#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include #include "TMXParser.h" using namespace olc; int main(){ TMXParser parser("00_test_room.tmx"); Map mData = parser.GetData(); XMLTag mapTag = mData.MapData; double version = mapTag.GetDouble("version"); int width = mapTag.GetInteger("width"); int height = mapTag.GetInteger("height"); bool isInfinite = mapTag.GetBool("infinite"); std::cout<