Main Building Bar implemented
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9a69057ba3
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45
game.js
45
game.js
@ -66,6 +66,22 @@ var GRID_Y = 20
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var LAST_MOUSE_X=0;
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var LAST_MOUSE_X=0;
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var LAST_MOUSE_Y=0;
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var LAST_MOUSE_Y=0;
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var SUBMENU = {
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visible:false,
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width:0,
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height:0,
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buttons:[]
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}
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var CONVEYOR_BUILD_BUTTON = {img:IMAGE_CONVEYOR,x:-1,y:-1,w:-1,h:-1}
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var BRANCH_BUILD_BUTTON = {img:IMAGE_BRANCH,x:-1,y:-1,w:-1,h:-1}
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var WRITER_BUILD_BUTTON = {img:IMAGE_WRITER,x:-1,y:-1,w:-1,h:-1}
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var MENU = {
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visible:true,
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buttons:[CONVEYOR_BUILD_BUTTON,BRANCH_BUILD_BUTTON,WRITER_BUILD_BUTTON]
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}
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var lastGameUpdate = 0;
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var lastGameUpdate = 0;
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var gameSpeed = 1000/1;
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var gameSpeed = 1000/1;
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@ -436,7 +452,34 @@ function draw() {
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ctx.fillStyle="#000000"
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ctx.fillStyle="#000000"
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ctx.stroke();
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ctx.stroke();
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//drawImage(0,0,IMAGE_CONVEYOR,ctx,0)
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//drawImage(0,0,IMAGE_CONVEYOR,ctx,0)
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drawImage(LAST_MOUSE_X,LAST_MOUSE_Y,IMAGE_ARROW,ctx,0)
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//drawImage(LAST_MOUSE_X,LAST_MOUSE_Y,IMAGE_ARROW,ctx,0)
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RenderMenu(ctx)
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}
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function RenderMenu(ctx) {
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if (MENU.visible) {
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ctx.fillStyle="#20424a"
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ctx.fillRect(0,canvas.height*0.8,canvas.width,canvas.height*0.2)
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var buttonX = 16
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for (var button of MENU.buttons) {
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if (button===WRITER_BUILD_BUTTON) {
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AddButton(button.img,buttonX,canvas.height*0.8+16,ctx,button,(new Date().getTime()/50)%360)
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} else {
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AddButton(button.img,buttonX,canvas.height*0.8+16,ctx,button,0)
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}
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buttonX+=48
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}
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}
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}
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function AddButton(img,x,y,ctx,button,rot=0) {
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ctx.fillStyle="#b5b5b5"
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ctx.fillRect(x,y,32,32)
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button.x=x
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button.y=y
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button.w=32
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button.h=32
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drawImage(x+16,y+16,img,ctx,rot)
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}
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}
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function ConsumeTape() {
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function ConsumeTape() {
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