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370 lines
11 KiB
370 lines
11 KiB
2 years ago
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import { Socket as Engine, installTimerFunctions, } from "engine.io-client";
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import { Socket } from "./socket.js";
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import * as parser from "socket.io-parser";
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import { on } from "./on.js";
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import { Backoff } from "./contrib/backo2.js";
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import { Emitter, } from "@socket.io/component-emitter";
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import debugModule from "debug"; // debug()
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const debug = debugModule("socket.io-client:manager"); // debug()
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export class Manager extends Emitter {
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constructor(uri, opts) {
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var _a;
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super();
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this.nsps = {};
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this.subs = [];
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if (uri && "object" === typeof uri) {
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opts = uri;
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uri = undefined;
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}
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opts = opts || {};
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opts.path = opts.path || "/socket.io";
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this.opts = opts;
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installTimerFunctions(this, opts);
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this.reconnection(opts.reconnection !== false);
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this.reconnectionAttempts(opts.reconnectionAttempts || Infinity);
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this.reconnectionDelay(opts.reconnectionDelay || 1000);
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this.reconnectionDelayMax(opts.reconnectionDelayMax || 5000);
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this.randomizationFactor((_a = opts.randomizationFactor) !== null && _a !== void 0 ? _a : 0.5);
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this.backoff = new Backoff({
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min: this.reconnectionDelay(),
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max: this.reconnectionDelayMax(),
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jitter: this.randomizationFactor(),
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});
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this.timeout(null == opts.timeout ? 20000 : opts.timeout);
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this._readyState = "closed";
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this.uri = uri;
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const _parser = opts.parser || parser;
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this.encoder = new _parser.Encoder();
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this.decoder = new _parser.Decoder();
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this._autoConnect = opts.autoConnect !== false;
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if (this._autoConnect)
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this.open();
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}
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reconnection(v) {
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if (!arguments.length)
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return this._reconnection;
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this._reconnection = !!v;
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return this;
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}
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reconnectionAttempts(v) {
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if (v === undefined)
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return this._reconnectionAttempts;
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this._reconnectionAttempts = v;
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return this;
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}
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reconnectionDelay(v) {
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var _a;
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if (v === undefined)
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return this._reconnectionDelay;
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this._reconnectionDelay = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMin(v);
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return this;
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}
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randomizationFactor(v) {
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var _a;
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if (v === undefined)
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return this._randomizationFactor;
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this._randomizationFactor = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setJitter(v);
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return this;
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}
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reconnectionDelayMax(v) {
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var _a;
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if (v === undefined)
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return this._reconnectionDelayMax;
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this._reconnectionDelayMax = v;
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(_a = this.backoff) === null || _a === void 0 ? void 0 : _a.setMax(v);
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return this;
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}
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timeout(v) {
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if (!arguments.length)
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return this._timeout;
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this._timeout = v;
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return this;
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}
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/**
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* Starts trying to reconnect if reconnection is enabled and we have not
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* started reconnecting yet
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*
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* @private
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*/
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maybeReconnectOnOpen() {
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// Only try to reconnect if it's the first time we're connecting
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if (!this._reconnecting &&
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this._reconnection &&
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this.backoff.attempts === 0) {
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// keeps reconnection from firing twice for the same reconnection loop
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this.reconnect();
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}
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}
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/**
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* Sets the current transport `socket`.
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*
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* @param {Function} fn - optional, callback
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* @return self
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* @public
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*/
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open(fn) {
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debug("readyState %s", this._readyState);
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if (~this._readyState.indexOf("open"))
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return this;
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debug("opening %s", this.uri);
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this.engine = new Engine(this.uri, this.opts);
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const socket = this.engine;
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const self = this;
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this._readyState = "opening";
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this.skipReconnect = false;
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// emit `open`
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const openSubDestroy = on(socket, "open", function () {
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self.onopen();
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fn && fn();
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});
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// emit `error`
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const errorSub = on(socket, "error", (err) => {
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debug("error");
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self.cleanup();
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self._readyState = "closed";
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this.emitReserved("error", err);
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if (fn) {
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fn(err);
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}
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else {
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// Only do this if there is no fn to handle the error
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self.maybeReconnectOnOpen();
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}
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});
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if (false !== this._timeout) {
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const timeout = this._timeout;
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debug("connect attempt will timeout after %d", timeout);
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if (timeout === 0) {
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openSubDestroy(); // prevents a race condition with the 'open' event
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}
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// set timer
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const timer = this.setTimeoutFn(() => {
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debug("connect attempt timed out after %d", timeout);
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openSubDestroy();
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socket.close();
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// @ts-ignore
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socket.emit("error", new Error("timeout"));
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}, timeout);
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if (this.opts.autoUnref) {
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timer.unref();
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}
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this.subs.push(function subDestroy() {
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clearTimeout(timer);
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});
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}
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this.subs.push(openSubDestroy);
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this.subs.push(errorSub);
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return this;
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}
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/**
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* Alias for open()
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*
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* @return self
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* @public
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*/
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connect(fn) {
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return this.open(fn);
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}
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/**
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* Called upon transport open.
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*
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* @private
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*/
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onopen() {
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debug("open");
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// clear old subs
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this.cleanup();
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// mark as open
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this._readyState = "open";
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this.emitReserved("open");
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// add new subs
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const socket = this.engine;
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this.subs.push(on(socket, "ping", this.onping.bind(this)), on(socket, "data", this.ondata.bind(this)), on(socket, "error", this.onerror.bind(this)), on(socket, "close", this.onclose.bind(this)), on(this.decoder, "decoded", this.ondecoded.bind(this)));
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}
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/**
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* Called upon a ping.
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*
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* @private
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*/
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onping() {
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this.emitReserved("ping");
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}
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/**
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* Called with data.
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*
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* @private
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*/
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ondata(data) {
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this.decoder.add(data);
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}
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/**
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* Called when parser fully decodes a packet.
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*
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* @private
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*/
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ondecoded(packet) {
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this.emitReserved("packet", packet);
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}
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/**
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* Called upon socket error.
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*
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* @private
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*/
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onerror(err) {
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debug("error", err);
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this.emitReserved("error", err);
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}
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/**
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* Creates a new socket for the given `nsp`.
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*
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* @return {Socket}
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* @public
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*/
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socket(nsp, opts) {
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let socket = this.nsps[nsp];
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if (!socket) {
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socket = new Socket(this, nsp, opts);
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this.nsps[nsp] = socket;
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}
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return socket;
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}
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/**
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* Called upon a socket close.
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*
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* @param socket
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* @private
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*/
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_destroy(socket) {
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const nsps = Object.keys(this.nsps);
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for (const nsp of nsps) {
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const socket = this.nsps[nsp];
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if (socket.active) {
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debug("socket %s is still active, skipping close", nsp);
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return;
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}
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}
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this._close();
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}
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/**
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* Writes a packet.
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*
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* @param packet
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* @private
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*/
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_packet(packet) {
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debug("writing packet %j", packet);
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const encodedPackets = this.encoder.encode(packet);
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for (let i = 0; i < encodedPackets.length; i++) {
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this.engine.write(encodedPackets[i], packet.options);
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}
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}
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/**
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* Clean up transport subscriptions and packet buffer.
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*
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* @private
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*/
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cleanup() {
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debug("cleanup");
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this.subs.forEach((subDestroy) => subDestroy());
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this.subs.length = 0;
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this.decoder.destroy();
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}
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/**
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* Close the current socket.
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*
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* @private
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*/
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_close() {
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debug("disconnect");
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this.skipReconnect = true;
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this._reconnecting = false;
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this.onclose("forced close");
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if (this.engine)
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this.engine.close();
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}
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/**
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* Alias for close()
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*
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* @private
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*/
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disconnect() {
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return this._close();
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}
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/**
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* Called upon engine close.
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*
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* @private
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*/
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onclose(reason, description) {
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debug("closed due to %s", reason);
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this.cleanup();
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this.backoff.reset();
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this._readyState = "closed";
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this.emitReserved("close", reason, description);
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if (this._reconnection && !this.skipReconnect) {
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this.reconnect();
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}
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}
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/**
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* Attempt a reconnection.
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*
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* @private
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*/
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reconnect() {
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if (this._reconnecting || this.skipReconnect)
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return this;
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const self = this;
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if (this.backoff.attempts >= this._reconnectionAttempts) {
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debug("reconnect failed");
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this.backoff.reset();
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this.emitReserved("reconnect_failed");
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this._reconnecting = false;
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}
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else {
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const delay = this.backoff.duration();
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debug("will wait %dms before reconnect attempt", delay);
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this._reconnecting = true;
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const timer = this.setTimeoutFn(() => {
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if (self.skipReconnect)
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return;
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debug("attempting reconnect");
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this.emitReserved("reconnect_attempt", self.backoff.attempts);
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// check again for the case socket closed in above events
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if (self.skipReconnect)
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return;
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self.open((err) => {
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if (err) {
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debug("reconnect attempt error");
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self._reconnecting = false;
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self.reconnect();
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this.emitReserved("reconnect_error", err);
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}
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else {
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debug("reconnect success");
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self.onreconnect();
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}
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});
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}, delay);
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if (this.opts.autoUnref) {
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timer.unref();
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}
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this.subs.push(function subDestroy() {
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clearTimeout(timer);
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});
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}
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}
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/**
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* Called upon successful reconnect.
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*
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* @private
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*/
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onreconnect() {
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const attempt = this.backoff.attempts;
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this._reconnecting = false;
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this.backoff.reset();
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this.emitReserved("reconnect", attempt);
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}
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}
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