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@ -32,6 +32,7 @@ var BOT_TAPE = "RB" |
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var BOT_QUEUE = [] |
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var DELETEMODE = false |
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var DRAGGING = false |
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var MOUSEDOWN = false |
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var DRAG_X = -1 |
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var DRAG_Y = -1 |
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@ -359,7 +360,7 @@ function setNextSquare(offsetX,offsetY) { |
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function runBot(testing) { |
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//console.log(new Date().getTime())
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if (lastGameUpdate<new Date().getTime()||testing) { |
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if ((lastGameUpdate<new Date().getTime()||testing)&&gameSpeed!==-1) { |
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lastGameUpdate=new Date().getTime()+gameSpeed |
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//console.log("Update")
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var nextSquare = {} |
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@ -539,6 +540,8 @@ function clickEvent(e) { |
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//console.log(gameGrid)
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} |
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} |
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MOUSEDOWN=true |
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} |
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function coordsInBounds(coords) { |
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@ -595,6 +598,7 @@ function releaseEvent(e) { |
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SUBMENU.visible=false |
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} |
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DRAGGING = false |
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MOUSEDOWN=false |
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} |
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function loadLevel(level,botx,boty) { |
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@ -688,8 +692,8 @@ function renderGame(ctx) { |
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IMAGE_ENTRANCE,ctx,0) |
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if (BOT_X!==undefined&&(gameState===RUNNING||gameState==REVIEWING||gameState==FINISH)) { |
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var movedDiff = {x:BOT_X-BOT_PREVX,y:BOT_Y-BOT_PREVY} |
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movedDiff.x*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),1000)/1000 |
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movedDiff.y*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),1000)/1000 |
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movedDiff.x*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed |
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movedDiff.y*=Math.min((new Date().getTime()-LASTPOSITIONUPDATE),gameSpeed)/gameSpeed |
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drawImage( |
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GRID_X+GRID_W*(BOT_PREVX+movedDiff.x)+16+GRID_W/2, |
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GRID_Y+GRID_H*(BOT_PREVY+movedDiff.y)+16+GRID_H/2, |
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@ -764,11 +768,103 @@ function draw() { |
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} |
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} |
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function RenderSpeedbar(x,y,w,ctx) { |
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var gradient = ctx.createLinearGradient(x, 32, x+w, 32); |
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gradient.addColorStop(0,"rgb(105, 55, 51)") |
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gradient.addColorStop(1,"rgb(54, 77, 255)") |
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ctx.lineWidth = 6; |
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ctx.lineCap = "round" |
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ctx.strokeStyle="white" |
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ctx.setLineDash([]) |
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ctx.beginPath() |
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ctx.moveTo(x,y) |
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ctx.lineTo(x+w,y) |
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ctx.stroke(); |
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ctx.lineWidth = 4; |
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ctx.lineCap = "round" |
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ctx.strokeStyle=gradient |
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ctx.setLineDash([]) |
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ctx.beginPath() |
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ctx.moveTo(x,y) |
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ctx.lineTo(x+w,y) |
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ctx.stroke(); |
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ctx.lineWidth = 2; |
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ctx.lineCap = "round" |
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ctx.strokeStyle="yellow" |
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ctx.setLineDash([]) |
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var cursorX = 0 |
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switch (gameSpeed) { |
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case 1000/1:{ |
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cursorX=8; |
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}break; |
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case 1000/2:{ |
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cursorX=16; |
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}break; |
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case 1000/3:{ |
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cursorX=24; |
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}break; |
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case 1000/4:{ |
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cursorX=32; |
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}break; |
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case 1000/6:{ |
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cursorX=40; |
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}break; |
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case 1000/8:{ |
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cursorX=48; |
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}break; |
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case 1000/16:{ |
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cursorX=56; |
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}break; |
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case 1000/32:{ |
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cursorX=64; |
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}break; |
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} |
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if (MOUSEDOWN && LAST_MOUSE_X>=x&&LAST_MOUSE_X<=x+w && LAST_MOUSE_Y>=y-6&&LAST_MOUSE_Y<=y+6) { |
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var mouseCursorPos = Math.round((LAST_MOUSE_X-x)/8)*8 |
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switch (mouseCursorPos) { |
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case 0:{ |
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gameSpeed=-1; |
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}break; |
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case 8:{ |
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gameSpeed=1000/1; |
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}break; |
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case 16:{ |
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gameSpeed=1000/2; |
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}break; |
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case 24:{ |
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gameSpeed=1000/3; |
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}break; |
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case 32:{ |
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gameSpeed=1000/4; |
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}break; |
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case 40:{ |
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gameSpeed=1000/6; |
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}break; |
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case 48:{ |
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gameSpeed=1000/8; |
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}break; |
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case 56:{ |
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gameSpeed=1000/16; |
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}break; |
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case 64:{ |
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gameSpeed=1000/32; |
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}break; |
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} |
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} |
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ctx.beginPath() |
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ctx.moveTo(x+cursorX,y-4) |
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ctx.lineTo(x+cursorX,y+4) |
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ctx.stroke(); |
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} |
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function RenderGameInfo(ctx) { |
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if (MENU.visible) { |
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ctx.fillStyle="#20424a" |
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ctx.fillRect(canvas.width*0.75,0,canvas.width,canvas.height*0.8) |
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RenderTape(canvas.width*0.75+8,8,canvas.width*0.25-16,ctx) |
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RenderSpeedbar(canvas.width*0.75+(canvas.width*0.25)/2-32,8,64,ctx) |
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RenderTape(canvas.width*0.75+8,16,canvas.width*0.25-16,ctx) |
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if (MOBILE) { |
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drawImage(canvas.width-96+24,canvas.height-96+32, |
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