Update C++ web build script and add in EMSCRIPTEN_CUSTOM_PARAMS variable
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -4,4 +4,4 @@ debug.sh:8125f303032b6cbc137223df63d10096 -
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lines.sh:3b907786f7fc9204025993016c9080de -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
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release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:e196c0bb38ff4cd9428b4a4e56f500a9 -
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web.sh:cd3b8a99e208244dee7576bc23c0dc80 -
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@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
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if [ ! -f "pixelGameEngine_wasm.o" ]
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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fi
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fi
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if [ -d "assets" ]; then
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if [ -d "assets" ]; then
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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else
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else
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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fi
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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cp buildtemplate.html ${PROJECT_NAME}.html
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1
sig
1
sig
@ -11,6 +11,7 @@ define LIBRARY_PATH "../lib"
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define CLASS_PATH "${PROJECT_DIR}/..:lib/bin"
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define CLASS_PATH "${PROJECT_DIR}/..:lib/bin"
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define CLASS_PATH_WINDOWS "${PROJECT_DIR}/..;lib/bin"
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define CLASS_PATH_WINDOWS "${PROJECT_DIR}/..;lib/bin"
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define CUSTOM_PARAMS ""
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define CUSTOM_PARAMS ""
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define EMSCRIPTEN_CUSTOM_PARAMS ""
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define LANGUAGE ""
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define LANGUAGE ""
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source utils/main.sh
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source utils/main.sh
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