Initialize game engine

master
sigonasr2 5 years ago
commit 2e6f017adc
  1. 119
      game.js
  2. 4
      index.html

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var canvas;
const WAITING = 0;
const RUNNING = 1;
const UP = 0;
const RIGHT = 1;
const DOWN = 2;
const LEFT = 3;
const RED = 0;
const BLUE = 1;
const GREEN = 2;
const YELLOW = 3;
const PURPLE = 4;
const PINK = 5;
const BLACK = 6;
const GRAY = 7;
var BOT_X = 0
var BOT_Y = 0
var BOT_DIR = RIGHT
var BELTDOWN = {type:"BELT",direction:DOWN/*,direction2 - defines a secondary direction. For two belts at once.*/}
var BELTRIGHT = {type:"BELT",direction:RIGHT}
var BELTUP = {type:"BELT",direction:UP}
var BELTLEFT = {type:"BELT",direction:LEFT}
var BRANCHDOWN = {type:"BRANCH",direction:DOWN,color1:RED,color2:BLUE} //color 1 points left, color 2 points right
var BRANCHLEFT = {type:"BRANCH",direction:LEFT,color1:RED,color2:BLUE}
var BRANCHRIGHT = {type:"BRANCH",direction:RIGHT,color1:RED,color2:BLUE}
var BRANCHUP = {type:"BRANCH",direction:UP,color1:RED,color2:BLUE}
var WRITERDOWN = {type:"WRITER",direction:DOWN,color1:RED,color2:BLUE} //color 1 points left, color 2 points right
var WRITERLEFT = {type:"WRITER",direction:LEFT,color1:RED,color2:BLUE}
var WRITERRIGHT = {type:"WRITER",direction:RIGHT,color1:RED,color2:BLUE}
var WRITERUP = {type:"WRITER",direction:UP,color1:RED,color2:BLUE}
var lastGameUpdate = 0;
var gameSpeed = 1000/1;
var gameState=WAITING;
var LEVEL1 = [
[{},{},{...BELTDOWN},{...BELTLEFT},{...BELTLEFT},],
[{},{},{},{},BELTUP,],
[{},{...BELTDOWN},{},{},{...BELTUP},],
[{},{...BELTRIGHT},{...BELTRIGHT},{...BELTRIGHT},{...BELTUP},],
[{},{},{},{},{},],]
var gameGrid= []
function createGrid(width,height) {
var grid = []
for (var i=0;i<width;i++) {
var row = []
for (var j=0;j<height;j++) {
row.push({})
}
grid.push(row)
}
return grid
}
function runBot() {
//console.log(new Date().getTime())
if (lastGameUpdate<new Date().getTime()) {
//console.log("Update")
lastGameUpdate=new Date().getTime()+gameSpeed
var nextSquare = {}
switch (BOT_DIR) {
case UP:{nextSquare = grid[y-1][x];BOT_Y--}break;
case LEFT:{nextSquare = grid[y][x-1];BOT_X--}break;
case RIGHT:{nextSquare = grid[y][x+1];BOT_X++}break;
case DOWN:{nextSquare = grid[y+1][x];BOT_Y++}break;
}
if (nextSquare.direction) {
BOT_DIR = nextSquare.direction
}
}
}
function placeBot(x,y) {
BOT_X = x
BOT_Y = y
}
function setupGame() {
canvas = document.createElement("CANVAS");
canvas.style.width="100%"
canvas.style.height="100%"
document.getElementById("game").appendChild(canvas)
gameGrid = [...createGrid(5,5)]
placeBot(0,2)
console.log(gameGrid)
}
function step() {
if (gameState===RUNNING) {
runBot()
}
}
function draw() {
var ctx = canvas.getContext("2d")
ctx.fillStyle="#FFF"
ctx.fillRect(0,0,canvas.width,canvas.height)
ctx.beginPath();
ctx.stroke();
}
setupGame();
setInterval(()=>{
step()
draw()
},1000/60)
console.log("Running")

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<body>
<div id="game"></div>
<script type="text/javascript" src="game.js"></script>
</body>
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