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290 lines
7.0 KiB
290 lines
7.0 KiB
import { Socket as Engine, SocketOptions as EngineOptions } from "engine.io-client";
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import { Socket, SocketOptions, DisconnectDescription } from "./socket.js";
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import { Packet } from "socket.io-parser";
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import { DefaultEventsMap, EventsMap, Emitter } from "@socket.io/component-emitter";
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export interface ManagerOptions extends EngineOptions {
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/**
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* Should we force a new Manager for this connection?
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* @default false
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*/
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forceNew: boolean;
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/**
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* Should we multiplex our connection (reuse existing Manager) ?
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* @default true
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*/
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multiplex: boolean;
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/**
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* The path to get our client file from, in the case of the server
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* serving it
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* @default '/socket.io'
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*/
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path: string;
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/**
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* Should we allow reconnections?
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* @default true
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*/
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reconnection: boolean;
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/**
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* How many reconnection attempts should we try?
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* @default Infinity
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*/
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reconnectionAttempts: number;
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/**
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* The time delay in milliseconds between reconnection attempts
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* @default 1000
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*/
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reconnectionDelay: number;
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/**
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* The max time delay in milliseconds between reconnection attempts
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* @default 5000
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*/
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reconnectionDelayMax: number;
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/**
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* Used in the exponential backoff jitter when reconnecting
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* @default 0.5
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*/
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randomizationFactor: number;
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/**
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* The timeout in milliseconds for our connection attempt
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* @default 20000
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*/
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timeout: number;
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/**
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* Should we automatically connect?
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* @default true
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*/
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autoConnect: boolean;
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/**
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* the parser to use. Defaults to an instance of the Parser that ships with socket.io.
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*/
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parser: any;
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}
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interface ManagerReservedEvents {
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open: () => void;
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error: (err: Error) => void;
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ping: () => void;
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packet: (packet: Packet) => void;
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close: (reason: string, description?: DisconnectDescription) => void;
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reconnect_failed: () => void;
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reconnect_attempt: (attempt: number) => void;
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reconnect_error: (err: Error) => void;
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reconnect: (attempt: number) => void;
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}
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export declare class Manager<ListenEvents extends EventsMap = DefaultEventsMap, EmitEvents extends EventsMap = ListenEvents> extends Emitter<{}, {}, ManagerReservedEvents> {
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/**
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* The Engine.IO client instance
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*
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* @public
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*/
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engine: Engine;
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/**
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* @private
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*/
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_autoConnect: boolean;
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/**
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* @private
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*/
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_readyState: "opening" | "open" | "closed";
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/**
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* @private
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*/
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_reconnecting: boolean;
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private readonly uri;
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opts: Partial<ManagerOptions>;
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private nsps;
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private subs;
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private backoff;
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private setTimeoutFn;
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private _reconnection;
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private _reconnectionAttempts;
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private _reconnectionDelay;
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private _randomizationFactor;
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private _reconnectionDelayMax;
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private _timeout;
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private encoder;
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private decoder;
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private skipReconnect;
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/**
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* `Manager` constructor.
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*
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* @param uri - engine instance or engine uri/opts
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* @param opts - options
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* @public
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*/
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constructor(opts: Partial<ManagerOptions>);
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constructor(uri?: string, opts?: Partial<ManagerOptions>);
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constructor(uri?: string | Partial<ManagerOptions>, opts?: Partial<ManagerOptions>);
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/**
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* Sets the `reconnection` config.
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*
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* @param {Boolean} v - true/false if it should automatically reconnect
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* @return {Manager} self or value
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* @public
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*/
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reconnection(v: boolean): this;
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reconnection(): boolean;
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reconnection(v?: boolean): this | boolean;
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/**
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* Sets the reconnection attempts config.
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*
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* @param {Number} v - max reconnection attempts before giving up
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* @return {Manager} self or value
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* @public
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*/
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reconnectionAttempts(v: number): this;
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reconnectionAttempts(): number;
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reconnectionAttempts(v?: number): this | number;
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/**
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* Sets the delay between reconnections.
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*
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* @param {Number} v - delay
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* @return {Manager} self or value
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* @public
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*/
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reconnectionDelay(v: number): this;
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reconnectionDelay(): number;
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reconnectionDelay(v?: number): this | number;
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/**
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* Sets the randomization factor
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*
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* @param v - the randomization factor
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* @return self or value
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* @public
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*/
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randomizationFactor(v: number): this;
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randomizationFactor(): number;
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randomizationFactor(v?: number): this | number;
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/**
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* Sets the maximum delay between reconnections.
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*
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* @param v - delay
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* @return self or value
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* @public
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*/
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reconnectionDelayMax(v: number): this;
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reconnectionDelayMax(): number;
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reconnectionDelayMax(v?: number): this | number;
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/**
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* Sets the connection timeout. `false` to disable
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*
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* @param v - connection timeout
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* @return self or value
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* @public
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*/
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timeout(v: number | boolean): this;
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timeout(): number | boolean;
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timeout(v?: number | boolean): this | number | boolean;
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/**
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* Starts trying to reconnect if reconnection is enabled and we have not
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* started reconnecting yet
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*
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* @private
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*/
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private maybeReconnectOnOpen;
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/**
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* Sets the current transport `socket`.
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*
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* @param {Function} fn - optional, callback
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* @return self
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* @public
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*/
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open(fn?: (err?: Error) => void): this;
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/**
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* Alias for open()
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*
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* @return self
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* @public
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*/
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connect(fn?: (err?: Error) => void): this;
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/**
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* Called upon transport open.
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*
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* @private
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*/
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private onopen;
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/**
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* Called upon a ping.
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*
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* @private
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*/
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private onping;
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/**
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* Called with data.
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*
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* @private
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*/
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private ondata;
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/**
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* Called when parser fully decodes a packet.
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*
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* @private
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*/
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private ondecoded;
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/**
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* Called upon socket error.
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*
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* @private
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*/
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private onerror;
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/**
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* Creates a new socket for the given `nsp`.
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*
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* @return {Socket}
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* @public
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*/
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socket(nsp: string, opts?: Partial<SocketOptions>): Socket;
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/**
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* Called upon a socket close.
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*
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* @param socket
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* @private
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*/
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_destroy(socket: Socket): void;
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/**
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* Writes a packet.
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*
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* @param packet
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* @private
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*/
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_packet(packet: Partial<Packet & {
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query: string;
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options: any;
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}>): void;
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/**
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* Clean up transport subscriptions and packet buffer.
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*
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* @private
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*/
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private cleanup;
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/**
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* Close the current socket.
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*
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* @private
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*/
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_close(): void;
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/**
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* Alias for close()
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*
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* @private
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*/
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private disconnect;
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/**
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* Called upon engine close.
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*
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* @private
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*/
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private onclose;
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/**
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* Attempt a reconnection.
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*
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* @private
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*/
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private reconnect;
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/**
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* Called upon successful reconnect.
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*
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* @private
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*/
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private onreconnect;
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}
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export {};
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