Add project files.

master
sigonasr2 1 year ago
parent c7bd649f2c
commit 92b1a73cc2
  1. 31
      SmartPointerExample.sln
  2. 134
      SmartPointerExample/RawPointerExample.cpp
  3. 142
      SmartPointerExample/SmartPointerExample.vcxproj
  4. 27
      SmartPointerExample/SmartPointerExample.vcxproj.filters
  5. BIN
      SmartPointerExample/assets/player.png
  6. 6695
      SmartPointerExample/olcPixelGameEngine.h

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SmartPointerExample", "SmartPointerExample\SmartPointerExample.vcxproj", "{079B0015-9351-4303-8977-20B3F48C9666}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x64.ActiveCfg = Debug|x64
{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x64.Build.0 = Debug|x64
{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x86.ActiveCfg = Debug|Win32
{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x86.Build.0 = Debug|Win32
{079B0015-9351-4303-8977-20B3F48C9666}.Release|x64.ActiveCfg = Release|x64
{079B0015-9351-4303-8977-20B3F48C9666}.Release|x64.Build.0 = Release|x64
{079B0015-9351-4303-8977-20B3F48C9666}.Release|x86.ActiveCfg = Release|Win32
{079B0015-9351-4303-8977-20B3F48C9666}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A455972E-41B4-44D0-B892-924F9B956A63}
EndGlobalSection
EndGlobal

@ -0,0 +1,134 @@
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
#define PI 3.14159
// Override base class with your custom functionality
class SmartPointerExample : public olc::PixelGameEngine
{
struct Object{
vf2d pos;
Renderable&r;
Pixel col;
float radius;
float dir;
vf2d spd;
bool friendly=false;
bool dead=false;
const float friction=100;
Object(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
:pos(pos),r(r),col(col),radius(radius),dir(dir){};
virtual void Collision(Object&collisionObj){};
void InternalUpdate(SmartPointerExample*pge,float fElapsedTime){
pos+=spd*fElapsedTime;
if(spd.x>0){
spd.x=std::max(0.f,spd.x-friction*fElapsedTime);
} else {
spd.x=std::min(0.f,spd.x+friction*fElapsedTime);
}
if(spd.y>0){
spd.y=std::max(0.f,spd.y-friction*fElapsedTime);
} else {
spd.y=std::min(0.f,spd.y+friction*fElapsedTime);
}
if(spd.x!=0||spd.y!=0){
vf2d normSpd = spd.norm();
dir=atan2(normSpd.y,normSpd.x);
}
}
virtual void Update(SmartPointerExample * pge, float fElapsedTime){}
virtual void Draw(SmartPointerExample*pge){
pge->DrawRotatedDecal(pos,r.Decal(),dir,r.Sprite()->Size()/2,{1,1},col);
};
};
struct Player:Object{
Player(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
:Object(pos,r,col,radius,dir){
friendly=true;
}
void Collision(Object&collisionObj)override{
if(!collisionObj.friendly){
collisionObj.dead=true;
}
}
void Update(SmartPointerExample*pge,float fElapsedTime)override{
if(pge->GetKey(UP).bHeld){
spd.y=-32;
}
if(pge->GetKey(DOWN).bHeld){
spd.y=32;
}
if(pge->GetKey(RIGHT).bHeld){
spd.x=32;
}
if(pge->GetKey(LEFT).bHeld){
spd.x=-32;
}
}
};
struct Enemy:Object{
Enemy(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
:Object(pos,r,col,radius,dir){
friendly=false;
}
void Update(SmartPointerExample*pge,float fElapsedTime)override{
}
};
std::vector<Object*>objects;
public:
SmartPointerExample()
{
// Name your application
sAppName = "Smart Pointer Example";
}
Renderable player_img;
Renderable enemy_img;
public:
bool OnUserCreate() override
{
player_img.Load("assets/player.png");
// Called once at the start, so create things here
objects.push_back(new Player({32,32},player_img,GREEN,8,0));
objects.push_back(new Enemy({64,128},player_img,DARK_RED,8,PI/2));
objects.push_back(new Enemy({96,164},player_img,DARK_RED,8,1.75*PI));
objects.push_back(new Enemy({32,196},player_img,DARK_RED,8,1.25*PI));
objects.push_back(new Enemy({72,220},player_img,DARK_RED,8,PI/8));
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
for(Object*o:objects){
for(Object*o2:objects){
if(o!=o2){
auto dist = [&](vf2d pos1,vf2d pos2){return sqrt(pow(pos1.x-pos2.x,2)+pow(pos1.y-pos2.y,2));};
if(dist(o->pos,o2->pos)<o->radius+o2->radius){
o->Collision(*o2);
o2->Collision(*o);
}
}
}
o->Update(this,fElapsedTime);
o->InternalUpdate(this,fElapsedTime);
o->Draw(this);
}
std::erase_if(objects,[&](Object*o){return o->dead;});
return true;
}
};
int main()
{
SmartPointerExample demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

@ -0,0 +1,142 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{079b0015-9351-4303-8977-20b3f48c9666}</ProjectGuid>
<RootNamespace>SmartPointerExample</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="RawPointerExample.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="RawPointerExample.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

File diff suppressed because it is too large Load Diff
Loading…
Cancel
Save