Add emsdk environment sourcing to web building script (C++)
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -4,4 +4,4 @@ debug.sh:849488515cab075948653c15eec4177b -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:ce7a991e69dd9745f057d06430e51a9e -
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web.sh:4bbe9c5710a0ae4289468c3f7f340ff1 -
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@ -8,6 +8,7 @@ fi
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if [[ "$1" == "full" || "$2" == "full" ]]; then
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rm "pixelGameEngine_wasm.o"
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fi
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source ../emsdk/emsdk_env.sh
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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