Add project files.

master
sigonasr2 2 years ago
parent 62123fa135
commit 5fb068d5ee
  1. 31
      Solitaire.sln
  2. 138
      Solitaire/Solitaire.vcxproj
  3. 27
      Solitaire/Solitaire.vcxproj.filters
  4. BIN
      Solitaire/assets/club.png
  5. BIN
      Solitaire/assets/diamond.png
  6. BIN
      Solitaire/assets/heart.png
  7. BIN
      Solitaire/assets/spade.png
  8. 54
      Solitaire/main.cpp
  9. 6895
      Solitaire/pixelGameEngine.h

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Solitaire", "Solitaire\Solitaire.vcxproj", "{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Debug|x64.ActiveCfg = Debug|x64
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Debug|x64.Build.0 = Debug|x64
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Debug|x86.ActiveCfg = Debug|Win32
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Debug|x86.Build.0 = Debug|Win32
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Release|x64.ActiveCfg = Release|x64
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Release|x64.Build.0 = Release|x64
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Release|x86.ActiveCfg = Release|Win32
{1D335B07-8CEC-4CC5-9EFC-CAA74DBAE99D}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CE9A9DA0-74FF-4AA1-9A25-AC831A75BC34}
EndGlobalSection
EndGlobal

@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Debug|x64">
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
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<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{1d335b07-8cec-4cc5-9efc-caa74dbae99d}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
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<ItemGroup>
<ClInclude Include="pixelGameEngine.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,27 @@
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<Filter Include="Source Files">
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<ClInclude Include="pixelGameEngine.h">
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<ClCompile Include="main.cpp">
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@ -0,0 +1,54 @@
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace olc;
const float PI = 3.14159f;
enum Suit {
SPADE,
CLUB,
HEART,
DIAMOND
};
const vi2d CARD_SIZE = vi2d{32,48};
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Solitaire";
}
void RenderCard(vf2d pos, Suit s, int number) {
FillRectDecal(pos, CARD_SIZE, WHITE);
DrawStringDecal(pos + vf2d{ 2,2 }, std::to_string(number), s <= CLUB ? BLACK : DARK_RED);
DrawRotatedStringDecal(pos + CARD_SIZE - vf2d{2,2}, std::to_string(number), PI, {0,0}, s <= CLUB ? BLACK : DARK_RED);
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
RenderCard({ 48,48 }, HEART, 7);
return true;
}
};
int main()
{
Example demo;
if (demo.Construct(312, 200, 4, 4))
demo.Start();
return 0;
}

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