Update C++ web build script and add in EMSCRIPTEN_CUSTOM_PARAMS variable

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
main
parent ec5d3c1fcf
commit 41e60aa0b5
  1. 2
      C++/scripts/md5
  2. 6
      C++/scripts/web.sh
  3. 1
      sig

@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 -
lines.sh:3b907786f7fc9204025993016c9080de - lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:b1ce8461a303e8e7aa9ed74259db3873 - release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
temp:d41d8cd98f00b204e9800998ecf8427e - temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:e196c0bb38ff4cd9428b4a4e56f500a9 - web.sh:cd3b8a99e208244dee7576bc23c0dc80 -

@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
if [ ! -f "pixelGameEngine_wasm.o" ] if [ ! -f "pixelGameEngine_wasm.o" ]
then then
printf "Pixel Game Engine compile object missing. Compiling for the first time..." printf "Pixel Game Engine compile object missing. Compiling for the first time..."
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
fi fi
if [ -d "assets" ]; then if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
else else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
fi fi
cp buildtemplate.html ${PROJECT_NAME}.html cp buildtemplate.html ${PROJECT_NAME}.html

1
sig

@ -11,6 +11,7 @@ define LIBRARY_PATH "../lib"
define CLASS_PATH "${PROJECT_DIR}/..:lib/bin" define CLASS_PATH "${PROJECT_DIR}/..:lib/bin"
define CLASS_PATH_WINDOWS "${PROJECT_DIR}/..;lib/bin" define CLASS_PATH_WINDOWS "${PROJECT_DIR}/..;lib/bin"
define CUSTOM_PARAMS "" define CUSTOM_PARAMS ""
define EMSCRIPTEN_CUSTOM_PARAMS ""
define LANGUAGE "" define LANGUAGE ""
source utils/main.sh source utils/main.sh
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