Add preventDefault to touch events to prevent double registered events on mobile devices
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10
game.js
10
game.js
@ -438,8 +438,8 @@ function setupGame() {
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canvas.addEventListener("mousedown",clickEvent)
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canvas.addEventListener("mouseup",releaseEvent)
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canvas.addEventListener("touchmove",updateMouse)
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//canvas.addEventListener("touchstart",clickEvent)
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//canvas.addEventListener("touchend",releaseEvent)
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canvas.addEventListener("touchstart",clickEvent)
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canvas.addEventListener("touchend",releaseEvent)
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document.addEventListener("keydown",keydownEvent)
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loadStage(STAGE2)
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}
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@ -477,6 +477,9 @@ function mouseOverButton(canvas,e,button) {
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function clickEvent(e) {
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//console.log(MENU.buttons)
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if (e instanceof TouchEvent) {
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e.preventDefault()
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}
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if (MENU.visible) {
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for (var button of MENU.buttons) {
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if (mouseOverButton(canvas,e,button)) {
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@ -535,6 +538,9 @@ function getGridCoords(pos) {
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}
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function releaseEvent(e) {
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if (e instanceof TouchEvent) {
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e.preventDefault()
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}
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if (SUBMENU.visible) {
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for (var button of SUBMENU.buttons) {
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if (mouseOverButton(canvas,e,button)) {
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