Main Building Bar implemented

master
sigonasr2 4 years ago
parent 9a69057ba3
commit 08ba43582d
  1. 45
      game.js

@ -66,6 +66,22 @@ var GRID_Y = 20
var LAST_MOUSE_X=0;
var LAST_MOUSE_Y=0;
var SUBMENU = {
visible:false,
width:0,
height:0,
buttons:[]
}
var CONVEYOR_BUILD_BUTTON = {img:IMAGE_CONVEYOR,x:-1,y:-1,w:-1,h:-1}
var BRANCH_BUILD_BUTTON = {img:IMAGE_BRANCH,x:-1,y:-1,w:-1,h:-1}
var WRITER_BUILD_BUTTON = {img:IMAGE_WRITER,x:-1,y:-1,w:-1,h:-1}
var MENU = {
visible:true,
buttons:[CONVEYOR_BUILD_BUTTON,BRANCH_BUILD_BUTTON,WRITER_BUILD_BUTTON]
}
var lastGameUpdate = 0;
var gameSpeed = 1000/1;
@ -436,7 +452,34 @@ function draw() {
ctx.fillStyle="#000000"
ctx.stroke();
//drawImage(0,0,IMAGE_CONVEYOR,ctx,0)
drawImage(LAST_MOUSE_X,LAST_MOUSE_Y,IMAGE_ARROW,ctx,0)
//drawImage(LAST_MOUSE_X,LAST_MOUSE_Y,IMAGE_ARROW,ctx,0)
RenderMenu(ctx)
}
function RenderMenu(ctx) {
if (MENU.visible) {
ctx.fillStyle="#20424a"
ctx.fillRect(0,canvas.height*0.8,canvas.width,canvas.height*0.2)
var buttonX = 16
for (var button of MENU.buttons) {
if (button===WRITER_BUILD_BUTTON) {
AddButton(button.img,buttonX,canvas.height*0.8+16,ctx,button,(new Date().getTime()/50)%360)
} else {
AddButton(button.img,buttonX,canvas.height*0.8+16,ctx,button,0)
}
buttonX+=48
}
}
}
function AddButton(img,x,y,ctx,button,rot=0) {
ctx.fillStyle="#b5b5b5"
ctx.fillRect(x,y,32,32)
button.x=x
button.y=y
button.w=32
button.h=32
drawImage(x+16,y+16,img,ctx,rot)
}
function ConsumeTape() {

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