parent
c7bd649f2c
commit
92b1a73cc2
@ -0,0 +1,134 @@ |
||||
#define OLC_PGE_APPLICATION |
||||
#include "olcPixelGameEngine.h" |
||||
|
||||
using namespace olc; |
||||
|
||||
#define PI 3.14159 |
||||
|
||||
// Override base class with your custom functionality
|
||||
class SmartPointerExample : public olc::PixelGameEngine |
||||
{ |
||||
struct Object{ |
||||
vf2d pos; |
||||
Renderable&r; |
||||
Pixel col; |
||||
float radius; |
||||
float dir; |
||||
vf2d spd; |
||||
bool friendly=false; |
||||
bool dead=false; |
||||
const float friction=100; |
||||
Object(vf2d pos,Renderable&r,Pixel col,float radius,float dir) |
||||
:pos(pos),r(r),col(col),radius(radius),dir(dir){}; |
||||
virtual void Collision(Object&collisionObj){}; |
||||
void InternalUpdate(SmartPointerExample*pge,float fElapsedTime){ |
||||
pos+=spd*fElapsedTime; |
||||
if(spd.x>0){ |
||||
spd.x=std::max(0.f,spd.x-friction*fElapsedTime); |
||||
} else { |
||||
spd.x=std::min(0.f,spd.x+friction*fElapsedTime); |
||||
} |
||||
if(spd.y>0){ |
||||
spd.y=std::max(0.f,spd.y-friction*fElapsedTime); |
||||
} else { |
||||
spd.y=std::min(0.f,spd.y+friction*fElapsedTime); |
||||
} |
||||
if(spd.x!=0||spd.y!=0){ |
||||
vf2d normSpd = spd.norm(); |
||||
dir=atan2(normSpd.y,normSpd.x); |
||||
} |
||||
} |
||||
virtual void Update(SmartPointerExample * pge, float fElapsedTime){} |
||||
virtual void Draw(SmartPointerExample*pge){ |
||||
pge->DrawRotatedDecal(pos,r.Decal(),dir,r.Sprite()->Size()/2,{1,1},col);
|
||||
}; |
||||
}; |
||||
struct Player:Object{ |
||||
Player(vf2d pos,Renderable&r,Pixel col,float radius,float dir) |
||||
:Object(pos,r,col,radius,dir){ |
||||
friendly=true; |
||||
} |
||||
void Collision(Object&collisionObj)override{ |
||||
if(!collisionObj.friendly){ |
||||
collisionObj.dead=true; |
||||
} |
||||
} |
||||
void Update(SmartPointerExample*pge,float fElapsedTime)override{ |
||||
if(pge->GetKey(UP).bHeld){ |
||||
spd.y=-32; |
||||
} |
||||
if(pge->GetKey(DOWN).bHeld){ |
||||
spd.y=32; |
||||
} |
||||
if(pge->GetKey(RIGHT).bHeld){ |
||||
spd.x=32; |
||||
} |
||||
if(pge->GetKey(LEFT).bHeld){ |
||||
spd.x=-32; |
||||
} |
||||
} |
||||
}; |
||||
struct Enemy:Object{ |
||||
Enemy(vf2d pos,Renderable&r,Pixel col,float radius,float dir) |
||||
:Object(pos,r,col,radius,dir){ |
||||
friendly=false; |
||||
} |
||||
void Update(SmartPointerExample*pge,float fElapsedTime)override{ |
||||
|
||||
} |
||||
}; |
||||
|
||||
std::vector<Object*>objects; |
||||
|
||||
public: |
||||
SmartPointerExample() |
||||
{ |
||||
// Name your application
|
||||
sAppName = "Smart Pointer Example"; |
||||
} |
||||
|
||||
Renderable player_img; |
||||
Renderable enemy_img; |
||||
|
||||
public: |
||||
bool OnUserCreate() override |
||||
{ |
||||
player_img.Load("assets/player.png"); |
||||
// Called once at the start, so create things here
|
||||
objects.push_back(new Player({32,32},player_img,GREEN,8,0)); |
||||
objects.push_back(new Enemy({64,128},player_img,DARK_RED,8,PI/2)); |
||||
objects.push_back(new Enemy({96,164},player_img,DARK_RED,8,1.75*PI)); |
||||
objects.push_back(new Enemy({32,196},player_img,DARK_RED,8,1.25*PI)); |
||||
objects.push_back(new Enemy({72,220},player_img,DARK_RED,8,PI/8)); |
||||
return true; |
||||
} |
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override |
||||
{ |
||||
for(Object*o:objects){ |
||||
for(Object*o2:objects){ |
||||
if(o!=o2){ |
||||
auto dist = [&](vf2d pos1,vf2d pos2){return sqrt(pow(pos1.x-pos2.x,2)+pow(pos1.y-pos2.y,2));}; |
||||
if(dist(o->pos,o2->pos)<o->radius+o2->radius){ |
||||
o->Collision(*o2); |
||||
o2->Collision(*o); |
||||
} |
||||
} |
||||
} |
||||
o->Update(this,fElapsedTime); |
||||
o->InternalUpdate(this,fElapsedTime); |
||||
o->Draw(this); |
||||
} |
||||
|
||||
std::erase_if(objects,[&](Object*o){return o->dead;}); |
||||
return true; |
||||
} |
||||
}; |
||||
|
||||
int main() |
||||
{ |
||||
SmartPointerExample demo; |
||||
if (demo.Construct(256, 240, 4, 4)) |
||||
demo.Start(); |
||||
return 0; |
||||
} |
@ -0,0 +1,142 @@ |
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<ItemGroup Label="ProjectConfigurations"> |
||||
<ProjectConfiguration Include="Debug|Win32"> |
||||
<Configuration>Debug</Configuration> |
||||
<Platform>Win32</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Release|Win32"> |
||||
<Configuration>Release</Configuration> |
||||
<Platform>Win32</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Debug|x64"> |
||||
<Configuration>Debug</Configuration> |
||||
<Platform>x64</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Release|x64"> |
||||
<Configuration>Release</Configuration> |
||||
<Platform>x64</Platform> |
||||
</ProjectConfiguration> |
||||
</ItemGroup> |
||||
<PropertyGroup Label="Globals"> |
||||
<VCProjectVersion>16.0</VCProjectVersion> |
||||
<Keyword>Win32Proj</Keyword> |
||||
<ProjectGuid>{079b0015-9351-4303-8977-20b3f48c9666}</ProjectGuid> |
||||
<RootNamespace>SmartPointerExample</RootNamespace> |
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
||||
</PropertyGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>true</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>false</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>true</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>false</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
||||
<ImportGroup Label="ExtensionSettings"> |
||||
</ImportGroup> |
||||
<ImportGroup Label="Shared"> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<PropertyGroup Label="UserMacros" /> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
<LanguageStandard>stdcpp20</LanguageStandard> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
<LanguageStandard>stdcpp20</LanguageStandard> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||
<OptimizeReferences>true</OptimizeReferences> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
<LanguageStandard>stdcpp20</LanguageStandard> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
<LanguageStandard>stdcpp20</LanguageStandard> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||
<OptimizeReferences>true</OptimizeReferences> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemGroup> |
||||
<ClInclude Include="olcPixelGameEngine.h" /> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<ClCompile Include="RawPointerExample.cpp" /> |
||||
</ItemGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
||||
<ImportGroup Label="ExtensionTargets"> |
||||
</ImportGroup> |
||||
</Project> |
After Width: | Height: | Size: 4.9 KiB |
File diff suppressed because it is too large
Load Diff
Loading…
Reference in new issue