Audio fix workaround for phone devices
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parent
b5df1648f7
commit
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11
game.js
11
game.js
@ -1,5 +1,7 @@
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var canvas;
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var canvas;
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var currentSound = new Audio();
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const GOODQUOTES=[
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const GOODQUOTES=[
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"Let the conversion begin...",
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"Let the conversion begin...",
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"All the bots, come to ME",
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"All the bots, come to ME",
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@ -36,7 +38,7 @@ const TITLETIMELINE = [
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},
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},
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{time:6500,cb:
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{time:6500,cb:
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(ctx)=>{
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(ctx)=>{
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var audio = new Audio("Super 8 Old Movie Projector - Gaming Sound Effect.mp3")
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currentSound.src="Super 8 Old Movie Projector - Gaming Sound Effect.mp3"
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audio.play()
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audio.play()
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}
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}
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},
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},
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@ -56,8 +58,9 @@ const TITLETIMELINE = [
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},
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},
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{time:15000,cb:
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{time:15000,cb:
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(ctx)=>{
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(ctx)=>{
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backgroundMusic.loop=true
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currentSound.src="Shostakovich_ Symphony No. 9.mp3"
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backgroundMusic.play()
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currentSound.loop=true
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currentSound.play()
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SCENE_DRAW=(ctx)=>{
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SCENE_DRAW=(ctx)=>{
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ctx.globalAlpha=0.9
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ctx.globalAlpha=0.9
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ctx.drawImage(IMAGE_TITLE,canvas.width/2-260,canvas.height/2-70)
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ctx.drawImage(IMAGE_TITLE,canvas.width/2-260,canvas.height/2-70)
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@ -73,7 +76,6 @@ const TITLETIMELINE = [
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},
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},
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]
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]
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var backgroundMusic = new Audio("Shostakovich_ Symphony No. 9.mp3")
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var SCENEBACKGROUND = "black"
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var SCENEBACKGROUND = "black"
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var SCENEALPHA = 1.0
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var SCENEALPHA = 1.0
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@ -762,6 +764,7 @@ function clickEvent(e) {
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}
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}
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if (gameState===STARTUP) {
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if (gameState===STARTUP) {
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currentSound.play()
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setupTitleScreen()
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setupTitleScreen()
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}
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}
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if (gameState===TITLE) {
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if (gameState===TITLE) {
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