOT_X-BOT_PREVX,y:BOT_Y-BOT_PREVY}
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movedDiff.x*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed
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movedDiff.x*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed
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movedDiff.y*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed
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movedDiff.y*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed
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