Fix bug, call it a night!
This commit is contained in:
parent
6c6cb72b11
commit
927b077747
@ -368,7 +368,7 @@ class Solitaire : public olc::PixelGameEngine
|
||||
draggedCardSuccess:
|
||||
bool gameWon = true;
|
||||
for (int i = 0; i < Home.size(); i++) {
|
||||
if (Home[i].faceUpCards[Home[i].faceUpCards.size() - 1].number != 13) {
|
||||
if (Home[i].faceUpCards.size()==0||Home[i].faceUpCards[Home[i].faceUpCards.size() - 1].number != 13) {
|
||||
gameWon = false;
|
||||
break;
|
||||
}
|
||||
@ -432,10 +432,6 @@ class Solitaire : public olc::PixelGameEngine
|
||||
}
|
||||
Field[i].faceUpCards.push_back(DrawCard());
|
||||
}
|
||||
Home[0].faceUpCards.push_back({SPADE, 1});
|
||||
Home[1].faceUpCards.push_back({ HEART, 1 });
|
||||
Home[2].faceUpCards.push_back({ DIAMOND, 1 });
|
||||
Home[3].faceUpCards.push_back({ CLUB, 1 });
|
||||
for (int i = 0; i < Home.size();i++) {
|
||||
CardSlot&c = Home[i];
|
||||
c.pos = vi2d{ 136 + i * 40,8 };
|
||||
|
Loading…
x
Reference in New Issue
Block a user