Add a check for mobile click dragging

master
sigonasr2 4 years ago
parent cc1644d8c4
commit d549bce29a
  1. 8
      dot.svg
  2. 4
      game.js

@ -30,9 +30,9 @@
inkscape:document-rotation="0" inkscape:document-rotation="0"
inkscape:current-layer="layer13" inkscape:current-layer="layer13"
inkscape:document-units="mm" inkscape:document-units="mm"
inkscape:cy="725.39498" inkscape:cy="404.5924"
inkscape:cx="421.60463" inkscape:cx="488.12044"
inkscape:zoom="0.70710678" inkscape:zoom="1"
inkscape:pageshadow="2" inkscape:pageshadow="2"
inkscape:pageopacity="0.0" inkscape:pageopacity="0.0"
borderopacity="1.0" borderopacity="1.0"
@ -101,6 +101,8 @@
id="layer13" id="layer13"
inkscape:groupmode="layer"> inkscape:groupmode="layer">
<g <g
inkscape:export-ydpi="5.9316053"
inkscape:export-xdpi="5.9316053"
id="g1250"> id="g1250">
<rect <rect
y="-6.1897159" y="-6.1897159"

Before

Width:  |  Height:  |  Size: 37 KiB

After

Width:  |  Height:  |  Size: 37 KiB

@ -950,7 +950,7 @@ function clickEvent(e) {
setMoveMode(true) setMoveMode(true)
} }
if (gridModeIsAvailable()&&e.button!==0) { if (!MOBILE&&gridModeIsAvailable()&&e.button!==0) {
setMoveMode(true) setMoveMode(true)
e.preventDefault() e.preventDefault()
} }
@ -1028,7 +1028,7 @@ function releaseEvent(e) {
if (gridModeIsAvailable()&&ITEM_SELECTED===undefined) { if (gridModeIsAvailable()&&ITEM_SELECTED===undefined) {
setMoveMode(false) setMoveMode(false)
} }
if (gridModeIsAvailable()&&e.button!==0) { if (!MOBILE&&gridModeIsAvailable()&&e.button!==0) {
setMoveMode(false) setMoveMode(false)
e.preventDefault() e.preventDefault()
} }

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