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44 lines
1.4 KiB
44 lines
1.4 KiB
# Obstacles
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A grid without any obstacles is boring. Let us create a grid with obstacles:
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```javascript
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var walkabilityMatrix = [[0, 0, 0, 0, 0],
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[1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1],
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[0, 0, 0, 0, 0],
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[1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0]];
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var grid = new PF.Grid(matrix);
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```
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The _walkabilityMatrix_ defines which cells are walkable and which have
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obstacles. Ones are obstacles and zeroes are walkable. Alternatively, you can
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also set the obstacles on the grid by calling the `setWalkableAt` function:
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```javascript
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var grid = new PF.Grid(5, 7);
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grid.setWalkableAt(0, 1, false);
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grid.setWalkableAt(1, 1, false);
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grid.setWalkableAt(2, 1, false);
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...
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```
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After setting the obstacles the grid should look like this.
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![Screenshot](user-guide/images/5x7GridWithObstacles.png)
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Let us find a path now.
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```javascript
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var finder = new PF.AStarFinder();
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var path = finder.findPath(0, 0, 4, 6, grid);
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```
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PathFinding.js will find the following path:
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![Screenshot](user-guide/images/5x7GridWithObstaclesAndPath.png)
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Notice how the path moves diagonally where it can, thus making it shorter. This
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may not be always desirable and you may want to create a path without any
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diagonal movement. Read the next section to find out how to achieve that.
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