C++: Fix up build script to include the custom flags when building PGE
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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41e60aa0b5
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@ -9,7 +9,7 @@ fi
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if [ ! -f "pixelGameEngine.o" ]
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if [ ! -f "pixelGameEngine.o" ]
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then
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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g++ ${CUSTOM_PARAMS} -c pixelGameEngine.cpp
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fi
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fi
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if [ "$1" = "test" ]
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if [ "$1" = "test" ]
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then
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then
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@ -21,7 +21,7 @@ then
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elif [ "$1" = "full" ]
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elif [ "$1" = "full" ]
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then
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then
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echo "" > ./test/test.h
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echo "" > ./test/test.h
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g++ -c pixelGameEngine.cpp
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g++ ${CUSTOM_PARAMS} -c pixelGameEngine.cpp
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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./${PROJECT_NAME} "$@"
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fi
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fi
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@ -1,4 +1,4 @@
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build.sh:c073187e65d0e23aa77aa94af4ec6382 -
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build.sh:e307e0388d5f0d16c7f9a39e0177fc47 -
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commit.sh:1af81bf417dfb932284d8a14fdd10657 -
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commit.sh:1af81bf417dfb932284d8a14fdd10657 -
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debug.sh:8125f303032b6cbc137223df63d10096 -
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debug.sh:8125f303032b6cbc137223df63d10096 -
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lines.sh:3b907786f7fc9204025993016c9080de -
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lines.sh:3b907786f7fc9204025993016c9080de -
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