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Minecraft Forge: Credits/Thank You |
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|
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Forge is a set of tools and modifications to the Minecraft base game code to assist |
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mod developers in creating new and exciting content. It has been in development for |
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several years now, but I would like to take this time thank a few people who have |
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helped it along it's way. |
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|
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First, the people who originally created the Forge projects way back in Minecraft |
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alpha. Eloraam of RedPower, and SpaceToad of Buildcraft, without their acceptiance |
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of me taking over the project, who knows what Minecraft modding would be today. |
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|
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Secondly, someone who has worked with me, and developed some of the core features |
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that allow modding to be as functional, and as simple as it is, cpw. For developing |
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FML, which stabelized the client and server modding ecosystem. As well as the base |
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loading system that allows us to modify Minecraft's code as elegently as possible. |
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|
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Mezz, who has stepped up as the issue and pull request manager. Helping to keep me |
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sane as well as guiding the community into creating better additions to Forge. |
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|
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Searge, Bspks, Fesh0r, ProfMobious, and all the rest over on the MCP team {of which |
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I am a part}. For creating some of the core tools needed to make Minecraft modding |
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both possible, and as stable as can be. |
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On that note, here is some specific information of the MCP data we use: |
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* Minecraft Coder Pack (MCP) * |
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Forge Mod Loader and Minecraft Forge have permission to distribute and automatically |
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download components of MCP and distribute MCP data files. This permission is not |
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transitive and others wishing to redistribute the Minecraft Forge source independently |
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should seek permission of MCP or remove the MCP data files and request their users |
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to download MCP separately. |
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|
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And lastly, the countless community members who have spent time submitting bug reports, |
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pull requests, and just helping out the community in general. Thank you. |
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|
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--LexManos |
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|
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========================================================================= |
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|
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This is Forge Mod Loader. |
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|
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You can find the source code at all times at https://github.com/MinecraftForge/MinecraftForge/tree/1.12.x/src/main/java/net/minecraftforge/fml |
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|
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This minecraft mod is a clean open source implementation of a mod loader for minecraft servers |
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and minecraft clients. |
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|
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The code is authored by cpw. |
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|
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It began by partially implementing an API defined by the client side ModLoader, authored by Risugami. |
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http://www.minecraftforum.net/topic/75440- |
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This support has been dropped as of Minecraft release 1.7, as Risugami no longer maintains ModLoader. |
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|
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It also contains suggestions and hints and generous helpings of code from LexManos, author of MinecraftForge. |
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http://www.minecraftforge.net/ |
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|
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Additionally, it contains an implementation of topological sort based on that |
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published at http://keithschwarz.com/interesting/code/?dir=topological-sort |
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|
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It also contains code from the Maven project for performing versioned dependency |
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resolution. http://maven.apache.org/ |
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|
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It also contains a partial repackaging of the javaxdelta library from http://sourceforge.net/projects/javaxdelta/ |
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with credit to it's authors. |
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|
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Forge Mod Loader downloads components from the Minecraft Coder Pack |
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(http://mcp.ocean-labs.de/index.php/Main_Page) with kind permission from the MCP team. |
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|
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|
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Source installation information for modders |
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------------------------------------------- |
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This code follows the Minecraft Forge installation methodology. It will apply |
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some small patches to the vanilla MCP source code, giving you and it access |
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to some of the data and functions you need to build a successful mod. |
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|
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Note also that the patches are built against "un-renamed" MCP source code (aka |
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SRG Names) - this means that you will not be able to read them directly against |
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normal code. |
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|
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Setup Process: |
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============================== |
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|
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Step 1: Open your command-line and browse to the folder where you extracted the zip file. |
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|
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Step 2: You're left with a choice. |
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If you prefer to use Eclipse: |
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1. Run the following command: `gradlew genEclipseRuns` (`./gradlew genEclipseRuns` if you are on Mac/Linux) |
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2. Open Eclipse, Import > Existing Gradle Project > Select Folder |
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or run `gradlew eclipse` to generate the project. |
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|
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If you prefer to use IntelliJ: |
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1. Open IDEA, and import project. |
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2. Select your build.gradle file and have it import. |
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3. Run the following command: `gradlew genIntellijRuns` (`./gradlew genIntellijRuns` if you are on Mac/Linux) |
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4. Refresh the Gradle Project in IDEA if required. |
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If at any point you are missing libraries in your IDE, or you've run into problems you can |
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run `gradlew --refresh-dependencies` to refresh the local cache. `gradlew clean` to reset everything |
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{this does not affect your code} and then start the process again. |
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|
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Mapping Names: |
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============================= |
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By default, the MDK is configured to use the official mapping names from Mojang for methods and fields |
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in the Minecraft codebase. These names are covered by a specific license. All modders should be aware of this |
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license, if you do not agree with it you can change your mapping names to other crowdsourced names in your |
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build.gradle. For the latest license text, refer to the mapping file itself, or the reference copy here: |
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https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md |
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|
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Additional Resources: |
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========================= |
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Community Documentation: https://mcforge.readthedocs.io/en/latest/gettingstarted/ |
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LexManos' Install Video: https://www.youtube.com/watch?v=8VEdtQLuLO0 |
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Forge Forum: https://forums.minecraftforge.net/ |
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Forge Discord: https://discord.gg/UvedJ9m |
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plugins { |
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id 'eclipse' |
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id 'maven-publish' |
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id 'net.minecraftforge.gradle' version '5.1.+' |
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} |
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|
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version = '1.0' |
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group = 'com.yourname.modid' // http://maven.apache.org/guides/mini/guide-naming-conventions.html |
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archivesBaseName = 'modid' |
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|
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. |
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java.toolchain.languageVersion = JavaLanguageVersion.of(17) |
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" |
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minecraft { |
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// The mappings can be changed at any time and must be in the following format. |
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// Channel: Version: |
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// official MCVersion Official field/method names from Mojang mapping files |
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official |
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// |
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings. |
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// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md |
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// |
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge |
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// Additional setup is needed to use their mappings: https://github.com/ParchmentMC/Parchment/wiki/Getting-Started |
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// |
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// Use non-default mappings at your own risk. They may not always work. |
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// Simply re-run your setup task after changing the mappings to update your workspace. |
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mappings channel: 'official', version: '1.19' |
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg') // Currently, this location cannot be changed from the default. |
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// Default run configurations. |
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// These can be tweaked, removed, or duplicated as needed. |
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runs { |
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client { |
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workingDirectory project.file('run') |
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// Recommended logging data for a userdev environment |
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// The markers can be added/remove as needed separated by commas. |
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// "SCAN": For mods scan. |
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// "REGISTRIES": For firing of registry events. |
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// "REGISTRYDUMP": For getting the contents of all registries. |
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property 'forge.logging.markers', 'REGISTRIES' |
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// Recommended logging level for the console |
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// You can set various levels here. |
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels |
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property 'forge.logging.console.level', 'debug' |
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces. |
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property 'forge.enabledGameTestNamespaces', 'examplemod' |
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mods { |
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examplemod { |
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source sourceSets.main |
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} |
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} |
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} |
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server { |
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workingDirectory project.file('run') |
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property 'forge.logging.markers', 'REGISTRIES' |
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property 'forge.logging.console.level', 'debug' |
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property 'forge.enabledGameTestNamespaces', 'examplemod' |
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mods { |
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examplemod { |
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source sourceSets.main |
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} |
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} |
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} |
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// This run config launches GameTestServer and runs all registered gametests, then exits. |
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// By default, the server will crash when no gametests are provided. |
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// The gametest system is also enabled by default for other run configs under the /test command. |
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gameTestServer { |
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workingDirectory project.file('run') |
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property 'forge.logging.markers', 'REGISTRIES' |
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property 'forge.logging.console.level', 'debug' |
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property 'forge.enabledGameTestNamespaces', 'examplemod' |
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mods { |
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examplemod { |
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source sourceSets.main |
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} |
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} |
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} |
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data { |
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workingDirectory project.file('run') |
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property 'forge.logging.markers', 'REGISTRIES' |
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property 'forge.logging.console.level', 'debug' |
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources. |
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args '--mod', 'examplemod', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') |
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mods { |
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examplemod { |
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source sourceSets.main |
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} |
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} |
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} |
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} |
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} |
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// Include resources generated by data generators. |
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sourceSets.main.resources { srcDir 'src/generated/resources' } |
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repositories { |
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// Put repositories for dependencies here |
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// ForgeGradle automatically adds the Forge maven and Maven Central for you |
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so: |
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// flatDir { |
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// dir 'libs' |
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// } |
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} |
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dependencies { |
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// Specify the version of Minecraft to use. If this is any group other than 'net.minecraft', it is assumed |
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// that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied. |
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// The userdev artifact is a special name and will get all sorts of transformations applied to it. |
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minecraft 'net.minecraftforge:forge:1.19-41.0.98' |
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// Real mod deobf dependency examples - these get remapped to your current mappings |
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency |
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// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency |
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// implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency |
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|
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// Examples using mod jars from ./libs |
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// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}") |
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|
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// For more info... |
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html |
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// http://www.gradle.org/docs/current/userguide/dependency_management.html |
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} |
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|
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// Example for how to get properties into the manifest for reading at runtime. |
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jar { |
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manifest { |
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attributes([ |
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"Specification-Title" : "examplemod", |
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"Specification-Vendor" : "examplemodsareus", |
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"Specification-Version" : "1", // We are version 1 of ourselves |
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"Implementation-Title" : project.name, |
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"Implementation-Version" : project.jar.archiveVersion, |
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"Implementation-Vendor" : "examplemodsareus", |
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"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ") |
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]) |
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} |
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} |
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|
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// Example configuration to allow publishing using the maven-publish plugin |
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// This is the preferred method to reobfuscate your jar file |
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jar.finalizedBy('reobfJar') |
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing |
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// publish.dependsOn('reobfJar') |
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publishing { |
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publications { |
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mavenJava(MavenPublication) { |
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artifact jar |
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} |
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} |
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repositories { |
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maven { |
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url "file://${project.projectDir}/mcmodsrepo" |
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} |
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} |
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} |
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tasks.withType(JavaCompile).configureEach { |
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation |
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} |
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1.19.x Changelog |
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41.0 |
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==== |
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- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859) |
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- 41.0.97 Allow block render types to be set in datagen (#8852) |
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- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849) |
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- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854) |
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* Add getter for the component names in an unbaked geometry |
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* Fix render type hint not being copied in BlockGeometryBakingContext |
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* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer |
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- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840) |
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See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72 |
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- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853 |
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- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850 |
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- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846) |
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- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845) |
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* Make cutout mipmaps explicitly opt-in for item/entity rendering |
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* Default render type domain to "minecraft" in model datagens |
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- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844) |
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- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847) |
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- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842) |
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* Add client-side command line argument to disable DFU optimizations. |
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* Switch to using FMLConfig value instead. |
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- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819) |
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* Fixes BufferBuilder.putBulkData(ByteBuffer) |
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* use nextElementByte |
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* Fixed merge conflict |
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- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823) |
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* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems. |
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* Switch to using Or and add comment. |
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* Switch Or to And. |
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- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820) |
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* Ported RenderLevelStageEvent from 1.18.2 |
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* Updated to fix merge conflicts |
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- 41.0.83 [1.19.x] Fix door datagenerator (#8821) |
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* Fix door datagenerator |
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Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity. |
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* Fix extra space around parameter |
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Fix extra space before comma around a parameter. |
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- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798) |
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- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812) |
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- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711) |
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* dimension specific tag fix |
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* remove forge:is_beach cause vanilla has it already |
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* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end) |
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Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com> |
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- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721) |
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* convert GLM serializer class to codec |
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* cleanup |
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* GLM list needs to be sorted |
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* datagen |
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* simplify serialization |
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* fix test mods (oops) |
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* properly use suppliers for codec as they are registry obj |
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- 41.0.78 Implement item hooks for potions and enchantments (#8718) |
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* Implement item hooks for potions and enchantments |
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* code style fixes |
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- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828) |
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- 41.0.76 Double Bar Rendering fixed (#8806) (#8807) |
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* Double Bar Rendering fixed (#8806) |
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* Added requested changes by sciwhiz12 |
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- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836) |
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* Add an easy way to get the NamedGuiOverlay from a vanilla overlay |
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* Fix static member ordering crash in UnitTextureAtlasSprite |
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* Allow boss bar rendering to be cancelled |
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* Make fluid container datagen use the new name |
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- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825) |
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- 41.0.73 Provide additional context to the getFieldOfView event (#8830) |
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- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834) |
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- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818) |
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* Add a classpath transformer discoverer to load custom transformation services from the classpath |
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* Update ClasspathTransformerDiscoverer to 1.18 |
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* Update license year |
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* Update license header |
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* Fix the other license headers |
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* Update ClasspathTransformerDiscoverer to 1.19 |
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- 41.0.70 Handle modded packets on the network thread (#8703) |
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* Handle modded packets on the network thread |
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- On the server we simply need to remove the call to |
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ensureRunningOnSameThread. |
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- On the client side, we now handle the packet at the very start of the |
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call. We make sure we're running from a network thread to prevent |
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calling the handling code twice. |
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While this does mean we no longer call .release(), in practice this |
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doesn't cause any leaks as ClientboundCustomPayloadPacket releases |
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for us. |
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* Clarify behaviour a little in the documentation |
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* Javadoc formatting |
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* Add a helper method for handling packets on the main thread |
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Also rename the network thread one. Should make it clearer the expected |
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behaviour of the two, and make it clearer there's a potentially breaking |
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change. |
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* Add back consumer() methods |
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Also document EventNetworkChannel, to clarify the thread behaviour |
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there. |
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* Add since = "1.19" to deprecated annotations |
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- 41.0.69 Cache resource listing calls in resource packs (#8829) |
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* Make the resource lookups cached. |
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* Include configurability and handle patch cleanup. |
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* Document and comment the cache manager. |
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* Make thread selection configurable. |
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* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet. |
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* Use boolean supplier and fix wildcard import. |
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* Clean up the VPR since this is more elegant. |
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* Clean up the VPR since this is more elegant. |
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* Address review comments. |
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* Address more review comments. |
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* Fix formatting on `getSource` |
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* Address comments by ichtt |
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* Adapt to pups requests. |
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* Stupid idea. |
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* Attempt this again with a copy on write list. |
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* Fix a concurrency and loading issue. |
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* Fix #8813 |
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Checks if the paths are valid resource paths. |
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* Move the new methods on vanilla Patch. |
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- 41.0.68 Update SJH and JIJ |
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- 41.0.67 Fix #8833 (#8835) |
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- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832) |
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Yet another blunder we missed during the review of #8786. |
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- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831) |
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- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786) |
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* Revert "Allow safely registering RenderType predicates at any time (#8685)" |
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This reverts commit be7275443fd939db9c58bcad47079c3767789ac1. |
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* Renderable API refactors |
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- Rename "render values" to "context" |
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- Rename SimpleRenderable to CompositeRenderable to better reflect its use |
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- Remove IMultipartRenderValues since it doesn't have any real use |
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- Add extensive customization options to BakedModelRenderable |
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* ClientRegistry and MinecraftForgeClient refactors |
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- Add sprite loader manager and registration event |
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- Add spectator shader manager and registration event |
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- Add client tooltip factory manager and registration event |
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- Add recipe book manager and registration event |
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- Add key mapping registration event |
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- Remove ClientRegistry, as everything has been moved out of it |
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- Remove registration methods from MinecraftForgeClient, as they have dedicated events now |
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* Dimension special effects refactors |
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- Fold handlers into an extension class and remove public mutable fields |
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- Add dimension special effects manager and registration event |
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* HUD overlay refactors |
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- Rename to IGuiOverlay match vanilla (instead of Ingame) |
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- Add overlay manager and registration event |
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- Move vanilla overlays to a standalone enum |
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* Model loader refactors |
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- Rename IModelLoader to IGeometryLoader |
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- Add loader manager and registration event |
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- Fold all model events into one |
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- Move registration of additionally loaded models to an event |
||||
- Remove ForgeModelBakery and related classes as they served no purpose anymore |
||||
* Render properties refactors |
||||
- Rename all render properties to client extensions and relocate accordingly |
||||
- Move lookups to the respective interfaces |
||||
* Model data refactors |
||||
- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions |
||||
- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once |
||||
* GUI and widget refactors |
||||
- Move all widgets to the correct package |
||||
- Rename GuiUtils and children to match vanilla naming |
||||
* New vertex pipeline API |
||||
- Move to vanilla's VertexConsumer |
||||
- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline |
||||
* Lighting pipeline refactors |
||||
- Move to dedicated lighting package |
||||
- Separate flat and smooth lighters |
||||
- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads) |
||||
* Model geometry API refactors |
||||
- Rename IModelGeometry to IUnbakedGeometry |
||||
- Rename IModelConfiguration to IGeometryBakingContext |
||||
- Rename other elements to match vanilla naming |
||||
- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON |
||||
- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled |
||||
* Make render types a first-class citizen in baked models |
||||
- Add named render types (block + entity + fabulous entity) |
||||
- Add named render type manager + registration event |
||||
- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback) |
||||
- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads |
||||
* General event refactors |
||||
- Several renames to either match vanilla or improve clarity |
||||
- Relocate client chat event dispatching out of common code |
||||
* Forge model type refactors |
||||
- Rename SeparatePerspectiveModel to SeparateTransformsModel |
||||
- Rename ItemModelMesherForge to ForgeItemModelShaper |
||||
- Rename DynamicBucketModel to DynamicFluidContainerModel |
||||
- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction |
||||
- Extract ElementsModel from model loader registry |
||||
- Add EmptyModel (baked, unbaked and loader) |
||||
- Refactor CompositeModel to take over ItemMultiLayerBakedModel |
||||
- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions |
||||
- Move model loader registration to a proper event handler |
||||
- Update names of several JSON fields (backwards-compatible) |
||||
- Update datagens to match |
||||
* Miscellaneous changes and overlapping patches |
||||
- Dispatch all new registration events |
||||
- Convert ExtendedServerListData to a record |
||||
- Add/remove hooks from ForgeHooksClient as necessary |
||||
* Update test mods |
||||
* Fix VertexConsumerWrapper returning parent instead of itself |
||||
* Additional event cleanup pass |
||||
As discussed on Discord: |
||||
- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation |
||||
- Make all events that shouldn't be fired directly into abstract classes with protected constructors |
||||
- Another styling pass, just in case (caught some missed classes) |
||||
* Add proper deprecation javadocs and de-dupe some vertex consumer code |
||||
* Replace sets of chunk render types with a faster BitSet-backed collection |
||||
This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user |
||||
* Requested changes |
||||
- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager |
||||
- Allow non-default elements to be passed into VertexConsumer and add support to derived classes |
||||
- Move array instantiation out of quad processing in lighting pipeline |
||||
- Fix flipped fluid container model |
||||
- Set default UV1 to the correct values in the remapping pipeline |
||||
- Minor documentation changes |
||||
* Add/update EXC entries and fix AT comment |
||||
* Add test mod as per Orion's request |
||||
* Additional requested changes |
||||
* Allow custom model types to request the particle texture to be loaded |
||||
* Even more requested changes |
||||
* Improve generics in ConcatenatedListView and add missing fallbacks |
||||
* Fix fluid render types being bound to the fluid and not its holder |
||||
* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty |
||||
Additionally, introduce chunk render type checks in ItemBlockRenderTypes |
||||
Co-authored-by: Dennis C <xfacthd@gmx.de> |
||||
- 41.0.63 Implement full support for IPv6 (#8742) |
||||
- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780) |
||||
- 41.0.61 Allow safely registering RenderType predicates at any time (#8685) |
||||
- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802) |
||||
- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799) |
||||
Now empty tags are considered broken in all states. |
||||
- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792) |
||||
- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747) |
||||
- 41.0.56 Add item handler capability to chest boats (#8787) |
||||
- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781) |
||||
- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778) |
||||
- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775) |
||||
- 41.0.52 Fix default audio device config loading string comparison issue (#8767) |
||||
- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766) |
||||
- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765) |
||||
- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761) |
||||
- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686) |
||||
- 41.0.47 Add biome tag entries for 1.19 biomes (#8684) |
||||
- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681) |
||||
- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced |
||||
merge of text2speech since new BSL does it. |
||||
- 41.0.44 Merge text2speech libs together so the natives are part of the jar |
||||
- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776) |
||||
- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer |
||||
- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759) |
||||
* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen.. |
||||
* Also preserve order in runAll |
||||
* Do better comparator thanks @pupnewfster |
||||
* postEvent as well. |
||||
- 41.0.40 Update SJH to 2.0.2.. (#8774) |
||||
* Update SJH to 2.0.3.. |
||||
- 41.0.39 Sanity check the version specified in the mod file (#8749) |
||||
* Sanity check the version specified in the mod file to |
||||
make sure it's compatible with JPMS standards for |
||||
version strings. |
||||
Closes #8748 |
||||
Requires SPI 6 |
||||
- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757) |
||||
- 41.0.37 Remove ForgeWorldPreset and related code (#8756) |
||||
Vanilla has a working replacement. |
||||
- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236) |
||||
This prevents silent issues where a mod gets the value of the setting |
||||
before configs are loaded, which means the default value is always |
||||
returned. |
||||
As there may be situations where the getting the config setting before |
||||
configs are loaded is needed, and it is not preferable to hardcode the |
||||
default value, the original behavior is made available through #getRaw. |
||||
Implements and closes #7716 |
||||
* Remove getRaw() method |
||||
This is effectively replaced with the expression `spec.isLoaded() ? |
||||
configValue.get() : configValue.getDefault()`. |
||||
* Remove forceSystemNanoTime config setting |
||||
As implemented, it never had any effect as any place where the config |
||||
value would be queried happens before the configs are loaded. |
||||
- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728) |
||||
Previously, the suggestions used the string representation of the enum |
||||
through Enum#toString, which can differ from the name of the enum as |
||||
required by Enum#valueOf, causing invalid suggestions (both in gui and |
||||
through the error message). |
||||
- 41.0.34 Jar-In-Jar (#8715) |
||||
- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724) |
||||
- 41.0.32 Fix player dive and surface animations in custom fluids (#8738) |
||||
- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737) |
||||
- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719) |
||||
- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697) |
||||
- 41.0.28 [1.19.x] Fluid API Overhaul (#8695) |
||||
- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717) |
||||
- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707) |
||||
- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733) |
||||
- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725) |
||||
- 41.0.23 Replace support bot with support action (#8700) |
||||
- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699) |
||||
- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693) |
||||
- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727) |
||||
- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726) |
||||
- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716) |
||||
- 41.0.17 Only rewrite datagen cache when needed (#8709) |
||||
- 41.0.16 Implement a simple feature system for Forge (#8670) |
||||
* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile. |
||||
Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files. |
||||
* rebase onto 1.19 and add in SPI update |
||||
- 41.0.15 displayTest option in mods.toml (#8656) |
||||
* displayTest option in mods.toml |
||||
* "MATCH_VERSION" (or none) is existing match version string behaviour |
||||
* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string |
||||
* "IGNORE_ALL_VERSION" accepts anything and sends an empty string |
||||
* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism. |
||||
* Update display test with feedback and added the mods.toml discussion in mdk. |
||||
- 41.0.14 Update forgeSPI to v5 (#8696) |
||||
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692) |
||||
Also fix Lighting pipeline ignoring the overlay coords from the block renderer. |
||||
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705) |
||||
- 41.0.11 Fix readAdditionalLevelSaveData (#8704) |
||||
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702) |
||||
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688) |
||||
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679) |
||||
- 41.0.7 Update MDK for 1.19 changes (#8675) |
||||
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class. |
||||
- 41.0.5 Update modlauncher to latest (#8691) |
||||
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678) |
||||
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677) |
||||
Custom registries are still fired in alphabetical order, after all vanilla registries. |
||||
Move forge's data_serializers registry to forge namespace. |
||||
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682) |
||||
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680 |
||||
- 41.0.1 Fix the Curlie oopsie |
||||
- 41.0.0 Forge 1.19 |
||||
* Bump pack.mcmeta formats |
||||
* 1.19 biome modifiers |
||||
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable |
||||
* Add docs and package-info to client extension interfaces package |
||||
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient |
||||
* Add package-infos to client events package |
||||
* Rename SoundLoadEvent to SoundEngineLoadEvent |
||||
This reduces confusion from consumers which may think the |
||||
name SoundLoadEvent refers to an individual sound being loaded rather |
||||
than the sound engine. |
||||
* Document and change SoundLoadEvent to fire on mod bus |
||||
Previously, it fired on both the mod bus and the Forge bus, which is |
||||
confusing for consumers. |
||||
* Delete SoundSetupEvent |
||||
Looking at its original implementation shows that there isn't an |
||||
appropriate place in the new sound code to reinsert the event, and the |
||||
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent. |
||||
* Perform some cleanup on client events |
||||
- Removed nullable annotations from ClientPlayerNetworkEvent |
||||
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent |
||||
with vanilla's naming of the partial tick |
||||
- Cleanup documentation to remove line breaks, use the |
||||
spelling 'cancelled' over |
||||
'canceled', and improve docs on existing and |
||||
new methods. |
||||
* Remove EntityEvent.CanUpdate |
||||
Closes MinecraftForge/MinecraftForge#6394 |
||||
* Switch to Jetbrains nullability annotations |
||||
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent |
||||
* Remove ForgeWorldPresetScreens |
||||
* Remove IForgeRegistryEntry |
||||
* Remove use of List<Throwable> in FML's CompletableFutures |
||||
* Add docs to mod loading stages, stages, and phases |
||||
* Gradle 7.4.2 |
||||
* Use SLF4J in FMLLoader and other subprojects |
||||
* Switch dynamic versions in subprojects to pinned ones |
||||
* Switch ForgeRoot and MDK to FG plugin markers |
||||
* Configure Forge javadoc task |
||||
The task now uses a custom stylesheet with MCForge elements, and |
||||
configured to combine the generation from the four FML subprojects |
||||
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project |
||||
into the javadoc output. |
||||
* Update docs/md files, for 1.19 update and the move away from IRC to Discord. |
||||
* Make "Potentially dangerous alternative prefix" a debug warning, not info. |
||||
Co-authored-by: Curle <curle@gemwire.uk> |
||||
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com> |
||||
|
Binary file not shown.
@ -0,0 +1,4 @@ |
||||
# Sets default memory used for gradle commands. Can be overridden by user or command line properties. |
||||
# This is required to provide enough memory for the Minecraft decompilation process. |
||||
org.gradle.jvmargs=-Xmx3G |
||||
org.gradle.daemon=false |
Binary file not shown.
@ -0,0 +1,5 @@ |
||||
distributionBase=GRADLE_USER_HOME |
||||
distributionPath=wrapper/dists |
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.4.2-bin.zip |
||||
zipStoreBase=GRADLE_USER_HOME |
||||
zipStorePath=wrapper/dists |
@ -0,0 +1,234 @@ |
||||
#!/bin/sh |
||||
|
||||
# |
||||
# Copyright © 2015-2021 the original authors. |
||||
# |
||||
# Licensed under the Apache License, Version 2.0 (the "License"); |
||||
# you may not use this file except in compliance with the License. |
||||
# You may obtain a copy of the License at |
||||
# |
||||
# https://www.apache.org/licenses/LICENSE-2.0 |
||||
# |
||||
# Unless required by applicable law or agreed to in writing, software |
||||
# distributed under the License is distributed on an "AS IS" BASIS, |
||||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
# See the License for the specific language governing permissions and |
||||
# limitations under the License. |
||||
# |
||||
|
||||
############################################################################## |
||||
# |
||||
# Gradle start up script for POSIX generated by Gradle. |
||||
# |
||||
# Important for running: |
||||
# |
||||
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is |
||||
# noncompliant, but you have some other compliant shell such as ksh or |
||||
# bash, then to run this script, type that shell name before the whole |
||||
# command line, like: |
||||
# |
||||
# ksh Gradle |
||||
# |
||||
# Busybox and similar reduced shells will NOT work, because this script |
||||
# requires all of these POSIX shell features: |
||||
# * functions; |
||||
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}», |
||||
# «${var#prefix}», «${var%suffix}», and «$( cmd )»; |
||||
# * compound commands having a testable exit status, especially «case»; |
||||
# * various built-in commands including «command», «set», and «ulimit». |
||||
# |
||||
# Important for patching: |
||||
# |
||||
# (2) This script targets any POSIX shell, so it avoids extensions provided |
||||
# by Bash, Ksh, etc; in particular arrays are avoided. |
||||
# |
||||
# The "traditional" practice of packing multiple parameters into a |
||||
# space-separated string is a well documented source of bugs and security |
||||
# problems, so this is (mostly) avoided, by progressively accumulating |
||||
# options in "$@", and eventually passing that to Java. |
||||
# |
||||
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, |
||||
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; |
||||
# see the in-line comments for details. |
||||
# |
||||
# There are tweaks for specific operating systems such as AIX, CygWin, |
||||
# Darwin, MinGW, and NonStop. |
||||
# |
||||
# (3) This script is generated from the Groovy template |
||||
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt |
||||
# within the Gradle project. |
||||
# |
||||
# You can find Gradle at https://github.com/gradle/gradle/. |
||||
# |
||||
############################################################################## |
||||
|
||||
# Attempt to set APP_HOME |
||||
|
||||
# Resolve links: $0 may be a link |
||||
app_path=$0 |
||||
|
||||
# Need this for daisy-chained symlinks. |
||||
while |
||||
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path |
||||
[ -h "$app_path" ] |
||||
do |
||||
ls=$( ls -ld "$app_path" ) |
||||
link=${ls#*' -> '} |
||||
case $link in #( |
||||
/*) app_path=$link ;; #( |
||||
*) app_path=$APP_HOME$link ;; |
||||
esac |
||||
done |
||||
|
||||
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit |
||||
|
||||
APP_NAME="Gradle" |
||||
APP_BASE_NAME=${0##*/} |
||||
|
||||
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. |
||||
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' |
||||
|
||||
# Use the maximum available, or set MAX_FD != -1 to use that value. |
||||
MAX_FD=maximum |
||||
|
||||
warn () { |
||||
echo "$*" |
||||
} >&2 |
||||
|
||||
die () { |
||||
echo |
||||
echo "$*" |
||||
echo |
||||
exit 1 |
||||
} >&2 |
||||
|
||||
# OS specific support (must be 'true' or 'false'). |
||||
cygwin=false |
||||
msys=false |
||||
darwin=false |
||||
nonstop=false |
||||
case "$( uname )" in #( |
||||
CYGWIN* ) cygwin=true ;; #( |
||||
Darwin* ) darwin=true ;; #( |
||||
MSYS* | MINGW* ) msys=true ;; #( |
||||
NONSTOP* ) nonstop=true ;; |
||||
esac |
||||
|
||||
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar |
||||
|
||||
|
||||
# Determine the Java command to use to start the JVM. |
||||
if [ -n "$JAVA_HOME" ] ; then |
||||
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then |
||||
# IBM's JDK on AIX uses strange locations for the executables |
||||
JAVACMD=$JAVA_HOME/jre/sh/java |
||||
else |
||||
JAVACMD=$JAVA_HOME/bin/java |
||||
fi |
||||
if [ ! -x "$JAVACMD" ] ; then |
||||
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME |
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the |
||||
location of your Java installation." |
||||
fi |
||||
else |
||||
JAVACMD=java |
||||
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. |
||||
|
||||
Please set the JAVA_HOME variable in your environment to match the |
||||
location of your Java installation." |
||||
fi |
||||
|
||||
# Increase the maximum file descriptors if we can. |
||||
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then |
||||
case $MAX_FD in #( |
||||
max*) |
||||
MAX_FD=$( ulimit -H -n ) || |
||||
warn "Could not query maximum file descriptor limit" |
||||
esac |
||||
case $MAX_FD in #( |
||||
'' | soft) :;; #( |
||||
*) |
||||
ulimit -n "$MAX_FD" || |
||||
warn "Could not set maximum file descriptor limit to $MAX_FD" |
||||
esac |
||||
fi |
||||
|
||||
# Collect all arguments for the java command, stacking in reverse order: |
||||
# * args from the command line |
||||
# * the main class name |
||||
# * -classpath |
||||
# * -D...appname settings |
||||
# * --module-path (only if needed) |
||||
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. |
||||
|
||||
# For Cygwin or MSYS, switch paths to Windows format before running java |
||||
if "$cygwin" || "$msys" ; then |
||||
APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) |
||||
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) |
||||
|
||||
JAVACMD=$( cygpath --unix "$JAVACMD" ) |
||||
|
||||
# Now convert the arguments - kludge to limit ourselves to /bin/sh |
||||
for arg do |
||||
if |
||||
case $arg in #( |
||||
-*) false ;; # don't mess with options #( |
||||
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath |
||||
[ -e "$t" ] ;; #( |
||||
*) false ;; |
||||
esac |
||||
then |
||||
arg=$( cygpath --path --ignore --mixed "$arg" ) |
||||
fi |
||||
# Roll the args list around exactly as many times as the number of |
||||
# args, so each arg winds up back in the position where it started, but |
||||
# possibly modified. |
||||
# |
||||
# NB: a `for` loop captures its iteration list before it begins, so |
||||
# changing the positional parameters here affects neither the number of |
||||
# iterations, nor the values presented in `arg`. |
||||
shift # remove old arg |
||||
set -- "$@" "$arg" # push replacement arg |
||||
done |
||||
fi |
||||
|
||||
# Collect all arguments for the java command; |
||||
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of |
||||
# shell script including quotes and variable substitutions, so put them in |
||||
# double quotes to make sure that they get re-expanded; and |
||||
# * put everything else in single quotes, so that it's not re-expanded. |
||||
|
||||
set -- \ |
||||
"-Dorg.gradle.appname=$APP_BASE_NAME" \ |
||||
-classpath "$CLASSPATH" \ |
||||
org.gradle.wrapper.GradleWrapperMain \ |
||||
"$@" |
||||
|
||||
# Use "xargs" to parse quoted args. |
||||
# |
||||
# With -n1 it outputs one arg per line, with the quotes and backslashes removed. |
||||
# |
||||
# In Bash we could simply go: |
||||
# |
||||
# readarray ARGS < <( xargs -n1 <<<"$var" ) && |
||||
# set -- "${ARGS[@]}" "$@" |
||||
# |
||||
# but POSIX shell has neither arrays nor command substitution, so instead we |
||||
# post-process each arg (as a line of input to sed) to backslash-escape any |
||||
# character that might be a shell metacharacter, then use eval to reverse |
||||
# that process (while maintaining the separation between arguments), and wrap |
||||
# the whole thing up as a single "set" statement. |
||||
# |
||||
# This will of course break if any of these variables contains a newline or |
||||
# an unmatched quote. |
||||
# |
||||
|
||||
eval "set -- $( |
||||
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | |
||||
xargs -n1 | |
||||
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | |
||||
tr '\n' ' ' |
||||
)" '"$@"' |
||||
|
||||
exec "$JAVACMD" "$@" |
@ -0,0 +1,89 @@ |
||||
@rem |
||||
@rem Copyright 2015 the original author or authors. |
||||
@rem |
||||
@rem Licensed under the Apache License, Version 2.0 (the "License"); |
||||
@rem you may not use this file except in compliance with the License. |
||||
@rem You may obtain a copy of the License at |
||||
@rem |
||||
@rem https://www.apache.org/licenses/LICENSE-2.0 |
||||
@rem |
||||
@rem Unless required by applicable law or agreed to in writing, software |
||||
@rem distributed under the License is distributed on an "AS IS" BASIS, |
||||
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
||||
@rem See the License for the specific language governing permissions and |
||||
@rem limitations under the License. |
||||
@rem |
||||
|
||||
@if "%DEBUG%" == "" @echo off |
||||
@rem ########################################################################## |
||||
@rem |
||||
@rem Gradle startup script for Windows |
||||
@rem |
||||
@rem ########################################################################## |
||||
|
||||
@rem Set local scope for the variables with windows NT shell |
||||
if "%OS%"=="Windows_NT" setlocal |
||||
|
||||
set DIRNAME=%~dp0 |
||||
if "%DIRNAME%" == "" set DIRNAME=. |
||||
set APP_BASE_NAME=%~n0 |
||||
set APP_HOME=%DIRNAME% |
||||
|
||||
@rem Resolve any "." and ".." in APP_HOME to make it shorter. |
||||
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi |
||||
|
||||
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. |
||||
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" |
||||
|
||||
@rem Find java.exe |
||||
if defined JAVA_HOME goto findJavaFromJavaHome |
||||
|
||||
set JAVA_EXE=java.exe |
||||
%JAVA_EXE% -version >NUL 2>&1 |
||||
if "%ERRORLEVEL%" == "0" goto execute |
||||
|
||||
echo. |
||||
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. |
||||
echo. |
||||
echo Please set the JAVA_HOME variable in your environment to match the |
||||
echo location of your Java installation. |
||||
|
||||
goto fail |
||||
|
||||
:findJavaFromJavaHome |
||||
set JAVA_HOME=%JAVA_HOME:"=% |
||||
set JAVA_EXE=%JAVA_HOME%/bin/java.exe |
||||
|
||||
if exist "%JAVA_EXE%" goto execute |
||||
|
||||
echo. |
||||
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% |
||||
echo. |
||||
echo Please set the JAVA_HOME variable in your environment to match the |
||||
echo location of your Java installation. |
||||
|
||||
goto fail |
||||
|
||||
:execute |
||||
@rem Setup the command line |
||||
|
||||
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar |
||||
|
||||
|
||||
@rem Execute Gradle |
||||
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* |
||||
|
||||
:end |
||||
@rem End local scope for the variables with windows NT shell |
||||
if "%ERRORLEVEL%"=="0" goto mainEnd |
||||
|
||||
:fail |
||||
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of |
||||
rem the _cmd.exe /c_ return code! |
||||
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 |
||||
exit /b 1 |
||||
|
||||
:mainEnd |
||||
if "%OS%"=="Windows_NT" endlocal |
||||
|
||||
:omega |
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Reference in new issue