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378 lines
26 KiB
378 lines
26 KiB
2 years ago
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1.19.x Changelog
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41.0
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====
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- 41.0.98 Fix Global Loot Modifiers not using Dispatch Codec (#8859)
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- 41.0.97 Allow block render types to be set in datagen (#8852)
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- 41.0.96 Fix renderBreakingTexture not using the target's model data (#8849)
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- 41.0.95 Multiple tweaks and fixes to the recent changes in the client refactor PR: Part 2 (#8854)
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* Add getter for the component names in an unbaked geometry
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* Fix render type hint not being copied in BlockGeometryBakingContext
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* Ensure BlockRenderDispatches's renderSingleBlock uses the correct buffer
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- 41.0.94 [1.19.x] Apply general renames, A SRG is provided for modders. (#8840)
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See https://gist.github.com/SizableShrimp/882a671ff74256d150776da08c89ef72
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- 41.0.93 Fix mob block breaking AI not working correctly when chunk 0,0 is unloaded. Closes #8853
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- 41.0.92 Fix crash when breaking blocks with multipart models and remove caching. Closes #8850
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- 41.0.91 Fixed `CompositeModel.Baked.Builder.build()` passing arguments in the wrong order (#8846)
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- 41.0.90 Make cutout mipmaps explicitly opt-in for item/entity rendering (#8845)
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* Make cutout mipmaps explicitly opt-in for item/entity rendering
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* Default render type domain to "minecraft" in model datagens
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- 41.0.89 Fixed multipart block models not using the new model driven render type system. (#8844)
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- 41.0.88 Update to the latest JarJar to fix a collision issue where multiple jars could provide an exact match. (#8847)
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- 41.0.87 Add FML config to disable DFU optimizations client-side. (#8842)
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* Add client-side command line argument to disable DFU optimizations.
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* Switch to using FMLConfig value instead.
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- 41.0.86 [1.19] Fixed broken BufferBuilder.putBulkData(ByteBuffer) added by Forge (#8819)
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* Fixes BufferBuilder.putBulkData(ByteBuffer)
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* use nextElementByte
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* Fixed merge conflict
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- 41.0.85 [1.19.x] Fix shulker boxes allowing input of items, that return false for Item#canFitInsideContainerItems, through hoppers. (#8823)
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* Make ShulkerBoxBlockEntity#canPlaceItemThroughFace delegate to Item#canFitInsideContainerItems.
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* Switch to using Or and add comment.
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* Switch Or to And.
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- 41.0.84 [1.19.x] Added RenderLevelStageEvent to replace RenderLevelLastEvent (#8820)
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* Ported RenderLevelStageEvent from 1.18.2
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* Updated to fix merge conflicts
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- 41.0.83 [1.19.x] Fix door datagenerator (#8821)
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* Fix door datagenerator
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Fix datagenerator for door blocks. Successor to #8687, addresses comments made there about statement complexity.
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* Fix extra space around parameter
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Fix extra space before comma around a parameter.
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- 41.0.82 Create PieceBeardifierModifier to re-enable piecewise beardifier definitions (#8798)
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- 41.0.81 Allow blocks to provide a dynamic MaterialColor for display on maps (#8812)
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- 41.0.80 [1.19.x] BiomeTags Fixes/Improvements (#8711)
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* dimension specific tag fix
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* remove forge:is_beach cause vanilla has it already
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* remove forge tags for new 1.19 vanilla tags (savanna, beach, overworld, end)
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Co-authored-by: Flemmli97 <Flemmli97@users.noreply.github.com>
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- 41.0.79 1.19 - Remove GlobalLootModifierSerializer and move to Codecs (#8721)
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* convert GLM serializer class to codec
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* cleanup
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* GLM list needs to be sorted
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* datagen
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* simplify serialization
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* fix test mods (oops)
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* properly use suppliers for codec as they are registry obj
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- 41.0.78 Implement item hooks for potions and enchantments (#8718)
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* Implement item hooks for potions and enchantments
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* code style fixes
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- 41.0.77 Re-apply missing patch to ServerLevel.EntityCallbacks#onTrackingEnd() (#8828)
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- 41.0.76 Double Bar Rendering fixed (#8806) (#8807)
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* Double Bar Rendering fixed (#8806)
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* Added requested changes by sciwhiz12
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- 41.0.75 Multiple tweaks and fixes to the recent changes in the client refactor PR (#8836)
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* Add an easy way to get the NamedGuiOverlay from a vanilla overlay
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* Fix static member ordering crash in UnitTextureAtlasSprite
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* Allow boss bar rendering to be cancelled
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* Make fluid container datagen use the new name
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- 41.0.74 Add FogMode to ViewportEvent.RenderFog (#8825)
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- 41.0.73 Provide additional context to the getFieldOfView event (#8830)
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- 41.0.72 Pass renderType to IForgeBakedModel.useAmbientOcclusion (#8834)
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- 41.0.71 Load custom ITransformationServices from the classpath in dev (#8818)
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* Add a classpath transformer discoverer to load custom transformation services from the classpath
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* Update ClasspathTransformerDiscoverer to 1.18
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* Update license year
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* Update license header
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* Fix the other license headers
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* Update ClasspathTransformerDiscoverer to 1.19
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- 41.0.70 Handle modded packets on the network thread (#8703)
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* Handle modded packets on the network thread
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- On the server we simply need to remove the call to
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ensureRunningOnSameThread.
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- On the client side, we now handle the packet at the very start of the
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call. We make sure we're running from a network thread to prevent
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calling the handling code twice.
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While this does mean we no longer call .release(), in practice this
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doesn't cause any leaks as ClientboundCustomPayloadPacket releases
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for us.
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* Clarify behaviour a little in the documentation
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* Javadoc formatting
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* Add a helper method for handling packets on the main thread
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Also rename the network thread one. Should make it clearer the expected
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behaviour of the two, and make it clearer there's a potentially breaking
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change.
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* Add back consumer() methods
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Also document EventNetworkChannel, to clarify the thread behaviour
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there.
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* Add since = "1.19" to deprecated annotations
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- 41.0.69 Cache resource listing calls in resource packs (#8829)
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* Make the resource lookups cached.
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* Include configurability and handle patch cleanup.
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* Document and comment the cache manager.
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* Make thread selection configurable.
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* Implement a configurable loading mechanic that falls back to default behaviour when the config is not bound yet.
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* Use boolean supplier and fix wildcard import.
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* Clean up the VPR since this is more elegant.
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* Clean up the VPR since this is more elegant.
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* Address review comments.
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* Address more review comments.
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* Fix formatting on `getSource`
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* Address comments by ichtt
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* Adapt to pups requests.
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* Stupid idea.
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* Attempt this again with a copy on write list.
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* Fix a concurrency and loading issue.
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* Fix #8813
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Checks if the paths are valid resource paths.
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* Move the new methods on vanilla Patch.
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- 41.0.68 Update SJH and JIJ
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- 41.0.67 Fix #8833 (#8835)
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- 41.0.66 Fix backwards fabulous check in SimpleBakedModel (#8832)
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Yet another blunder we missed during the review of #8786.
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- 41.0.65 Make texture atlas in StandaloneGeometryBakingContext configurable (#8831)
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- 41.0.64 [1.19.X] Client code cleanup, updates, and other refactors (#8786)
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* Revert "Allow safely registering RenderType predicates at any time (#8685)"
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This reverts commit be7275443fd939db9c58bcad47079c3767789ac1.
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* Renderable API refactors
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- Rename "render values" to "context"
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- Rename SimpleRenderable to CompositeRenderable to better reflect its use
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- Remove IMultipartRenderValues since it doesn't have any real use
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- Add extensive customization options to BakedModelRenderable
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* ClientRegistry and MinecraftForgeClient refactors
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- Add sprite loader manager and registration event
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- Add spectator shader manager and registration event
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- Add client tooltip factory manager and registration event
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- Add recipe book manager and registration event
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- Add key mapping registration event
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- Remove ClientRegistry, as everything has been moved out of it
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- Remove registration methods from MinecraftForgeClient, as they have dedicated events now
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* Dimension special effects refactors
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- Fold handlers into an extension class and remove public mutable fields
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- Add dimension special effects manager and registration event
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* HUD overlay refactors
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- Rename to IGuiOverlay match vanilla (instead of Ingame)
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- Add overlay manager and registration event
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- Move vanilla overlays to a standalone enum
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* Model loader refactors
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- Rename IModelLoader to IGeometryLoader
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- Add loader manager and registration event
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- Fold all model events into one
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- Move registration of additionally loaded models to an event
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- Remove ForgeModelBakery and related classes as they served no purpose anymore
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* Render properties refactors
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- Rename all render properties to client extensions and relocate accordingly
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- Move lookups to the respective interfaces
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* Model data refactors
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- Convert model data to a final class backed by an immutable map and document mutability requirements. This addresses several thread-safety issues in the current implementation which could result in race conditions
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- Transfer ownership of the data manager to the client level. This addresses several issues that arise when multiple levels are used at once
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* GUI and widget refactors
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- Move all widgets to the correct package
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- Rename GuiUtils and children to match vanilla naming
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* New vertex pipeline API
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- Move to vanilla's VertexConsumer
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- Roll back recent PR making VertexConsumer format-aware. This is the opposite of what vanilla does, and should not be relevant with the updated lighting pipeline
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* Lighting pipeline refactors
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- Move to dedicated lighting package
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- Separate flat and smooth lighters
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- Convert from a vertex pipeline transformer to a pure vertex source (input is baked quads)
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* Model geometry API refactors
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- Rename IModelGeometry to IUnbakedGeometry
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- Rename IModelConfiguration to IGeometryBakingContext
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- Rename other elements to match vanilla naming
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- Remove current changes to ModelState, as they do not belong there. Transforms should be specified through vanilla's system. ModelState is intended to transfer state from the blockstate JSON
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- Remove multipart geometries and geometry parts. After some discussion, these should not be exposed. Instead, geometries should be baked with only the necessary parts enabled
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* Make render types a first-class citizen in baked models
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- Add named render types (block + entity + fabulous entity)
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- Add named render type manager + registration event
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- Make BakedModel aware of render types and transfer control over which ones are used to it instead of ItemBlockRenderTypes (fallback)
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- (additional) Add concatenated list view. A wrapper for multiple lists that iterates through them in order without the cost of merging them. Useful for merging lists of baked quads
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* General event refactors
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- Several renames to either match vanilla or improve clarity
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- Relocate client chat event dispatching out of common code
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* Forge model type refactors
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- Rename SeparatePerspectiveModel to SeparateTransformsModel
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- Rename ItemModelMesherForge to ForgeItemModelShaper
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- Rename DynamicBucketModel to DynamicFluidContainerModel
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- Prefix all OBJ-related classes with "Obj" and decouple parsing from construction
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- Extract ElementsModel from model loader registry
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- Add EmptyModel (baked, unbaked and loader)
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- Refactor CompositeModel to take over ItemMultiLayerBakedModel
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- Remove FluidModel as it's not used and isn't compatible with the new fluid rendering in modern versions
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- Move model loader registration to a proper event handler
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- Update names of several JSON fields (backwards-compatible)
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- Update datagens to match
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* Miscellaneous changes and overlapping patches
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- Dispatch all new registration events
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- Convert ExtendedServerListData to a record
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- Add/remove hooks from ForgeHooksClient as necessary
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* Update test mods
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* Fix VertexConsumerWrapper returning parent instead of itself
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* Additional event cleanup pass
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As discussed on Discord:
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- Remove "@hidden" and "@see <callsite>" javadoc annotations from all client events and replace them with @ApiStatus.Internal annotation
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- Make all events that shouldn't be fired directly into abstract classes with protected constructors
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- Another styling pass, just in case (caught some missed classes)
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* Add proper deprecation javadocs and de-dupe some vertex consumer code
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* Replace sets of chunk render types with a faster BitSet-backed collection
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This largely addresses potential performance concerns that using a plain HashSet might involve by making lookups and iteration as linear as they can likely be (aside from using a plain byte/int/long for bit storage). Further performance concerns related to the implementation may be addressed separately, as all the implementation details are hidden from the end user
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* Requested changes
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- Remove MinecraftForgeClient and move members to Minecraft, IForgeMinecraft and StencilManager
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- Allow non-default elements to be passed into VertexConsumer and add support to derived classes
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- Move array instantiation out of quad processing in lighting pipeline
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- Fix flipped fluid container model
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- Set default UV1 to the correct values in the remapping pipeline
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- Minor documentation changes
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* Add/update EXC entries and fix AT comment
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* Add test mod as per Orion's request
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* Additional requested changes
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* Allow custom model types to request the particle texture to be loaded
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* Even more requested changes
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* Improve generics in ConcatenatedListView and add missing fallbacks
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* Fix fluid render types being bound to the fluid and not its holder
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* Remove non-contractual nullability in ChunkRenderTypeSet and add isEmpty
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Additionally, introduce chunk render type checks in ItemBlockRenderTypes
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Co-authored-by: Dennis C <xfacthd@gmx.de>
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- 41.0.63 Implement full support for IPv6 (#8742)
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- 41.0.62 Fix certain user-configured options being overwritten incorrectly due to validators. (#8780)
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- 41.0.61 Allow safely registering RenderType predicates at any time (#8685)
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- 41.0.60 Fix crash after loading error due to fluid texture gathering and config lookup (#8802)
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- 41.0.59 Remove the configuration option for handling empty tags in ingredients. (#8799)
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Now empty tags are considered broken in all states.
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- 41.0.58 Fix MC-105317 Structure blocks do not rotate entities correctly when loading (#8792)
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- 41.0.57 Fire ChunkWatchEvents after sending packets (#8747)
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- 41.0.56 Add item handler capability to chest boats (#8787)
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- 41.0.55 Add getter for correct BiomeSpecialEffectsBuilder to BiomeInfo$Builder (#8781)
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- 41.0.54 Fix BlockToolModificationEvent missing cancelable annotation (#8778)
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- 41.0.53 Fix ticking chunk tickets from forge's chunk manager not causing chunks to fully tick (#8775)
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- 41.0.52 Fix default audio device config loading string comparison issue (#8767)
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- 41.0.51 Fix missed vanilla method overrides in ForgeRegistry (#8766)
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- 41.0.50 Add MinecraftServer reference to ServerTickEvent (#8765)
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- 41.0.49 Fix TagsProviders for datapack registries not recognizing existing files (#8761)
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- 41.0.48 Add callback after a BlockState was changed and the neighbors were updated (#8686)
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- 41.0.47 Add biome tag entries for 1.19 biomes (#8684)
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- 41.0.46 Make fishing rods use tool actions for relevant logic (#8681)
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- 41.0.45 Update BootstrapLauncher to 1.1.1 and remove the forced
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merge of text2speech since new BSL does it.
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- 41.0.44 Merge text2speech libs together so the natives are part of the jar
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- 41.0.43 Make Forge ConfigValues implement Supplier. (#8776)
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- 41.0.42 Fix merge derp in AbstractModProvider and logic derp in ModDiscoverer
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- 41.0.41 Add "send to mods in order" method to ModList and use it (#8759)
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* Add "send to mods in order" method to ModList and use it in RegistryEvents and DataGen..
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* Also preserve order in runAll
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* Do better comparator thanks @pupnewfster
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* postEvent as well.
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- 41.0.40 Update SJH to 2.0.2.. (#8774)
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* Update SJH to 2.0.3..
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- 41.0.39 Sanity check the version specified in the mod file (#8749)
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* Sanity check the version specified in the mod file to
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make sure it's compatible with JPMS standards for
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version strings.
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Closes #8748
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Requires SPI 6
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- 41.0.38 Fix SP-Devtime world loading crash due to missing server configs (#8757)
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- 41.0.37 Remove ForgeWorldPreset and related code (#8756)
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Vanilla has a working replacement.
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- 41.0.36 Change ConfigValue#get() to throw if called before config loaded (#8236)
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This prevents silent issues where a mod gets the value of the setting
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before configs are loaded, which means the default value is always
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returned.
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As there may be situations where the getting the config setting before
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configs are loaded is needed, and it is not preferable to hardcode the
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default value, the original behavior is made available through #getRaw.
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Implements and closes #7716
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* Remove getRaw() method
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This is effectively replaced with the expression `spec.isLoaded() ?
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configValue.get() : configValue.getDefault()`.
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* Remove forceSystemNanoTime config setting
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As implemented, it never had any effect as any place where the config
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value would be queried happens before the configs are loaded.
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- 41.0.35 Fix EnumArgument to use enum names for suggestions (#8728)
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Previously, the suggestions used the string representation of the enum
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through Enum#toString, which can differ from the name of the enum as
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required by Enum#valueOf, causing invalid suggestions (both in gui and
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through the error message).
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- 41.0.34 Jar-In-Jar (#8715)
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- 41.0.33 [1.19] Fix data-gen output path of custom data-pack registries (#8724)
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- 41.0.32 Fix player dive and surface animations in custom fluids (#8738)
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- 41.0.31 [1.19.x] Affect ItemEntity Motion in Custom Fluids (#8737)
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- 41.0.30 [1.19] Add support for items to add enchantments without setting them in NBT (#8719)
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- 41.0.29 [1.19.x] Add stock biome modifier types for adding features and spawns (#8697)
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- 41.0.28 [1.19.x] Fluid API Overhaul (#8695)
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- 41.0.27 Replace StructureSpawnListGatherEvent with StructureModifiers (#8717)
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- 41.0.26 Use stack sensitive translation key by default for FluidAttributes. (#8707)
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- 41.0.25 Delete LootItemRandomChanceCondition which added looting bonus enchantment incorrectly. (#8733)
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- 41.0.24 Update EventBus to 6.0, ModLauncher to 10.0.1 and BootstrapLauncher to 1.1 (#8725)
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- 41.0.23 Replace support bot with support action (#8700)
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- 41.0.22 Fix Reach Distance / Attack Range being clamped at 6.0 (#8699)
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- 41.0.21 [1.19.x] Fix mods' worldgen data not being loaded when creating new singleplayer worlds (#8693)
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- 41.0.20 [1.19.x] Fix experimental confirmation screen (#8727)
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- 41.0.19 Move is_mountain to forge's tag instead of vanilla's (#8726)
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- 41.0.18 [1.19.x] Add CommandBuildContext to Register Command Events (#8716)
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- 41.0.17 Only rewrite datagen cache when needed (#8709)
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- 41.0.16 Implement a simple feature system for Forge (#8670)
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* Implement a simple feature system for Forge. Allows mods to demand certain features are available in the loading system. An example for java_version is provided, but not expected to be used widely. This is more targeted to properties of the display, such as GL version and glsl profile.
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Requires https://github.com/MinecraftForge/ForgeSPI/pull/13 to be merged first in ForgeSPI, and the SPI to be updated appropriately in build.gradle files.
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* rebase onto 1.19 and add in SPI update
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- 41.0.15 displayTest option in mods.toml (#8656)
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* displayTest option in mods.toml
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* "MATCH_VERSION" (or none) is existing match version string behaviour
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* "IGNORE_SERVER_VERSION" accepts anything and sends special SERVERONLY string
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* "IGNORE_ALL_VERSION" accepts anything and sends an empty string
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* "NONE" allows the mod to supply their own displaytest using the IExtensionPoint mechanism.
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* Update display test with feedback and added the mods.toml discussion in mdk.
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||
|
- 41.0.14 Update forgeSPI to v5 (#8696)
|
||
|
- 41.0.13 Make IVertexConsumers such as the lighting pipeline, be aware of which format they are dealing with. (#8692)
|
||
|
Also fix Lighting pipeline ignoring the overlay coords from the block renderer.
|
||
|
- 41.0.12 Fixed misaligned patch to invalidateCaps in Entity (#8705)
|
||
|
- 41.0.11 Fix readAdditionalLevelSaveData (#8704)
|
||
|
- 41.0.10 Fixes setPos to syncPacketPositionCodec (#8702)
|
||
|
- 41.0.9 Fix wrong param passed to PlayLevelSoundEvent.AtEntity (#8688)
|
||
|
- 41.0.8 Override initialize in SlotItemHandler, so it uses the itemhandler instead of container (#8679)
|
||
|
- 41.0.7 Update MDK for 1.19 changes (#8675)
|
||
|
- 41.0.6 Add helper to RecipeType, and fix eclipse compiler error in test class.
|
||
|
- 41.0.5 Update modlauncher to latest (#8691)
|
||
|
- 41.0.4 Fix getting entity data serializer id crashing due to improper port to new registry system (#8678)
|
||
|
- 41.0.3 Fire registry events in the order vanilla registers to registries (#8677)
|
||
|
Custom registries are still fired in alphabetical order, after all vanilla registries.
|
||
|
Move forge's data_serializers registry to forge namespace.
|
||
|
- 41.0.2 Add method with pre/post wrap to allow setting/clearing mod context. (#8682)
|
||
|
Fixes ActiveContainer in ModContext not being present in registry events. Closes #8680
|
||
|
- 41.0.1 Fix the Curlie oopsie
|
||
|
- 41.0.0 Forge 1.19
|
||
|
* Bump pack.mcmeta formats
|
||
|
* 1.19 biome modifiers
|
||
|
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
|
||
|
* Add docs and package-info to client extension interfaces package
|
||
|
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
|
||
|
* Add package-infos to client events package
|
||
|
* Rename SoundLoadEvent to SoundEngineLoadEvent
|
||
|
This reduces confusion from consumers which may think the
|
||
|
name SoundLoadEvent refers to an individual sound being loaded rather
|
||
|
than the sound engine.
|
||
|
* Document and change SoundLoadEvent to fire on mod bus
|
||
|
Previously, it fired on both the mod bus and the Forge bus, which is
|
||
|
confusing for consumers.
|
||
|
* Delete SoundSetupEvent
|
||
|
Looking at its original implementation shows that there isn't an
|
||
|
appropriate place in the new sound code to reinsert the event, and the
|
||
|
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
|
||
|
* Perform some cleanup on client events
|
||
|
- Removed nullable annotations from ClientPlayerNetworkEvent
|
||
|
- Renamed #getPartialTicks methods to #getPartialTick, to be consistent
|
||
|
with vanilla's naming of the partial tick
|
||
|
- Cleanup documentation to remove line breaks, use the
|
||
|
spelling 'cancelled' over
|
||
|
'canceled', and improve docs on existing and
|
||
|
new methods.
|
||
|
* Remove EntityEvent.CanUpdate
|
||
|
Closes MinecraftForge/MinecraftForge#6394
|
||
|
* Switch to Jetbrains nullability annotations
|
||
|
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
|
||
|
* Remove ForgeWorldPresetScreens
|
||
|
* Remove IForgeRegistryEntry
|
||
|
* Remove use of List<Throwable> in FML's CompletableFutures
|
||
|
* Add docs to mod loading stages, stages, and phases
|
||
|
* Gradle 7.4.2
|
||
|
* Use SLF4J in FMLLoader and other subprojects
|
||
|
* Switch dynamic versions in subprojects to pinned ones
|
||
|
* Switch ForgeRoot and MDK to FG plugin markers
|
||
|
* Configure Forge javadoc task
|
||
|
The task now uses a custom stylesheet with MCForge elements, and
|
||
|
configured to combine the generation from the four FML subprojects
|
||
|
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
|
||
|
into the javadoc output.
|
||
|
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
|
||
|
* Make "Potentially dangerous alternative prefix" a debug warning, not info.
|
||
|
Co-authored-by: Curle <curle@gemwire.uk>
|
||
|
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
|
||
|
|