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31
SmartPointerExample.sln
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31
SmartPointerExample.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33516.290
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SmartPointerExample", "SmartPointerExample\SmartPointerExample.vcxproj", "{079B0015-9351-4303-8977-20B3F48C9666}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x64.ActiveCfg = Debug|x64
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{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x64.Build.0 = Debug|x64
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{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x86.ActiveCfg = Debug|Win32
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{079B0015-9351-4303-8977-20B3F48C9666}.Debug|x86.Build.0 = Debug|Win32
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{079B0015-9351-4303-8977-20B3F48C9666}.Release|x64.ActiveCfg = Release|x64
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{079B0015-9351-4303-8977-20B3F48C9666}.Release|x64.Build.0 = Release|x64
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{079B0015-9351-4303-8977-20B3F48C9666}.Release|x86.ActiveCfg = Release|Win32
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{079B0015-9351-4303-8977-20B3F48C9666}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {A455972E-41B4-44D0-B892-924F9B956A63}
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EndGlobalSection
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EndGlobal
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134
SmartPointerExample/RawPointerExample.cpp
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134
SmartPointerExample/RawPointerExample.cpp
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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using namespace olc;
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#define PI 3.14159
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// Override base class with your custom functionality
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class SmartPointerExample : public olc::PixelGameEngine
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{
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struct Object{
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vf2d pos;
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Renderable&r;
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Pixel col;
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float radius;
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float dir;
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vf2d spd;
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bool friendly=false;
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bool dead=false;
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const float friction=100;
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Object(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
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:pos(pos),r(r),col(col),radius(radius),dir(dir){};
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virtual void Collision(Object&collisionObj){};
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void InternalUpdate(SmartPointerExample*pge,float fElapsedTime){
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pos+=spd*fElapsedTime;
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if(spd.x>0){
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spd.x=std::max(0.f,spd.x-friction*fElapsedTime);
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} else {
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spd.x=std::min(0.f,spd.x+friction*fElapsedTime);
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}
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if(spd.y>0){
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spd.y=std::max(0.f,spd.y-friction*fElapsedTime);
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} else {
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spd.y=std::min(0.f,spd.y+friction*fElapsedTime);
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}
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if(spd.x!=0||spd.y!=0){
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vf2d normSpd = spd.norm();
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dir=atan2(normSpd.y,normSpd.x);
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}
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}
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virtual void Update(SmartPointerExample * pge, float fElapsedTime){}
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virtual void Draw(SmartPointerExample*pge){
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pge->DrawRotatedDecal(pos,r.Decal(),dir,r.Sprite()->Size()/2,{1,1},col);
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};
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};
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struct Player:Object{
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Player(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
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:Object(pos,r,col,radius,dir){
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friendly=true;
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}
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void Collision(Object&collisionObj)override{
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if(!collisionObj.friendly){
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collisionObj.dead=true;
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}
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}
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void Update(SmartPointerExample*pge,float fElapsedTime)override{
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if(pge->GetKey(UP).bHeld){
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spd.y=-32;
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}
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if(pge->GetKey(DOWN).bHeld){
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spd.y=32;
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}
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if(pge->GetKey(RIGHT).bHeld){
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spd.x=32;
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}
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if(pge->GetKey(LEFT).bHeld){
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spd.x=-32;
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}
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}
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};
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struct Enemy:Object{
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Enemy(vf2d pos,Renderable&r,Pixel col,float radius,float dir)
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:Object(pos,r,col,radius,dir){
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friendly=false;
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}
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void Update(SmartPointerExample*pge,float fElapsedTime)override{
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}
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};
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std::vector<Object*>objects;
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public:
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SmartPointerExample()
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{
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// Name your application
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sAppName = "Smart Pointer Example";
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}
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Renderable player_img;
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Renderable enemy_img;
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public:
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bool OnUserCreate() override
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{
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player_img.Load("assets/player.png");
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// Called once at the start, so create things here
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objects.push_back(new Player({32,32},player_img,GREEN,8,0));
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objects.push_back(new Enemy({64,128},player_img,DARK_RED,8,PI/2));
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objects.push_back(new Enemy({96,164},player_img,DARK_RED,8,1.75*PI));
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objects.push_back(new Enemy({32,196},player_img,DARK_RED,8,1.25*PI));
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objects.push_back(new Enemy({72,220},player_img,DARK_RED,8,PI/8));
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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for(Object*o:objects){
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for(Object*o2:objects){
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if(o!=o2){
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auto dist = [&](vf2d pos1,vf2d pos2){return sqrt(pow(pos1.x-pos2.x,2)+pow(pos1.y-pos2.y,2));};
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if(dist(o->pos,o2->pos)<o->radius+o2->radius){
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o->Collision(*o2);
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o2->Collision(*o);
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}
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}
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}
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o->Update(this,fElapsedTime);
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o->InternalUpdate(this,fElapsedTime);
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o->Draw(this);
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}
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std::erase_if(objects,[&](Object*o){return o->dead;});
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return true;
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}
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};
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int main()
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{
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SmartPointerExample demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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142
SmartPointerExample/SmartPointerExample.vcxproj
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142
SmartPointerExample/SmartPointerExample.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{079b0015-9351-4303-8977-20b3f48c9666}</ProjectGuid>
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<RootNamespace>SmartPointerExample</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="RawPointerExample.cpp" />
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</ItemGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
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</Project>
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27
SmartPointerExample/SmartPointerExample.vcxproj.filters
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27
SmartPointerExample/SmartPointerExample.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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||||
<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
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||||
<Filter Include="Header Files">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="olcPixelGameEngine.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="RawPointerExample.cpp">
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||||
<Filter>Source Files</Filter>
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||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
BIN
SmartPointerExample/assets/player.png
Normal file
BIN
SmartPointerExample/assets/player.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
6695
SmartPointerExample/olcPixelGameEngine.h
Normal file
6695
SmartPointerExample/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
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