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SnakeBot/wrapper.js

196 lines
4.2 KiB

// This is what connects your code to the server, and the code that provides extra utilities. Edit with caution.
const { io } = require("socket.io-client");
function distanceBetweenPoints(p1, p2) {
return Math.abs(Math.sqrt((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1])));
}
module.exports = function(auth, host = "https://Code-your-snake.codingmaster398.repl.co"){
const socket = io(host, {
extraHeaders: {
"cookie": `REPL_AUTH=${auth}`
}
});
this.username = ``
this.onLogin = ()=>{}
this.onSpawnFail = this.spawn
this.onSpawn = ()=>{}
this.onAnnouncement = ()=>{}
this.onDeath = ()=>{}
this.onKill = ()=>{}
this.onTick = ()=>{}
this.spawned = false
this.x = 0
this.y = 0
this.spawn = ()=>{
socket.emit('spawn')
}
this.disconnect = ()=>{
socket.disconnect()
}
this.setDirection = (d)=>{
if(typeof d == 'string'){
d = d.toLowerCase()
if(d.startsWith('l')){
d = 0
}else if(d.startsWith('r')){
d = 1
}else if(d.startsWith('u')){
d = 2
}else if(d.startsWith('d')){
d = 3
}
}
socket.emit('direction',d)
}
this.me = ()=>{
if(this.spawned && this.objects.players[this.username]){
return this.objects.players[this.username]
}else return;
}
this.closestApple = ()=>{
if(this.objects.players[this.username]){
let apples = this.apples()
let closest = [0,0]
let closestnum = 999
for(let e=0; e<apples.length; e++){
if(distanceBetweenPoints(this.objects.players[this.username].head, apples[e]) < closestnum){
closestnum = distanceBetweenPoints(objects.players[username].head, apples[e])
closest = apples[e]
}
}
return {
x: closest[0],
y: closest[1]
}
}else return {
x: 0,
y: 1
}
}
this.apples = ()=>{
if(this.objects.players[this.username]){
let apples = []
for(let i=0;i<this.objects.other.length;i++){
if(this.objects.other[i] && this.objects.other[i].type <= 4){
apples.push(this.objects.other[i].pos)
}
}
return apples
}else return []
}
this.blackHoles = ()=>{
if(this.objects.players[this.username]){
let bhs = []
for(let i=0;i<this.objects.other.length;i++){
if(this.objects.other[i] && this.objects.other[i].type == 5){
bhs.push(this.objects.other[i].pos)
}
}
return bhs
}else return []
}
this.bodyPositions = ()=>{
if(this.objects.players[this.username]){
let bp = []
for (const player in this.objects.players) {
for(let i=0;i<this.objects.players[player].body.length;i++){
bp.push(this.objects.players[player].body[i])
}
}
return bp
}else{return []}
}
this.headPositions = ()=>{
if(this.objects.players[this.username]){
let bp = []
for (const player in this.objects.players) {
bp.push(this.objects.players[player].head)
}
return bp
}else{return []}
}
this.partPositions = ()=>{
if(this.objects.players[this.username]){
return [...this.headPositions(), ...this.bodyPositions()]
}else{return[]}
}
this.objects = {
players:{},
other:[]
}
socket.on('loggedIn',(a,b)=>{
if(a){
this.onLogin(b)
this.username = b
}else{
throw "Authentication is wrong - please check what you pass to the starting function"
}
})
socket.on('spawned',(d)=>{
if(d[0]){
this.onSpawn(d[1],d[2])
this.spawned = true
}else{
this.onSpawnFail()
this.spawned = false
}
})
socket.on('message',(a)=>{
this.onAnnouncement(a)
})
socket.on('death',(reason)=>{
this.spawned = false
this.onDeath(reason)
})
socket.on('kill',(a)=>{
this.onKill(a[0],a[1])
})
socket.on('objects',(o)=>{
this.objects = o
if(this.objects.players[this.username]){
this.x = this.objects.players[this.username].head[0]
this.y = this.objects.players[this.username].head[1]
}
this.onTick(o)
})
socket.on('disconnect',()=>{
this.spawned = false
socket.connect()
})
return this
}