Include freetype in web emscripten build script

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
sigonasr2, Sig, Sigo 12 months ago
parent 07f9ba8da6
commit ec82734114
  1. 2
      C++/scripts/md5
  2. 6
      C++/scripts/web.sh
  3. 4
      Java/scripts/filelist
  4. 4
      Java/scripts/md5
  5. 2
      utils/filelist
  6. 2
      utils/md5

@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 -
lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:cd3b8a99e208244dee7576bc23c0dc80 -
web.sh:1adf54f3c200922572a24573a0998110 -

@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
if [ ! -f "pixelGameEngine_wasm.o" ]
then
printf "Pixel Game Engine compile object missing. Compiling for the first time..."
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
fi
if [ -d "assets" ]; then
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
else
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -s USE_FREETYPE=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
fi
cp buildtemplate.html ${PROJECT_NAME}.html

@ -1,9 +1,9 @@
build2.sh
build.sh
build2.sh
clean.sh
commit.sh
jar2.sh
jar.sh
jar2.sh
release.sh
update.sh
version_info

@ -1,9 +1,9 @@
build2.sh:b1c6b7c6b2eb19ba54be6824bda8805b -
build.sh:5df470d49036bf7565493739aeebeaa8 -
build2.sh:b1c6b7c6b2eb19ba54be6824bda8805b -
clean.sh:668a2f9b568c55f6a044a509315032f6 -
commit.sh:aa77a821884563c9f67ce5455ae0a9a3 -
jar2.sh:7977fc138ee5db798d08c34734f0be93 -
jar.sh:821d5a109324d405f05c35c4bb129375 -
jar2.sh:7977fc138ee5db798d08c34734f0be93 -
release.sh:027178aa6da76180401a188d8f03af64 -
update.sh:3be721658983183efa395984acd96b03 -
zip.sh:273f5a83b80a8e54022d60514dfeec0a -

@ -1,5 +1,5 @@
.coauthors
.updateDirectories
define.sh
main.sh
search.sh
.updateDirectories

@ -1,4 +1,4 @@
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -
define.sh:3ecab0dffe2adfb950f3eb7c7061b750 -
main.sh:4e6e9f0650ec790ce2c4364db94f0caa -
search.sh:30e1842e9a13452ea883bb6516d28e1c -
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -

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